FoonLudum Dare ExplorerLD57 → The Abyssal Trenches

The Abyssal Trenches

By redemptor and Glaupe Cabral

View on ldjam.com

CategoryRankScoreCount
Overall7832.9230
Fun8072.6030
Innovation8462.3129
Theme2833.9331
Graphics6233.2431
Humor6662.0723
Mood6843.1331

Comments

flinge 2025-04-08 04:07

Sad that there’s no sound (or maybe that’s just my problem). Also, it’s pretty hard to collect all the collectibles. Would be nice to have some sort of radar or an arrow when only a few are left

i-pots 2025-04-08 04:59

This seems to be just a collection game, but it cannot be denied that it still has some fun! But it seems that the map is relatively small, and monsters will block some narrow passages, making it impossible for me to get out

chloew 2025-04-08 05:00

Cute! I think some watery sound effects would go a long way here. I couldn't pass LVL3...

yanvs 2025-04-08 05:07

I tryed to find something else that was not the blue colectable, but i failed

glaupe-cabral 2025-04-08 14:28

@i-pots after a few seconds the squid goes away, if it doesnt see you!

jamesgames1000 2025-04-08 19:37

Some of the levels were hard but they were fun at the same time :)

amberfall92 2025-04-09 02:35

I like how you can hide from the squids in the corals. There's a nice atmosphere and feel of danger as you uncover these big monsters in your light, swim back to the corals and watch them slowly creep past. I wish there was some BGM though!

broco 2025-04-09 04:12

Couldn't get past the first level 😅

I like it tho. I just wish there was some way to make the light bigger or some kind of guide. I got myself wandering around aimlessly trying to find the last diamond until the big bad fish got me.

Also, the enemy is a little janky, sometimes it gets stuck in little paths, not letting me go through

Screenshot 2025-04-09 011226.jpg

If you were to add some water ambience and sounds, it would get much better! 😉

ryrumeli 2025-04-09 12:14

I feel sound here would have helped the game's mood quite a bit. The limited view in the depths is a nice touch, I feel the angler fish is a criminally underrated denizen of the sea! The fact the light area changed in certain situatins was a nice touch. Maybe for a future entry work the feel of the swiming, the movement felt very linear, maybe add some ebb and flow to it would make the feeling of transversing water come trough more easily!

Eu sinto que som teria ajudado bastante o clima do jogo. A visão limitada nas areas profundas é um toque lega, eu realmente sinto que o peixe-lanterna é um habitante do mar terrivelmente menosprezado! O fato de que a area da luz mudou em certas cituações foi um toque legal. Talvez para uma entrada futura trabalhar a sensação de nadar, o movimento deu a sensação de ser muito linear, talvez adicionar um certo balanço e movimento faria o sentimento de atravessar a água vir mais fácil!

glaupe-cabral 2025-04-10 17:53

Hello everyone! We’ve made some fixes in the game! @ryrumeli, @amberfall92, @flinge

anderson-job-loeffler 2025-04-10 23:30

Bem bonitinha a arte! Adorei a mecânica de visão limitada + a busca pelos coletáveis + um bicho do mal a solta hehe. Parabéns pelo trabalho!

vary 2025-04-11 03:50

Neat little game. I liked the theming of it, and the angler light mechanic works really well. I do wish it was a bit easier to collect all the krill, maybe there should be just a little bit more spawned than you need so you're not stuck in a situation of having to comb the entire map to find one last krill. Or maybe the algae can respawn (unless they do and I missed it) so that you can use your light more often.

adamwigs 2025-04-11 05:53

I agree with some of the other comments, I liked the angler light as a way to search the space, but it was definitely hard to find all the krill without having to go back and forward, which was made harder with the bad guy coming to get me.

hdvr02 2025-04-11 13:22

Not a bad game, simple enough. It lacks some sounds, maybe music, so that the game was not so monotonous. It also seems that the number of necessary fragments is too much and without a map it is hard to figure out where I was and where I have not been yet and the constant search for fragments turns the game into a chore

audddible 2025-04-11 13:24

the angler fish design is simple but cute! i think the map felt a little too big level 2 onwards, and i got stuck in a corner multiple times because the enemy would be locked on to me and wouldn't leave. the controls felt great though!

chuckiee 2025-04-11 13:37

Very cute anglerfish, and now I've learned they also need to work hard to stay alive :smile: I think it'd be nice to have some more "landmarks" to make it easier to remember zones of the maps. It's now hard to remember which part you're in since only "landmark" is the bushes. Otherwise I think it's a well made game :o:

weefairyfabi 2025-04-11 20:36

The anglerfish is so adorable! I was having a perfectly happy time exploring until I put on my headphones and heard the music! Terrifying hahaha. I still had a great time finding stuff while trying to avoid that red monster that I never stayed around long enough for to find out what it was

jtap 2025-04-12 04:45

Good game, cute fish and squid, everything is simple and tasteful. Only the fish needs to make a ball not of an ideal shape, but in the style of pixel art. There is not enough lite music or sounds of the underwater world. It was fun, thank you

toreskovic 2025-04-12 22:39

Cute art, simple premise, good job! Some music would lift the vibe up tremendously.

flightless 2025-04-19 15:33

Cute game, and easy to understand! 😊 I agree with earlier comment - that when only a few are left, it would be helpful to show hints about their location, to avoid frustration.

soul-grinder 2025-04-21 16:00

Cool idea for the theme and fun to play. I like underwater games like this, it had a nice art style to it too, nice work!

matt-giuca 2025-04-23 03:35

Great mood. It's very tense having such a limited field of vision with only brief bursts of light possible.

My main criticism was the normal issue with "collect all of the things" games which is hunting down the last 1 or 2 sucks. Would be better to have a quota and not have to collect all of them.

Also the squid sometimes blocked the exit making the game unwinnable (like the screenshot above). I beat the first level but it didn't seem like the second level was very different, just longer.