FoonLudum Dare ExplorerLD59 → Space Depot 1992

Space Depot 1992

By rvenson

View on ldjam.com

CategoryRankScoreCount
Overall3.126
Fun3.006
Innovation3.376
Theme4.376
Graphics3.506
Mood3.876

Comments

bereg 2026-04-20 15:11

The guys really live in conditions like this and don’t see anything wrong with it... I immediately wanted this game on Steam, with different situations, ships, station malfunctions, and so on. I’ve wanted to role-play as a Babylon 5 dispatcher for a long time.

kr4ft3r 2026-04-21 19:02

Interesting concept, like Elite but you are that person doomed to be stuck in one station with the dead-end job of responding to requests of pilots. The atmosphere is pretty good, and it is funny that your radio plays dark moody music while you're on a dark moody station. Love the button sounds.

Cons: the surrounding space was too bright so it didn't fill me with space dread, white crosshair is hard to see against bright yellow buttons, and start-over-on-failure mechanics I'm not a fan of (though it's fair if there are no surprises to see in following days, in that case disencouraging the player from continuing is the right thing to do).

commanderstitch 2026-04-25 21:23

Never seen a control tower management game. I was all in a flurry of trying to figure out what people needed. It was so much like my day job, i had feelings of famillllllliarity. Nice! :O or not? lol

baknik 2026-04-26 17:47

I dig the vibes

sirplop 2026-04-26 17:48

Great concept, I really enjoyed it, nice sound design even though the radio songs are a little short. Space could be darker or more dramatically lit from the planetary bodies, but I like the low-polyness of it. I got a really bizarre bug where a ship appeared to get stuck on the command tower, then the day timer hit 24:00 and the day counter shot into infinity.