flinge 2025-04-08 04:07
Sad that there’s no sound (or maybe that’s just my problem). Also, it’s pretty hard to collect all the collectibles. Would be nice to have some sort of radar or an arrow when only a few are left
Foon → Ludum Dare Explorer → LD57 → The Abyssal Trenches
By redemptor and Glaupe Cabral
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 783 | 2.92 | 30 | |
| Fun | 807 | 2.60 | 30 | |
| Innovation | 846 | 2.31 | 29 | |
| Theme | 283 | 3.93 | 31 | |
| Graphics | 623 | 3.24 | 31 | |
| Humor | 666 | 2.07 | 23 | |
| Mood | 684 | 3.13 | 31 |
Sad that there’s no sound (or maybe that’s just my problem). Also, it’s pretty hard to collect all the collectibles. Would be nice to have some sort of radar or an arrow when only a few are left
This seems to be just a collection game, but it cannot be denied that it still has some fun! But it seems that the map is relatively small, and monsters will block some narrow passages, making it impossible for me to get out
Cute! I think some watery sound effects would go a long way here. I couldn't pass LVL3...
I tryed to find something else that was not the blue colectable, but i failed
@i-pots after a few seconds the squid goes away, if it doesnt see you!
Some of the levels were hard but they were fun at the same time :)
I like how you can hide from the squids in the corals. There's a nice atmosphere and feel of danger as you uncover these big monsters in your light, swim back to the corals and watch them slowly creep past. I wish there was some BGM though!
Couldn't get past the first level 😅
I like it tho. I just wish there was some way to make the light bigger or some kind of guide. I got myself wandering around aimlessly trying to find the last diamond until the big bad fish got me.
Also, the enemy is a little janky, sometimes it gets stuck in little paths, not letting me go through
Screenshot 2025-04-09 011226.jpg
If you were to add some water ambience and sounds, it would get much better! 😉
I feel sound here would have helped the game's mood quite a bit. The limited view in the depths is a nice touch, I feel the angler fish is a criminally underrated denizen of the sea! The fact the light area changed in certain situatins was a nice touch. Maybe for a future entry work the feel of the swiming, the movement felt very linear, maybe add some ebb and flow to it would make the feeling of transversing water come trough more easily!
Eu sinto que som teria ajudado bastante o clima do jogo. A visão limitada nas areas profundas é um toque lega, eu realmente sinto que o peixe-lanterna é um habitante do mar terrivelmente menosprezado! O fato de que a area da luz mudou em certas cituações foi um toque legal. Talvez para uma entrada futura trabalhar a sensação de nadar, o movimento deu a sensação de ser muito linear, talvez adicionar um certo balanço e movimento faria o sentimento de atravessar a água vir mais fácil!
Hello everyone! We’ve made some fixes in the game! @ryrumeli, @amberfall92, @flinge
Bem bonitinha a arte! Adorei a mecânica de visão limitada + a busca pelos coletáveis + um bicho do mal a solta hehe. Parabéns pelo trabalho!
Neat little game. I liked the theming of it, and the angler light mechanic works really well. I do wish it was a bit easier to collect all the krill, maybe there should be just a little bit more spawned than you need so you're not stuck in a situation of having to comb the entire map to find one last krill. Or maybe the algae can respawn (unless they do and I missed it) so that you can use your light more often.
I agree with some of the other comments, I liked the angler light as a way to search the space, but it was definitely hard to find all the krill without having to go back and forward, which was made harder with the bad guy coming to get me.
Not a bad game, simple enough. It lacks some sounds, maybe music, so that the game was not so monotonous. It also seems that the number of necessary fragments is too much and without a map it is hard to figure out where I was and where I have not been yet and the constant search for fragments turns the game into a chore
the angler fish design is simple but cute! i think the map felt a little too big level 2 onwards, and i got stuck in a corner multiple times because the enemy would be locked on to me and wouldn't leave. the controls felt great though!
Very cute anglerfish, and now I've learned they also need to work hard to stay alive :smile: I think it'd be nice to have some more "landmarks" to make it easier to remember zones of the maps. It's now hard to remember which part you're in since only "landmark" is the bushes. Otherwise I think it's a well made game :o:
The anglerfish is so adorable! I was having a perfectly happy time exploring until I put on my headphones and heard the music! Terrifying hahaha. I still had a great time finding stuff while trying to avoid that red monster that I never stayed around long enough for to find out what it was
Good game, cute fish and squid, everything is simple and tasteful. Only the fish needs to make a ball not of an ideal shape, but in the style of pixel art. There is not enough lite music or sounds of the underwater world. It was fun, thank you
Cute art, simple premise, good job! Some music would lift the vibe up tremendously.
Cute game, and easy to understand! 😊 I agree with earlier comment - that when only a few are left, it would be helpful to show hints about their location, to avoid frustration.
Cool idea for the theme and fun to play. I like underwater games like this, it had a nice art style to it too, nice work!
Great mood. It's very tense having such a limited field of vision with only brief bursts of light possible.
My main criticism was the normal issue with "collect all of the things" games which is hunting down the last 1 or 2 sucks. Would be better to have a quota and not have to collect all of them.
Also the squid sometimes blocked the exit making the game unwinnable (like the screenshot above). I beat the first level but it didn't seem like the second level was very different, just longer.