Its All in the Delivery by Glove 2023-05-09T10:27:37Z ♥ 1
Great game! The mechanics with callbacks are very cool. I went on my first date to the zoo and got ready for a session with the preschool's janitor. I also took a flamethrower on a date, and it was stolen from me next to the bookshelves. It's very funny even without game conventions :D
I would to see more stories to tell. It's a single player card game, it's great. I don't know the name of that non-single-player-game where you insert nouns but it was cool to play by myself! That's a nice palette for a game but I suppose comedian's neck is merging with the background because of small amount of colors. I'm saying just in case.
Awesome entry!
LD57 — Depths (30)
Wyatt & I by Untitled Studios 2025-04-26T01:02:35Z ♥ 1
I really liked your chess piece changing mechanics, it was really good! Paper look of the game really sells it, looks nice! I'm not English native so it was a bit tough to listen without subtitles 😅 Nice entry!
Bat outta Hell by hunttis 2025-04-26T00:28:31Z ♥ 0
I was really surprised with all that juiciness that you gave to your game :D First graphics were decent but particle effects added really much to it!
But then I see you've spend a good time on boss design!
I really liked gameplay. It's like a platformer without platforms when it comes to the teleport skill. It was a bit inconsistent and it didn't teleport me sometimes when distance was not right, I guess? I still don't know the certain teleport radius because of different wall thickness. It felt like it depends on a bat speed. Also because of shooting only horizontally and bat was only animated flying right or left I thought I can't teleport vertically. Maybe there you can add more readability so every skill will be more intuitive 🤔
There was a impossibility of killing an eye enemy with triple shot when he was hidden in a vertical corridor and I had not enough distance for shot to split it to three.
At first I evaded enemies and flied to a level end but then I realized that I need to kill everyone in the level, it doesn't quite look like the bat wants to run away, but rather like it wants to kill everyone in hell, like doomguy :D
I loved your boss design! You have small mechanics but you were able to manage to adapt a boss to it so you need to use them right, really smart! Not only that, their mechanics and their look are really awesome! Shooting teeth, shooting through barriers, shooting even 🤘, that's fun :D
Hollowspire by simex 2025-04-21T14:04:51Z ♥ 1
That's a really cool entry! That game was a nice and curious experience.
It would be better if miners won't chase after dropped equipment that they already have. It was really tough to equip miners well because really fast miners prevent others to be that fast as well. Also, when there's only few blocks that already occupied by miners other won't pick up any equipment though they are free from digging.
That was all troubles that I had. Otherwise, I have only positive impressions. The style of the characters reminds me of the inhabitants of Stacklands. Final screen had some really cool effects :D Well done!!
Voyage au centre de la Terre by xpoho 2025-04-15T12:47:51Z ♥ 1
Очень милая игра! Внезапный Аксель позабавил :D Можно было бы ещё озвучки дяди с этим голосом, довольно неплохо))
Хотелось бы побольше геймплея, но, я так понимаю, вы сделали игру до некоего логического завершения)
Чтобы начать игру, пришлось глянуть в описание игры, т.к. не привык видеть подтверждением клавишу Z) Можно было бы сделать классические нажатия мышкой, как на кнопку, лучше предугадывать то, что скорее всего пользователь будет нажимать или делать, когда увидит стандартные интерфейсные элементы.
Но так, неплохая entry, молодец)
i have no clothes and i must clean by robobarbie 2025-04-14T13:36:03Z ♥ 3
Very funny game! Theme, humor, visuals, everything is top notch!
My eyes are dry from the intensity of the gameplay :D I blinked intensely when characters spoke. It would also be nice if the line could be changed to the next one by clicking, since I am not a native English speaker, it is hard for me to read and translate lines that change so quickly.
However, I really enjoyed the gameplay, it is very cool!
P.S. Great customization of the legs! :D P.P.S. Great sound effect of hair growing :DD
The Depths of Madness by Amolker 2025-04-14T13:00:58Z ♥ 1
Great game, you have a well-coordinated team!
The visuals are very good, the style of the characters reminds me of Stoneshard.
The gameplay loop is quite fun and requires close attention, but because of this I basically did not have time to look at the indicators in the upper left part of the screen. Actually, it turns out I didn’t need them :D
But it was really fun anyway! I like map and world obstacle correlation, looks really curious! Really creative 👍
Shelter from the Blight by Yiraa 2025-04-13T08:59:47Z ♥ 2
This is a very interesting idea, and I would like to see a version of a full implementation of all this!
