shamedoor 2025-04-08 12:10
Wow! really interesting, it feels more like to a full game than a game jam one!
Foon → Ludum Dare Explorer → LD57 → Paladino
By exofrenon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 187 | 3.86 | 21 | |
| Fun | 300 | 3.57 | 21 | |
| Innovation | 619 | 2.97 | 21 | |
| Theme | 623 | 3.34 | 21 | |
| Graphics | 153 | 4.23 | 21 | |
| Audio | 483 | 2.97 | 21 | |
| Humor | 551 | 2.52 | 19 | |
| Mood | 516 | 3.44 | 20 |
Wow! really interesting, it feels more like to a full game than a game jam one!
Nice game, I wish the room change animations were faster.
Nice game, especially the art! The controls are a bit weird though
I think you should of tried to take more advantage of procedural generation. Your rooms are a bit too predictable to be interesting as you will just do the same set of actions to get through them.
To me it only misses a little music and it's perfect, nice level design, beautiful graphics that reminds me a lot of 2D zelda games, sound design is good too. The last boss is fun to beat. Great job !
@dmytro-zhukovetskyi Yeah, I played around with the transition duration and if the camera moves too fast it causes you headaches :head_bandage:
@timo5034 Thanks a lot! But how come the controls feel weird if you don't mind explaining? I will take this into account and fix it if it is an issue
@wolfier Agreed, I definitely need more rooms but I was really pushed by the time constrains and did all of them in the very last moment.
@monogatari Thanks a lot for your kind words, I really appreciate it that you took the time to play it until the end. I realize now that I probably made the stages too long :smile:
You don't necessarily need more rooms, you just need your rooms to be more dynamic.
Like for example, right now, in the arrow trap room the center traps always fire arrows from the wall farther away. It would be better if that room wasn't so predictable like that, like having arrows fired from different directions for each iteration of that room.
To put it another way, you want to avoid having your players solve a room before they've entered it for as long as possible.
Heavy Link to the Past vibes, I'm loving it! Great work!
@exofrenon I just realized I could've used a controller, the control scheme for the controller is good! For keyboard: The keys Q, E, Z are pretty far away from each other + I have a german keyboard, where Y and Z are swapped. Also I'm used to WASD instead of arrow keys. I probably would've done this: Walk: WASD, Attack: Left Mouse, Defend: Right Mouse
@wolfier I see. I will keep this in mind if I turn this into a full game or in general if I develop a game with procedural levels at some point.
Nice game, it's like the binding of isaac! Is there a way to avoid damage from spikes, I couldn't find it and it makes some levels unpassable even with potions.
@whateverdat yeah, if you put your shield up you can walk over spikes. It is in the Controls section of the description above
Really cute roguelike! Super simple, fun to explore, nice to look at, I had a good time! No real complaints other than it can feel kind of barren with the same color palette/no music on repeat, but really solid project overall. Well done! :confetti_ball:
Incredible pixel art! Very good start of a fun game.
https://youtu.be/vT_DMM12dSw
From the stream :)
Incredible roguelite experience! Really well done. As if Dark Souls and Zelda had a child.
~Xp