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Signadle
Signadle
By helagos
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 114 | 3.58 | 27 | |
| Fun | 144 | 3.32 | 27 | |
| Innovation | 125 | 3.48 | 27 | |
| Theme | 22 | 4.34 | 27 | |
| Graphics | 133 | 3.56 | 27 | |
| Audio | 130 | 3.34 | 27 | |
| Humor | | | 2 | |
| Mood | 181 | 3.29 | 26 | |
Comments
drtizzle
2026-04-20 20:26
This was fun! What I like the most is how tactile the buttons feel. And that is because of the audio of pressing and turning the knobs. Also the animation when you receive the signal makes it exiting to see how close you are.
The hand drawn art and the little animations make it complete. It is a simple but satisfying experience. Well done!
weglove
2026-04-20 20:32
I like the concept, and the art is pretty nice.
Rad! I actually loved the art for this and you made satisfying switches to click. Nice work :)
I'm pretty sure the game is endless, so I stopped after round 9 :)
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Anyway, this was fun! I liked the idea of randomly pressing buttons to see what works and what doesn't until you get it right, and all the different buttons to press, dials to turn, sliders to move etc. were really nice! The objectives also added a ton, making the game way more interesting when aiming for specific ones instead of just always perfects!! Although sometimes, the reward was lower than simply perfecting them instead (eg. 5 purples for 17 points), making it feel a bit bad. Also, the later levels were definitely too much for me and I found myself struggling to perfect things, not to mention chase objectives, and it got a bit repetitive by the end. Still, up to that point I had a lot of fun! I also really liked the graphics and sound effects here, definitely added to the vibe. Overall, very nice entry!
Oh, this is a really interesting idea. I enjoyed puzzling over it and trying to figure out the right combination. It gave me a similar vibe to Keep Talking and Nobody Explodes, but played solo and without a timer — though you still have a limited number of attempts to guess.
It was a bit hard to keep track of everything, especially if I got distracted and forgot the previous value. But overall, the game is quite addictive. Thanks!
I like that the goal is not to collect everything perfectly, but to collect specific colors — this makes the gameplay deeper and mistakes less fatal. Thank you for the game!
Pretty original of not having to seek perfection x) I really like the music, the game is simple but cool ! Good job !
Good puzzles! I like how tactile the interface felt. I think the clear art and audio you made. I don't know if it was by design or if I did something wrong on my side, but The music would fade out completely after a while for me. pressing mute and then unmute would fixed it for a bit. Regardless, I had fun playing the game. I got to level 11 :)
haln
2026-04-22 04:42
I really wish there was some kind of history that I could refer to in order to help me make better guesses. The response time between making a guess and knowing the results was a bit long as well.
The idea of having objectives that isn't to get a perfect match is awesome though, really fun goal to have. A legend for what colour equates to what level of "matchingness" would have been nice.
Got to level 8 and started to feel like I've had my fill though and I stopped.
Cool idea! I like this finding the perfect spot mechanic :D the animation of signal for tutorial was great!
Those controls are tactile! I really like the clicks. It's a fun guessing game. I was often able to move in the right direction, but purple eluded me on the buttons.
The objectives were a nice touch. Rather than aiming for straight perfection, there were other goals to aim for.
This was fun, the controls were really well done and felt nice. I enjoyed honing in on the right values. The objectives were a really cool idea to mix things up as well. Great entry!
henk
2026-04-22 18:37
I liked the interactive tutorial screen. One of my challenges was "5 purple guesses" which I don't think is actually possible for the potentiometer or the orientation without getting lucky? I also didn't really know what score I was shooting for or when to stop playing.
Loved puzzles. "Hand-drawn" style reminded me of flash games, which I absolutely love.
Also, I think it would be good to have a button for premature finish of the round in case you think you already done with objectives.
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pres2300
2026-04-22 20:37
Great take on a "signal" version of wordle! I think it worked pretty well, and it was fun to get feedback and adjust the positioning of various things. Minor nitpicks: the potentiometer was a bit weird to control and I wish I had more rounds to guess. Overall, though, nice work! I enjoyed this.
sylvic
2026-04-22 21:02
For a game made in 22 hours, seriously, congrats. It could definitely use a few hours of polishing but understandable given the circumstances. Great job
pimeko
2026-04-22 23:25
Really nice concept! The interactive tutorial was a nice touch, and the game overall works really nice :) I'm the creator of LoLdle if you know it so it was even funnier to see a twist of dle games applied to this theme haha. Now you just need to make it a daily game!
The objectives added an interesting mix to thinking about how you want to build out your signal, great design and I liked how it kept getting more and more complex as it went on with more buttons etc. I think you could have streamlined the tutorial by starting off with just a couple options like one switch / button and one dial and slowly add more as you progress.
avi
2026-04-25 23:11
Nice work! I found it really easy to get started and understand how to play :) it's very impressive for 22hrs!
aniretti
2026-04-28 11:23
cool game with fun gameplay! a good interpretation of the theme! it would be nice to see what the button colors mean during the round itself, otherwise i had to remember that blue is better than green.
qmdev
2026-05-01 18:38
It’s a bit difficult to find not binary switches, but overall cool