I could not advance further than the first depth, but it seems to me that it would be possible to create some alternative sources of resources. Because when you lose the surface, you lose access to the reproduction of wood, and the player cannot build 2 of 3 underground buildings because of this.
But I really like the idea of a city-building game, where you lose old buildings with and build new ones in a new place, migrating from danger.
Visually, I lacked feedback on obtaining resources, losing a layer, and also did not quite understand at the beginning where you CAN place buildings. The game says that I can not place a building here, and at first I think that I am putting it somewhere wrong, but in fact I do not have enough resources. Also in the description of lumberjack it was written to put it next to the forest. I poked around the forest until I realized that you need to put it right on the forest (because we usually don't cut down the forest to put a lumberjack there at the beginning, but put it next to it). You can see examples in Warcraft, Age of Darkness.
This is very cool, I would like to see a continuation of your idea!
Nine to Five Nightmare by RelicTooth 2025-04-13T08:29:13Z ♥ 2
That's a really cute game! Visuals create a good style for the game.
I like those smooth animations and the whole game cycle, pretty good!
The Quota by ArkansasLover 2025-04-12T14:16:23Z ♥ 1
Your game is very cool and tough, it's done very cool! Pickaxe hits feel very heavy, slow turns, it has a very good effect on immersion. Not to mention the visuals and sounds :D It's done just great in any case, but it's nice that all the elements of the game complement each other and give a very good combination!
I already told one game that it is top 1, but now for me you both are in first place according to all criteria :D It's done just great, you are all breathtaking!! :D
GoldenDepth by Bassilij 2025-04-12T13:21:10Z ♥ 2
The atmosphere and sounds of the game are pretty good!
There's a bit too much physics in the game though :D Usually in first-person games, the character's camera isn't rotated if something pushes him away, it's better to lock the rotation so that you control it yourself. Especially if it happened because of physics pushing away objects.
I liked the presence of jellyfish as an indicator of where to look for gold, it's a really good trick.
Turtles All The Way Down by VerttiXPertti 2025-04-12T12:38:51Z ♥ 1
Managed to get a 6th place (at this moment) in the leaderboard :D Yaaay!
That's a really fun game! Reverse doodle jump is a nice touch on the theme. Didn't read any tutorials and it's really good that your game could be understood without reading pretty much!
Also found a bug, really big, took a third of a screen, really cool :DDD
The OPERATOR by Tomtomgome 2025-04-12T12:20:08Z ♥ 5
That's a top 1 game for me *-*
I loved to play a role of an operator in Lethal Company. And that's a really cool implementation of that!
I ran into a softlocking bug when my squad doesn't listen to my commands (they went to a wrong direction, different from my coordinate queue). I hope it is fixed in a post-jam version (Didn't have time to check it out, spent around 30-40 min playing this, he-he). But I'll definitely play it later! I would love to see updates for this.
I really like a narration from a squad describing where are they now. Crystal caves, vines, dangerous creatures, etc. It's really comfy to hear all those dangers and interesting places from such a comfy place :D There was one funny thing when they passed a crystal cave then run into a dead end, returned and talk about crystal cave again as they have a fish memory :D
Memorial screen with a digital candle is a fun detail :DD Love your game, good luck to you all!
Voidbound by Nef1k 2025-04-12T08:12:33Z ♥ 2
This is a nice game! The visuals are good and everything fits together well, it's nice!
It would be nice if the diagonal movement of the character followed the tileset guides (that is, if the diagonal line goes up one pixel and to the side by two, then the character should do the same).
Very good dungeon generation. I like the height of the walls at half the height of the character. This gives the idea that these are walls, and does not block the view.
If spells fall repeatedly, then it would be possible to multiply the power of the existing spell, instead of saving up a bunch of copies.
Also, enemies kill very quickly. If the player takes damage upon touch, then with prolonged touch he should not die instantly. It would be nice to reduce the player's health at a slower rate :D
Overall, a good jam game, well done!
Deepsweeper by dan-whiffing 2025-04-12T07:50:48Z ♥ 1
Excellent execution of minesweeper! My brain was boiling from transferring the 2D minesweeper decision patterns to 3D :D It's nice that all the usual combinations like revealing by number and flag on LMB and RMB still worked. Also a good idea with a spear to remove unpleasant 50/50 segments.
However, it lacks a quick restart of the current difficulty in case of an imminent loss at the beginning, when you just reveal the field.
