jhax 2026-04-21 13:41
I like how the slippy snowy surfaces, windy zones and grapple points create a nice bit of variety while exploring the mountain! Enjoyed some of the fun music signals I found as well!
Foon → Ludum Dare Explorer → LD59 → Lost Signal
By williambsm, AJ Atkinson and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 722 | 3.08 | 26 | |
| Fun | 546 | 3.20 | 26 | |
| Innovation | 753 | 2.70 | 26 | |
| Theme | 436 | 3.72 | 26 | |
| Graphics | 719 | 2.85 | 26 | |
| Audio | 347 | 3.47 | 26 | |
| Humor | 451 | 2.68 | 24 | |
| Mood | 600 | 3.32 | 25 |
I like how the slippy snowy surfaces, windy zones and grapple points create a nice bit of variety while exploring the mountain! Enjoyed some of the fun music signals I found as well!
@JHax Thanks for the review! I'm glad you noticed the wind and terrain surfaces! Our biggest regret with the final product was not having enough time to put together a larger level that really showcased some of the features and mechanics we included.
Great work for a game jam! The idea is really fun, I think a larger and more visible UI would make gameplay easier. Just a few polishing details, great game! xD
Nice I jumped around a bit and found the sound the first time I pulled out the radio lucky me XD It took a little getting used to the grapple for me, a little punishing having to keep hold of mb right and re press up. But it was fun getting up the climbing wall pieces!
Like someone already said before, a bigger UI would be better, especially on the web build. The concept is fun and well implemented, it's just missing some polish on the level design to make progression smoother, and some tutorialization in-game would go a long way. Great job though!
After playing so many jam games in such a short period of time, it's nice to come across a grappling platformer. One thing, I'm not sure the right click is necessary, it might be better to just have the left click to do the grapple?
Good try for a jam, i like the sound effects but didn't understand the point of the game.
I liked that the level loops. It takes some getting used to the controls, but once you do, it plays pretty well.
Cool! I'm a sucker for a grappling hook, so I was excited to play this. It was fun to swing around, and there were some good platforming segments. I would have liked to see a bit more momentum and speed with the grappling hook - it seemed like in most cases swinging was not productive, and instead I was meant to pull myself up with LMB. Not a problem per se, but I like swinging!
Finding a signal with the radio was a bit tough - I felt I did more random exploring rather than following the signal, but once you find a bit of an indication it worked pretty slick.
Nice submission.
Really cool platformer! Impressive how many platforming mechanics you managed to implement in just 72 hours. The grappling hook took a bit getting used to, but was fun to play with it once I figured it out! I managed to find the signal pretty quickly on my first run :slight_smile:
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Excellent sound design and music! Some good vibes with that soundtrack.
Very fun to play and i like sounds and music also grappling hook mechanic cool. But grappling hook not much friendly use, it would be cool if zone grappling hook always be visible and point hook set position place you want hook and press two buttons to hook is uncomfortable) Good job! Screenshot_20260423_094739.png
Fun little game, controls are a bit wonky but totally playable. 👍
I really liked the idea, though for me there was something off about the grappling hook mechanics. One is the swinging mechanic, which I didn't find that much use for, and two was the fact that I have to hold up to use the grappling hook to jump to the platform above. This wasn't very intuitive for me and the momentum could be a little bigger - but then, maybe I'm still using it wrong. :sweat_smile: I managed to finally get somewhat adjusted, but I feel it kinda worked against me anyway.
Other than that, I liked everything else. The audio design for the radio mechanic was really great. Congrats on your entry!
daaaam. Nice style and music, but grappling hook control via 2 simultaneous buttons is absurd. It's overengineered, can't play it
I love the grapple mechanic and the theme but the sounds were a bit jarring for me and the controls could be better Screenshot 2026-04-25 000242.png
"Seeking the signal at the top of the mountain" provides players with a very good motivation to "climb upwards", which is very suitable for the goals of a platformer game. This idea is great. However, the operation is not very flexible, the cost of mistakes is too high, the tolerance for errors is too small, and it is relatively difficult to keep playing.
The grappling takes some getting used to, but its quite fun.
Fun little game. The movement is a little clucky but i think u already know that. Cool idea tho :)