maxim-cheryshev 2026-10-19 22:52 ♥ 1
It’s not really clear where things are supposed to go. The graphics are beautiful.
Foon → Ludum Dare Explorer → LD60 → 0.0MHz
By d-indie, jinny, nedotepa, mrekzes, kiselle, daniel-goast and 125042
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 17 | |||||
| Fun | 15 | |||||
| Innovation | 15 | |||||
| Theme | 15 | |||||
| Graphics | 17 | |||||
| Audio | 15 | |||||
| Mood | 14 | |||||
It’s not really clear where things are supposed to go. The graphics are beautiful.
It’s not really clear where things are supposed to go. The graphics are beautiful.
Love the overall art style. The puzzles were challenging but only in the sense that you just have to kinda look at different things and hope it is what you're supposed to be looking at, it also seemed like once you picked something up there wasn't a way to put it down? But the concept in general was very very interesting, I loved the setting, vibe and overall experience. The music was very thematic and I would've liked to hear some more tracks to break up the repetition. Overall a pretty strong entry, great work!
Great job, your game is amazing! I loved playing it, super cool
perfectly!
.
Очень красивый 3D визуал, Я прямо удивился зайдя в игру, сама идея скоростного прохождения очень хорошо выполнена, прям очень хорошая игра)
Very mysterious puzzle game. I really like the art style and the hazy shader or filter used. It was challenging at first but after exploring I began to understand the flow. I do also wish you could drop items, such as when I found the antenna but already had the button in my inventory. But otherwise it was very interesting and atmospheric.
@roitchie you can drop items by pressing RMB or G
@mrekzes ah cool, thanks. I'll give it another go.
@roitchie Check if you’re using the latest version of the game; we updated it an hour ago.
Neat Game. It's clear alot of love went into this, but it's very rough around the edges. It's laggy, there's an error message on screen, and the sensitivity is super low. But still, good job on making this ! The artstyle is great, so is the music even if a bit repetitive.
The environment feels incredibly atmospheric, establishing such a strong, mysterious vibe from the moment you start. There is a real sense of purpose in figuring out how the systems work toward the broadcast. Great job on building such a compelling and unique experience!
I very liked the game, the idea is interesting, and I especially like the 3D visual style. Cool!
At first it’s unclear what to do, then you gradually figure it out, and then again you don’t understand what you’re supposed to do. But the concept is cool.
It’s a cool game, but the gameplay didn’t really appeal to me. The graphics are excellent!
@rat-balls Unfortunately, we didn’t have time to properly configure the game; the sensitivity depends on the screen resolution, and the error is visible due to an issue in Unreal Engine.
Крутая игра
Looks great, but both files in the linked directory show as created/modified today and there's no record of what was changed.
Игра очень красивая, однако есть некоторый минус с звуковой частью игры. Музыка со временем начинает давить на уши
I really wanted to enjoy this game because the intro cutscene set up a fantastic atmosphere, but I was ultimately disappointed with the gameplay.
Let's start with the good parts.
I liked that instead of just walking around and pressing 'E' (and getting soft-locked) like in the early build, you added crates and bolts that need to be unscrewed. This provided a pleasant and much-needed tactile feedback.
It's great that you didn't get lazy and actually released an "optimized" build. My PC was still roaring like a jet engine, but the game ran at a stable framerate. It's a shame the optimization just amounted to turning off shadows and compressing the game's resolution, which ruined the mouse sensitivity (making it uncomfortably low) and made the game look significantly worse, stripping it of essentially the only strong point it had. It's great that you at least removed the engine's debug output from the screen, because I was literally rolling on the floor laughing when I first saw it.
A lot of useful work was done on the visuals, onboarding, replacing the blinking red text with static text, adding more interactivity (like multiple uses for old objects), and the audio has become a bit more pleasant.
The music in the game is wonderful (I wonder why...), I didn't expect you to collab with Radiohead. It's great that you're helping unknown underground artists.
I would have loved to see some mini-tasks, for example, after installing the satellite dish, having to rotate it to get a better signal, or other similar immersive elements.
The game is much better compared to the jam build, and it's great that you're learning from your mistakes, but there is still a lot to fix.
I really enjoyed the environment design you all did! The post-apocalyptic desert vibes were rad. I wish the puzzles were slightly less "find random object", but getting everything to sequence properly in the length of a jam is impressive. Well done! 🎊