The soundtrack and sounds are very pleasant, the minimalist design is very good!
P.S. I really liked the detail with the loss if you step on a mine :D
Chthonic Cacophony by PureGarlic 2025-04-12T07:12:27Z ♥ 1
I still can't get past the eighth dialogue, but I'm sooooo curious about what's in the depths :D Even though it's a background cutscene, the depth and difficulty increase are felt pretty good!
The game has a fun and simple dialogue mechanic, addictive as a clicker game :D
Although I would like the "hitboxes" of the words to be a little bigger in size, so that I can hit them normally when the dialogues are already 4-5 words long, otherwise I don't have time to read them, and I don't have time to hit them with the cursor :D
The animations, sounds, and appearance of the game (and the cursor too) are very well suited to each other and everything looks very stylish! Gorgeous entry!
Depthshifter by Buni 2025-04-12T06:05:02Z ♥ 1
Cool game! I really liked that you need to change the dimension dynamically sometimes (while jumping). The puzzles are very interesting and make you think before you perform movements!
I really wanted to play on the controller, it's sad that the right stick doesn't work.
I completed the whole game, there was a good moment with the fact that in the last level you need to go through some segments in 3D. It's just that at first I thought for a long time that I couldn't find the right angle to move correctly in 2D mode.
In 3D mode, you don't really feel the depth, so you have to turn the camera to move to the side.
I also encountered a couple of bugs in the last level (or maybe it was just unobvious behavior).
Two jumps before the top of the tree, there is a segment where there are 2 platforms that turn into one in 2D mode. I thought that I could make a safe transition: go to 3D mode, rotate the camera 180 degrees (so that I end up on the platform farthest from the camera), go to 2D, then back to 3D so that I end up on the front (i.e. adjacent) platform, but unfortunately, this did not happen.
It was also not very obvious that collisions would push the pink cube out so that it would not be hidden behind stone blocks in 2D mode.
But I really liked your idea and its execution! Wonderful!
Deep Truth by Emily C 2025-04-12T04:06:12Z ♥ 2
A very interesting concept of the game, as if instead of throwing dice in Disco Elysium they added falling to depth in order to get the most twisted thought :D
I really like the change between a calm conversation and such abstract action.
Unfortunately, because of the camera it is not always obvious whether you will crash into an obstacle or not. It would also be nice to increase the size of the first aid kits to pick them up for sure.
I don't know what could be done, but the tunnels that I need to go through to increase the depth of a thought block the visibility of what is further, and this, on the contrary, interferes with the progression of the flight. Perhaps it is possible to distance the obstacles from each other, since sometimes they are very close in height to each other, and due to visibility, this imposes additional complexity.
I can say that the game has a very good balanced game loop. And the visuals in the bar give the right mood and attitude to what will be said by one of its inhabitants :D A cool deep game!
House Rules by engoneer 2025-04-10T17:21:46Z ♥ 3
This was the most stylish game I played at this jam :D When I saw this lady on the screenshot, I was a little scared to launch the game :D It took me a few tries to understand the principles of the game, since the text disappears very quickly for me, confirmation by clicking the mouse would have fixed the tutorial section, although it does set some vibes: it feels like the lady needs to play, and she needs to quickly explain the rules to you and not wait for a long time :D I would really like to play in Windows, Godot also stretches well (it would be possible to enable the fullscreen setting on itch, at the moment it works great. I can’t select cards with the mouse after the lady calls for the second round, so I have to restart the page.
The relevance of the theme is not felt so much, but in fact, during the game I completely forgot about the fact that the topic is “depth”, and was more immersed in the game :D
The music and sounds are very suitable for the game, and these weak screams (in soundtrack) feel really cool!
Asteroid Miner by hatmajaster 2025-04-10T15:06:23Z ♥ 3
Interesting and challenging game! I would like more feedback from receiving damage. Also, the game would not hurt if the character in a jump did not hit the ceiling at the corner, but slid and jumped up.
If you stay on a level (planet) for a long time, then a lot of enemies will spawn, it is very difficult to return to the ship, although you can say that this is a difficulty curve, and you should not stay on planets :D Not bad world generation, if it is really procedural generation!
Also, a very good style and pixel art!
Depth of your Thoughts by mauzart 2025-04-10T14:36:36Z ♥ 2
Interesting execution of the theme!
Into The Abyss by Constance 2025-04-10T14:24:33Z ♥ 3
All the elements are made quite simply, but together it turns out to be a really good game!
