nikiroz 2026-04-20 14:35
Nice graphics, a bit reminiscent of Shenzhen i/o, but the controls are not very user-friendly.
Foon → Ludum Dare Explorer → LD59 → BitMaker
By mcramon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 33 | 3.98 | 29 | |
| Fun | 44 | 3.78 | 28 | |
| Innovation | 44 | 3.85 | 29 | |
| Theme | 1 | 4.61 | 29 | |
| Graphics | 27 | 4.23 | 28 | |
| Audio | 150 | 3.25 | 28 | |
| Humor | 115 | 2.77 | 24 | |
| Mood | 67 | 3.80 | 27 |
Nice graphics, a bit reminiscent of Shenzhen i/o, but the controls are not very user-friendly.
I wanted to hear music but it reminded me of someone in the hospital...
Love the graphics. Would be nice if right click was utilized for deleting nodes. Well done.
The sound effects and graphics are great. Getting used to the controls takes a little time. Actually, the lack of music suits the game well.
Played an unreasonable amount of this one, it's strangely addicting! Nice work. Has some performance issues if you go crazy, but it's pretty good as-is! [too_many_signals_lmao.PNG](///raw/e52/24/z/714c4.png)
to @sirplop and anyone else who has or will play this game - my apologies for lack of optimization, i have very little coding exsperience, and i simply didnt think of how to deal with extreme amount of objects in game, so if you want to create big complicated systems, please try not to use multiplication of signals too much =)
@nikiroz thank you for feedback! yeah, i totally agree - there is a lot i would change or add in this game, mainly player feedback and better UI, but compo is compo
@metalgear at least he is still alive! heart keeps beeping
@paroxysmal damn dude, such a great idea, why didnt i think of that on sunday......
Big brother is watching you.
really nice visuals, it took me a bit to get into the game, a tutorial would be great, but overall it’s a really cool game!
really nice graphics and strangely addicting gameplay. the controls and ui take some time to get used to but the atmosphere and sound are great
It's very exciting to watch the zeros and ones. The gameplay is very clear, thank you for the experience. The content is decent for compo :))
Good incremetal game!
I really liked this! Admittedly early on I realized there was nothing stopping me from just routing a duplicator into another duplicator and then back into it self to produce bits faster than i could ever hope to collect with clicks or a relay, but I enjoyed it never the less!! Really fun idea especially for 48 hours, great job!
It reminds me of shapez io a bit, in a good way. It feels like a sandbox and really it mostly lacks the discoverability of its features. The Esc for upgrades was a bit confusing, but onboarding is the curse of many LD games (especially for compo). The good part is that it can be played for more than 10 minutes without exhausting its potential, which is somewhat rare for compo games. :) The graphics are serviceable. The sounds are a weak spot, but it's good that it can be turned off :D
I am not reading the other comments to avoid the spoilers. I want to find the cheese myself
Love incremental games, no exception with this one. Super satisfying getting a right set up with the nodes, and nice dopamine hit of "oogah boogah number go up". Nice entry, great job!
Impressive! I can't believe how you manage to create such complex (in terms of development and game design) awesome games in just 48 hours! It's both very simple and very complex at the same time! The only feature missing was the ability to move a group of nodes across the board, but of course, that's not what this game is about. Great work!
Nice complex signal based sim game. I wish I could start fresh but I guess this will do.
In general, a very good idea. I needed a bit of time to learn the ropes and the game needs a bit of music, just a bit. Coz constant beeping isnt too fun.
It took me a good while to understand the mechanics, but I got it after a while. Without the screenshots and the tutorial I'm not sure I would have figured it out, so it would be nice to have some sort in-game tutorial. However, within compo timelines, it's understandable.
The mechanics are quite smart. The game really does remind me of Zachtronics games, and that's a very good thing. What could be improved is the controls (maybe drag & drop would work better? hard to say). The graphics and audio work very well.
That's a very impressive entry, congrats!
Oh, this one stole a criminal amount of my time. This is an automation game in the spirit of Factorio, not a pure incremental, and it's surprisingly deep and entertaining for a compo entry. What i liked the most is that it does not force you into a single 'correct' way of building things, but instead gives you a playground to experiment. 10/10, easily one of the best compo games in LD59.
Классная игра. Не сразу разобрался, но мне понравилось.
Was not cranking out numbers like in an idle game, so did not figure out the perfect combo but still had fun watching the bits go.