Stay Away! by exilegl 2021-10-07T03:07:33Z
Nice and simple (gj with java), hitboxes are kinda janky, and the range of what enemies do isn't super interesting, but the music was chill and Lemon Boy kept me company.
Foon → Ludum Dare Explorer → Users → Sirplop
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Hadopelagia | compo | 147 | 3.47 | 2.95 | 3.38 | 4.30 | 3.37 | 4.30 | 2.37 | 3.88 | |
| 2025 | 58 | Collector | 👥 | Junk Driver | jam | 196 | 3.77 | 3.72 | 3.66 | 4.08 | 3.79 | 3.65 | 2.97 | 3.72 |
| 2021 | 49 | Unstable | 👥 | Split | jam | 441 | 3.73 | 3.50 | 3.95 | 4.27 | 3.66 | 4.02 | 3.50 |
Nice and simple (gj with java), hitboxes are kinda janky, and the range of what enemies do isn't super interesting, but the music was chill and Lemon Boy kept me company.
The sound and music is really relaxed and chill, and the puzzles are challenging but not too hard. The art is adorable and the tree-bird-thing surprised and delighted. Solid game.
Fun game, *beautiful* models, and goofy voice work, but the camera doesn't control well with mouse+keyboard, which makes it difficult to build with.
The lack of even simple music makes it kinda grinding to watch.
Great boss fight! Good graphics and controls felt pretty nice. I often found myself standing just slightly too far away to hit him, but still beat him on the first go-around. Good work.
Quaint and simple, though trying to read what the AI is saying with the small text and also navigating made it feel like I was missing a lot of what it was saying. But a wonderful idea to start a game with.
I like the idea, and the art is nice, but have no idea what I'm doing. Sound would improve things tremendously, but it's okay work.
Very neat adaptation of the theme! Quite the comical puzzle/platformer, with a neat mechanic to work around. Good job!
Good game, but the controls feel unintuitive, especially with a control scheme that isn't listed in-game anywhere (with a mysterious "jump" key listed in the controls). A better explanation on how the bullet patterns change and what each bullet does would be nice, as well.
Simple art, chill music - very nice vibe going on. Had no idea what was going on, especially with the arrow keys that scrolled the page. It might've been better to have the information and what-not to the right of the game instead of below it.
Good game, nice enemy variation, and it definitely gets harder as you get further. Only wish there were more effects.
Very funny, love the voice quips.
An interesting concept, I can see the potential! Love messing with non-engines for games.
Side note, it appears to crash if you "scythe" too many crops too quickly. I just planted a big field and starting scything and the game crashes after a little while of scything.
Hilarious and on-topic, a perfect game entry! Great work, everyone! (ps the credit song slaps)
Good and juicey, a superb game! Well done! Would love to see more.
Very polished, great sound design, if a little on the loud side, but I had a lot of fun!
Pretty enjoyable, like the music. Could use some death sounds, perhaps.
A fun little puzzle game, enjoyable to play. Nice work, team!
Really fun, refreshing concept for this jam! Lovely audio, very chill. A good, solid entry for what looks like your good, solid game engine. Keep up the good work!
A striking use of 2D characters in a 3D space, very well executed. The way the cards increase your moveset's strength is novel and easy to grasp. Excellent work!
Very funny! Very on theme! Love the dialogue, though there could probably be a little more time between calls. Great work, though!
Fun little romp, pretty easy to grasp, good job! Only real gripe is the checkboxes in the soul dex are hard to read against the background colors.
Heehee, I'm the loot goblin! I threw the real review into the PIT! Hoohoo!!!
The "Press F to Kill" seems broken, so can't really experience the game beyond walking around, but looks interesting!
EDIT: It does appear to work, however the in-game instructions do not mention anything about a highlighted person (it simply says "F - kill") which makes it very unclear who you're supposed to search for.
Seems complex, couldn't figure it out how to beat the first opponent even with the tutorial. Very dense rules. No auditorial feedback in-game, which makes understanding what's actually happening pretty difficult.
I can see the potential, but could really use more textures. Keep up the learning, you're doing fine!
Huh?
A little unintuitive at first. Picking up bugs can be tricky because it's not picking up the ones directly under your feet, but overall it's a'ight.
A short puzzle game, makes good use of the theme. Funny ending, good audio, an enjoyable play all around. Good job!
Great concept, I really enjoyed it, nice sound design even though the radio songs are a little short. Space could be darker or more dramatically lit from the planetary bodies, but I like the low-polyness of it. I got a really bizarre bug where a ship appeared to get stuck on the command tower, then the day timer hit 24:00 and the day counter shot into infinity.
Very cool entry, though I agree with the other commenters that judging time to distance moved is very hard, especially with jumps. A more distinct and obvious connection between tile size, walk/jump distance, and the metronome would help.
The submarine might have the wrong hitbox - I updated the texture for it pretty late and I don't know if its collider updated to match. Thankfully there's no penalty for running into things!
Lotta fun scrubbing the radio, though I found it a little finicky to turn the knob consistently, since it requires the mouse to remain over the knob, but the game is quite enjoyable, and the hidden stuff in the radio is a delight.
Fantastic entry! I really enjoyed giving the silly little aliens the music they so desired, though it is a lot of keys to juggle.
Quite the interesting aesthetic! I liked the music, though there wasn't a whole lot of rhythm involved in actual play, but I see potential anyway.
Quite interesting, though I also don't know what to do with the extra dude running around.
Good stuff! Had some trouble touching the end signal once I reached it, since your ship's velocity is hard to judge, but other than that enjoyable.
Can confirm here too, does not launch. Would love to check it out when it does!
Extremely novel, if very confusing. Definitly has further potential as a mechanic in a larger game, though!
Pretty fun! Reminds me of Mini Motorways, in a good way.