FoonLudum Dare ExplorerUsers → Sylvic

Sylvic

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalESCAPE_OScompo993.623.443.803.803.353.283.463.46
202558Collector👥Debts & Dragonsjam7092.932.692.933.403.573.462.743.30
202557DepthsThe Guildmasterjam7942.902.503.122.402.872.852.93
202456Tiny Creatures👥Strange New Tidesjam8263.252.872.943.213.303.753.393.42
202455Summoning👥Child of Ruinjam11132.972.482.532.753.443.523.37
202354Limited SpaceIt Gazes Backjam11322.321.972.002.471.553.13
202353Delivery👥You Are The Endjam764.183.943.834.314.204.103.234.40

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Sylvic

LD53 — Delivery

Postal Jump by digitaldude555 2023-05-02T18:19:40Z

Got stuck in walls in most of my playthroughs, had to restart the game after those. And the strenght of the jumps are slightly off, like if you drag a small line can get you the same jump distance as dragging a very long line.

Very nice idea though, and the graphics are nice. I'm sure with a bit of polish it will be a solid entry.

Demon Lord's Catboy Pizza Delivery Service by Tyler Slabinski 2023-05-04T22:43:26Z

The grappling mechanic is very fun and satisfying to play. The goal of the game is not that clear, and navigation is quite hard to understand, but overall the game is fun to play. Nice entry!

XEDEF Delivery by ThunderChief 2023-05-02T18:15:21Z

Very nice mood & music. Love the art as well. It is quite hard to get the hang of the delivery truck tho.

The voice lines are a great addition, goes perfectly with the mood.

A City Minute by Red_dino 2023-05-02T16:26:46Z

Nice atmosphere, really nice music (My favorite thing from the game). The instructions are slightly confusing, you get quite lost at the beggining until you figure out what to do. The resolution is also a bit weird. But nice entry overall!

The Great Eggscape by Syriella 2023-05-05T14:25:15Z

Played it on a lower end laptop, it had some heavy stuttering, and the main menu took a long time to load. On my PC it went better.

The gameplay is nice, the voice over is awesome. There were several moments where I didn't understand why it would take me to the save point, like there wasn't anything obvious to why, but it was fun in general.

Electrodrome Delivery by Gone.Done 2023-05-05T14:29:27Z

Nice idea, it is definitely scary! But it feels like the game was overscoped for a jam. When the creature reaches you nothing happens besides scaring the f out of you, and the player character moves way too slowly (And it feels really slow to turn around as well).

The lack of music is also felt throughout the game because it's a horror game and those need a nice track to set the mood. But, nice idea, this has good potential if the devs spend some more time on it.

Gold Extraction by obittner 2023-05-05T14:19:31Z

The idea is cool but this is an example of overreaching in a jam. Should have tried to cut out features to get a more playable version. Also, the lack of music is notable.

The gameplay is nice when you figure out what to do. If you guys are willing to take a bit more time developing the game you could have a nice thing in your hands.

Bundles of Joy by MetallicPotato 2023-05-05T14:11:38Z

Good concept based on the theme. Liked the gameplay, but would have been nice to have a bit more instructions in-game, or make the kidnappers visibly more different than the common citizens. Nice game overall.

Orbo's Way Home by Jaxah 2023-05-05T14:15:50Z

Loved the music coupled with the overall mood of the game, nice implementation there! I suffered a bit because my screen is not that bright so there were parts where I literally couldn't see anything, that's the only thing I didn't like.

The navigation of the maze with the keys and gates made me remember the design of Doom, loved that!

Turbo Baby by AdamLenglen 2023-05-04T00:13:30Z

Amazing music, gameplay and art! Congratulations on quite the great entry! I think it only falters a bit on the Theme side, it feels like the relation is a bit far but otherwise *chef kiss*

LD54 — Limited Space

Murbunbun's Murder Mansion by Steve Dragon 2023-10-03T01:46:26Z

The humor & music combination is really good! The art style also matches pretty well with the rest. Although it's a bit hard to navigate through the map.

It Gazes Back by Sylvic 2023-10-03T03:05:29Z

@euix Thanks! Should be fixed now.

It Gazes Back by Sylvic 2023-10-03T14:13:13Z

@edearth Thank you for the review! I fixed that mistake, first time making a game solo, and also first time making something in Ren'Py so there are a lot of obvious mistakes I might have missed 😅 There are currently 2 possible endings, with 2 different variations of each one.

I did want to add more ambiance music to help with immersion but ran out of time to add it, also why I added some prefab sfx and opted out of ratings in that category.

It Gazes Back by Sylvic 2023-10-17T18:20:04Z

@dennis-magnusson Thanks! Certainly I felt the lack of sfx did hurt the overall immersion but I ran out of time.