Because the camera is constantly moving, and the character can stay in place, the player needs to follow the character with the cursor. It would be really cool to have an alternative to digging relative to the character. For example, like in The Binding of Isaac, we have WASD for walking and arrows for shooting. It would be nice to make an alternative input for digging in the form of several keys on the keyboard responsible for directional digging, or a second stick on the gamepad (if there is gamepad support, of course).
Due to physics, the character flies up a lot on corners and due to the rules of the game, I lost after breaking the box with healing, because I was on this box and after destruction I flew up due to physics.
But the game is very fun! A good entry for a jam, I would like to see the next iteration!
A Frog Can’t swim by Nicso 2025-04-09T15:55:23Z ♥ 1
Very vibey game, good presentation!
I would like more feedback from the game. I can see the fall, but when the projectile hits me, it is only visible on the game's HUD. Although I can say that the effect of reflecting projectiles with a sword is very juicy!
Rejection by Loka 2025-04-09T15:37:37Z ♥ 1
A very cool game with a nice message!
The game is minimalistic, but because of this, everything is done competently and polished. The sections with the movement of platforms depending on the position of the player character in space are gorgeously made. Everything moves symmetrically (as it seems to me), but the path to the door is still defined, and it is one (I think).
The sounds are pleasant and appropriate!
It was only difficult to watch because of the game's resolution. I think it would be possible to upscale the game and make a full screen.
However, in any case, everything is done very competently! This is a very good entry!
Dark Ness by Soul Grinder 2025-04-09T14:29:47Z ♥ 1
I liked the game! It's really nice that the game has several mini-games with a plot twist. At first I thought I did something wrong when I saw the "game over" screen :D
Very cool solo entry!
Too Fishy by Jo Bettaque 2025-04-09T14:17:59Z ♥ 3
Interesting execution of the theme! The visual design of the game and the UI design are very good and go well together! This is a jam game, I would like to try all the mechanics as soon as possible, since earning money, diving into the depths are very long, and this makes the gameplay drag on.
Although it is very cool that you thought out a system for consistently receiving all the ship enhancements.
MindDive by Tikotey 2025-04-09T13:54:01Z ♥ 3
Very funny game! Plus for memes, Boo, ispugalsa :D
It was a bit hard to get used to the camera rotation speed, I would like settings for this.
The music is very suitable for the game, the intro and menu are made very stylishly.
The Magical Abyss by AxolotlUwU 2025-04-09T13:34:33Z ♥ 0
Мне очень понравилась анимация "бесконтрольной" стрельбы по врагам :D Ощущается хороший импакт, хотя не хватило обратной связи при получении урона. Так, в обучении рывку я думал, что избежал урона, сделав рывок через шипы, но меня задамажило. Исчезновение персонажа выглядело интуитивно как "я не получу урон", но он прилетел :D
Неплохая музыка. Очень много локаций, хотелось бы разрушаемости объектов типа бочек или ящиков :D Также очень хорошо бы улучшили ощущение игры правильные коллизии персонажа и окружающих объектов. Так, мы не можем зайти за деревья и другие объекты, где видно, что за ними есть пустое пространство.
Стиль игры хороший, видно, что много внимания было уделено графике)
Dig Deeper by tomas88a 2025-04-09T13:20:59Z ♥ 2
This is a really cool game!
I really like the revision of the Papers Please concept, although I would really like to spend more time in archeology, although I understand that a jam game should have some kind of challenge :D
Images, sound, gameplay - everything is done at a very competent level, you have a very cool presentation!
60 Seconds Dundeon by Nor1h_l1zard 2025-04-09T13:03:36Z ♥ 1
It's very nice to see a 3D game on jam!
The game lacks feedback when I press the corresponding buttons.
It would also be possible to use QE and AD to somehow associate it with the usual WASD. It was difficult to differ directions horizontally and vertically (I need to watch on the trace rather than object we see).
The animations are very good, but I would like to see more of them by moving the QTE icons to the bottom of the screen, because I look at the icons, and then at least I will see the actions taking place in the background.
Awesome title :D (Privet zemlyakam!)
Crust Busters by ectucker1 2025-04-09T12:23:43Z ♥ 3
I really liked a concept of getting more speed by correctly pacing yourself (i.e. attacking opponents and evading obstacles). Got first place by waiting for opponents to attack them :D It's exciting to have such a risk-reward system! I bring closer defeat and winning, wow :D
Really fun racing game!