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INANIS INANIS

By samilon

View on ldjam.com

CategoryRankScoreCount
Overall8512.6321
Fun8412.4421
Innovation4593.2121
Theme7922.7121
Graphics7192.8621
Audio5282.6821
Humor5402.5519
Mood7512.9421

Comments

beebster-games 2025-04-07 21:21

I had some trouble getting used to the keys, spent almost 5 minutes trying to get moving. Once I did the controls were very sensitive. That could just be me. Not sure the point of the game.

Might try to play again later on

thepelranthean 2025-04-08 02:04

Interesting concept. I definitely had a hard time figuring out how to solve errors; your explanation was sufficient, but it took a few rounds of experimentation to figure out what to do. I found the zero-g movement hard to master, especially when I needed to be close enough to controls to be able to interact with them.

That said, I enjoyed watching my ship blow up. The slight pause before everything exploded was perfect. It gave me a moment to contemplate all my mistakes before the end.

I think I would have preferred a bit more hand holding to make sure I knew what I was doing before all the timers started. But I think you have a good concept here. Thanks for sharing your game!

gaspar 2025-04-08 08:22

The controls take some getting used to, but the game looks beautiful and intriguing.

stratcat66 2025-04-08 13:08

My ship blew up quite often now.. I did not manage to get to the end, and it took me quite some time to figure out, that you can actually control the computer (before that I was floating around and looking for things that I can fix). The atmosphere is well done, and I am also a fan of the zero-G movement.

roxxorxx 2025-04-08 13:11

The difficulty might drive to player giving up the game

nonumbersgames 2025-04-08 13:28

Was chillin floating around, playing around with pressure valve, until the console started screaming at me. Stressed me out a bit, not gonna lie :)

olsonexi 2025-04-10 02:07

Not entirely sure what the goal of the game is.

batthecat 2025-04-10 02:55

Interesting concept... The controls take some getting used to, but you end up getting used to it

apoly 2025-04-11 06:28

This game has a steep learning curve imho, but after some time you get used to how it works and you start to appreciate the feel of the deep space and troubles (and chores) of the lone astronaut. I really enjoyed this one (I'm a big realistic space simulation fan) and can only point at the instructions as the only downside. You kind of need to read them and need to figure out what you're actually supposed to do in order to "survive". I don't know if having these instructions as a first screen (and on the computer as well) would've helped, but it feels like it.

coyotethursday 2025-04-11 06:41

Had a lot of trouble maneuvering because the mouse sensitivity was really really low for me and so I couldn't really look around, and that made it hard for me to get close enough to the console to be able to read anything on it. I think it would have been helpful if the console took up the whole screen when you interacted with it, especially because it seems like being able to parse all of the small text is mechanically important.

noagard 2025-04-12 16:38

Took a while to figure out the controls, and the sensitivity felt a bit off for me. Still, the atmosphere was cool and I liked the concept.

eugenik 2025-04-14 02:15

Very nice game! :).

guitarbro 2025-04-17 00:53

The controls were difficult to get used to and I wasn't quite sure what I was doing, but I get what you were going for here and the vibe definitely shines through. Unfortunately this kinda game really needs some "intro phase" or something to ease you into it rather than immediately kicking off the failure timer while giving you a bunch of text to read (yeah I died while reading on the first playthrough lol). Despite that, I can see the potential here. Not a bad jam entry overall.

toppervideogames 2025-04-17 07:25

WinScreen.PNG This was an interesting experience! It was like being thrown into the deep into the pool to learn how to swim, it took a fair number of ship explosions to understand what was going on. Then a couple more to find the right gameplay strategy to reach the end. I liked the 3D movement here, it added a good level of challenge! I would have liked the main form of dealing with problems to not be typing. The way of finding the problem file was good, required listening and quick sorting, but having to type their names and same command instruction was tedious. I can see a better loop being finding the problem part through the file method, and then going to the part of the ship to interact correctly. I even liked the valve timer, having two danger limits it is constantly switching between is clever. Besides an easier intro, more feedback such as an error timer somewhere would help. A more unique game over message of what exactly went wrong would have helped learn what to avoid quicker. The jokes were really good too, user name and help message got chuckles from me. Even the idea that a corrupted text file can blow up a ship is great. Good work!