Infinite Square Well by orangeoceans 2023-10-03T15:29:58Z

A very interesting concept, I think with a bit more time you could make an awesome piece, but right now it is quite confusing and as you said on the top of the entry, it's hard to find the characters.

Super Amazing Lighthouse Repair Crew by jusentari 2023-10-03T14:23:40Z

It takes a while to get the full idea of the mechanic but it is a fun game, with a good amount of replayability.

TinySpaceCraft by rickoo 2023-10-03T15:39:12Z

Love customizing ships like this, I think that considering the theme there should be more pressure on the player to really have to think about what to add to the ship. Loved it!

LD57 — Depths

Scavenger Deep by hope42morrow 2025-04-08T16:33:56Z

The art of the game is beautiful and quite distinguishable, you have a very good artist. The gameplay loop is entertaining and it's pretty good for a Jam game, it feels similar to Dredge or Dave the Diver, I'd say that you could totally make this into a fully featured game if you continue working on it and add things to distinguish itself from similar titles

Midnight Amplifier by hernandack 2025-04-08T16:07:18Z

Awesome entry for a solo dev, I loved the creepy vibe

Crabs in a Bucket by busisen 2025-04-08T16:30:43Z

It's very fun to play, I'd totally see this as a strong mobile game. The mechanics are very simple and easy to understand, and the level design compliments the gameplay. Very strong entry for the Compo!

The Guildmaster by Sylvic 2025-04-07T20:29:33Z

@rascarcapackdev Yeah I forgot about changing the name of the html to index, it's fixed now!

The Guildmaster by Sylvic 2025-04-07T21:30:51Z

@argensis Thanks! Yes there's no real progression implemented basically because I just didn't have time to implement it, that's why I left the debug buttons there for people to play with instantiation of new characters, missions and more. The cost upkeep is there but it's too shallow so it's barely noticeable. Also, you can't assign parties to missions as they are set up to volunteer themselves to take it (like on most fantasy stories, the parties are the one that decide to take missions instead of getting them assigned), you do control which missions you accept.

The most amount of work when to the character AI, there's probably around 1K lines of code that determine the behavior of characters (Each character has around 20 behavior stats like adaptability, tenacity, ambition, humility, etc.).

A robot with funny physics goes down for a diamond by ToKto 2025-04-07T22:37:46Z

Congratulations on your first game and Ludum Dare submission! Just a suggestion, try to change your title to, well, an actual title, it will make your game more likely to be played by other people.

To The Core by izzqz 2025-04-08T16:03:36Z

The game loop is very entertaining, congratulations! Like some others have said, this could be a nice mobile game. I did ran into an issue tho, after my 5th or 6th try I started getting a lot of stuttering, but went away after I reloaded.

LD58 — Collector

RogueDot by WillBittner 2025-10-09T19:48:51Z

Nice entry! I like the core loop, I would try to find a way to better handle acceleration because it can feel a bit dissatisfactory to lose because you stopped to avoid a node then you couldn't accelerate fast enough to avoid another one. I would also suggest using shaders for different effects, you don't need pretty graphics, with just some cool shaders you could improve x2 the game feel of the game.

LD59 — Signal

Zigna Down by tukisboolukis 2026-05-06T13:41:15Z

Loved the art, and the idea with the towers was pretty cool, very well fitted for the theme, nice entry!

Museum Maze Heist by yazara 2026-04-21T13:25:27Z

It's a fun game, the mechanics feel smooth. I don't see much relation to the theme though.

Lost Signal by williambsm 2026-04-22T00:28:13Z

Like someone already said before, a bigger UI would be better, especially on the web build. The concept is fun and well implemented, it's just missing some polish on the level design to make progression smoother, and some tutorialization in-game would go a long way. Great job though!

Tiny Signal Lost by Strega 2026-04-22T03:00:32Z

The art is beautiful. Controls feel a bit clanky but nothing gamebreaking, it is still quite enjoyable. Nice job!

Nowhere Station by JCoMcL 2026-04-21T17:14:36Z

Great storytelling and ambiance, really set up the mood between the graphics and the audio, well done

Static Echoes by oramun 2026-04-21T13:26:42Z

The art looks beautiful. The gameplay is nice, even if it's a classic platformer I think the addition of the theme's mechanics make it special. Great entry!

Pulse Rescue by Soul Grinder 2026-04-21T17:06:36Z

Don't know if its intended but reminds me a lot of Elite Dangerous. I like the gameplay although I'd appreciate if we could have the signal distance remain active on the corner. Nice entry

codevibes by gdman 2026-04-23T12:54:43Z

Nice idea for the jam. The resolution is very hard to read here on web though, and the controls take some time to get accustomed to, but it is very fun once you get a hang of it, good job!

Searching for Signal by BalimaarTheBassFish 2026-04-21T17:09:35Z

I think I had that "Aikon" model when I was a teen lol. Very nice entry, it really seems that you guys put a lot of effort into it. And very nice take on the theme, I love the "refusing to hang up when the world keeps dropping the call" thing.

