I gold starred every level except for Sniper and Purge (and obviously Hero because I didn't unlock it), this game is really fun. The aesthetic is so charming and all of the little design elements (from the target on the stump to the way you pick up arrows when you land a shot next to them) are beautifully done. Definitely my favorite game from the jam so far.
I wanted to gold star every level, but Sniper was just too hard and unforgiving; I had to stop trying that level after 40 minutes because my fingers got really tense. I think if you extended the time window just a bit (8.5 or 9 seconds instead of 8) it would feel like it has a bit of leeway from the perfect run.
Some other tiny pieces of feedback: - I love the procedurally-placed grass clumps, but I think they make it harder to keep the grounding lines of the target front of mind. - I think my favorite levels were the ones at the front half where you can see all the grubbo blobs and plan your route. Personally it was more rewarding than having to react to each individual blob and constantly be a little bit off target when adjusting the cursor. - This may make it too easy, but part of me wonders if having a visual cue for your bow tension near the cursor would make it clearer for planning your shots (and also add accessibility for aurally-impaired players) - I would love more opportunities/levels that rewarded using the dash! It may just be my more methodical approach to getting gold stars on most of the levels, but it often felt like the optimal playstyle was to stand in place and learn the shot strength needed for each grubbo. The dash feels good and is fun! I'd love to be pushed to use it more.
All that aside, this is Amazing! I would definitely play a full version of this title should it ever grow beyond it's tree trunk roots. Thank you for sharing your work!
Screenshot 2024-10-07 215654.png