A Mindful Descent by Srolfe657 2025-04-08T12:13:35Z
@indiealesha you may call it an AAAAA experience xd
What parts of the game would you like to see expanded on in a potential Steam release?
Foon → Ludum Dare Explorer → Users → Aurelius
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | A Mindful Descent | jam | 591 | 3.33 | 3.17 | 3.16 | 3.63 | 3.30 | 2.44 | 4.00 |
@indiealesha you may call it an AAAAA experience xd
What parts of the game would you like to see expanded on in a potential Steam release?
Could someone please explain what to do? The design is cool and I really liked the premise of a drillship, but I haven't figured out the gameplay at all. There are doors and my thing just goes down till there's a gameover for no discernable reason. No objects inside the ship seem to do anything. How do I get to the minigames or is that referring to the door maze?
@broco thanks for clarification! Yeah, I didn't see any meters up there which might be the reason for the gameover. And for the future players: To interact with machines and play minigames you need to press stop as soon as the drill starts moving so it automatically stops at next PoI. Is that correct?
Neat game, especially the graphics. Liked the color balance a lot. Building your own engine is also commendable
On the downsides, as was previously mentioned - the kill borders do break the flow, and it's especially frustrating that this behavior isn't communicated. All 4 of my retries were due to to the borders, first - unknowingly then accidentally on jellyfishes
As for potential future improvements, aside from the borders, I'd add some basic randomizer to encounters to keep the players more engaged on subsequent playthroughs. It may be a preference thing, but having the game speed up as the time goes on might also help with the pacing
There surely were resources and the cave did collapse, but so far it feels like 20% of some core game loop. It would somewhat work if the player's ability to interact was limited to the blocks accessible from the outside but right now you can interact with anything anywhere and completely avoid the challenge
The music really sold this one for me and helped to ease out the otherwise slow pacing. The little guy in a jar is also kinda cute!
The gameplay itself though could use some improvements though - first of all, the parts matching is somewhat unclear - some feedback on which ones were correct would help a lot. If some fish stop spawning at a certain depth it would be nice to have some control over the speed of descent and/or have the fish spawn more consistently. On the second level (seemingly) no new fish spawned on the target depth.
Great concept, would love to play a full release someday! Graphics are minimalistic but to the point, and the tutorial presentation was neat
Jumping and character controls feel a bit off and some more feedback on player actions would help a lot, especially a visual representation of the scanner cone