Great job!

Cleared for Chaos by Reed Molbak 2026-04-22T02:57:58Z

Nice implementation of the theme, super creative. Loved the gameplay too, and it's pretty intuitive too.

ESCAPE_OS by Sylvic 2026-04-20T12:19:23Z

Thanks everyone for the feedback!

I'm aware of the issue with the intuitiveness of controls for the signals but given the scope of the game I just couldn't handle improving that. I had considered perhaps tying the signal change to the mouse wheel but on paper it looked even less intuitive.

Funnily, I got stuck on Sunday afternoon fixing the NPCs AI that kept panicking and hiding even if there was a perfectly empty escape pod besides them and that took me half a day to fix their state machine. About 4 hours that would have given me time to do more balance but oh well.

As for the difficulty, yeah it's absurdly difficult and it's almost impossible to ensure that the high value targets are saved, it would have taken another full day at least to fix that but in the end, it's kinda realistic for this kind of situation that you won't be able to separate the CEO's nephew from the Janitor 😂 so I thought it would be fine to leave it like that for the Compo.

@matt-giuca I'm not sure how to do full screen here on LD but you can do it on Itch, I added a link on the top. The idea of tying the signals to the buttons and have them execute on mouse location is a good one!

@sinemual Thanks! I actually started making the game with a storyline in mind and not the arcade it is right now, but that was obviously WAY out of scope lol. I'm not really planning on continue working on this as I already have my own personal project but depending on people's response I might think about it.

ESCAPE_OS by Sylvic 2026-04-20T13:19:56Z

@matt-giuca Thank you! I'll see if I add the button to the main menu

ESCAPE_OS by Sylvic 2026-04-21T16:38:50Z

Thanks @zwi-zausch @nkvz !

@chomby Glad to hear that! Thank you

@jcomcl Thank you! Yes, that's indeed the intention, to have a massively chaotic gameplay. I tested with different amounts of crew and lower number made the game too easy, like you could save almost all of the crew but it was not as enjoyable, just another puzzle game.

Signadle by Helagos 2026-04-22T21:02:02Z

For a game made in 22 hours, seriously, congrats. It could definitely use a few hours of polishing but understandable given the circumstances. Great job

BitMaker by McRamon 2026-04-22T21:00:07Z

Love incremental games, no exception with this one. Super satisfying getting a right set up with the nodes, and nice dopamine hit of "oogah boogah number go up". Nice entry, great job!

The Message by Matt Giuca 2026-04-21T13:21:58Z

Great entry for the jam. I'm not that much of a fan of this type of games but this one was entertaining. The tuturialization was done perfectly

S.E.T.I. by Svyat 2026-04-22T00:24:02Z

Is the game's link missing? I only see the source code

Among Six by nOuChi 2026-04-22T03:02:55Z

Loved the artstyle and the music really matches well with this type of game. Gameplay takes a bit to figure out though, but really I'm blown away by how gorgeous the art is that I don't mind spending a few more minutes figuring it out. Well done

Beep & Dig by Kreesk 2026-04-21T13:29:44Z

The idea is good but the camera feels too janky for me, at least playing the web version here. Would be nice to have some tutorialization inside the game (like some pointers, or outlines).

Traffic Jam by MountainGoose 2026-04-20T12:51:31Z

Great seeing fellow users of Godot, Beepbox and Bfxr! And congratulations on your first jam, that's always the hardest one.

It's a cool concept and a nice take for the jam. The gameplay is a bit hard to figure out at the beginning (and if the game's paused you can't add light groups, you should separate the UI from the pause).

Cipher Tower by Teaminister 2026-04-22T00:23:08Z

Definitely you guys have a great concept in your hands but the issues with tutorialization are probably just due to the time constraint of the jam. Excellen work though, especially on the art which looks absolutely gorgeous. Hope you continue working together, either with this project or another one.

Fading Signal by RushB 2026-04-21T17:01:55Z

Definitely some great graphics and audio, great implementation of both.

Read My Signal by Shivvvy 2026-04-23T21:10:46Z

Super charming art, and very cool take on the theme, great entry!

Crazy Driver (concept Submission by BoltDaPikachu234 2026-04-20T12:44:14Z

It does look like a cool idea, I'd see this as one of those games you play when you have no internet. Hope you get to make it eventually!

Small Among Storms by ShanzPro 2026-04-23T21:12:10Z

Super nice to play with headphones, and the art is beautiful, congratulations on a great entry

Signal wave path, NEW VERSION by valb soares 2026-05-06T13:43:32Z

Definitely some very nice ambiance in general, loved the vibe of the level design overall (the mix of lighting, assets, etc.). There are some details but people above me have already pointed them out (which BTW first time playing a game made in Blender lol)