allas 2023-05-02 18:11
A well made game. It gets a bit frustrating trying to get everything toghether, but I love the visuals and the sound.
Foon → Ludum Dare Explorer → LD53 → Boxt In Space
By diegoescalante, moosehat, srslie, Neil DeGrassFed Bison and GaboDBabo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 572 | 3.59 | 24 | |
| Fun | 651 | 3.36 | 24 | |
| Innovation | 534 | 3.40 | 24 | |
| Theme | 607 | 3.90 | 24 | |
| Graphics | 479 | 3.86 | 24 | |
| Audio | 360 | 3.57 | 23 | |
| Humor | 673 | 2.95 | 22 | |
| Mood | 674 | 3.43 | 24 |
A well made game. It gets a bit frustrating trying to get everything toghether, but I love the visuals and the sound.
Quite fun. Trying to cram everything in before the timer runs out ended up making it a silly and enjoyable experience.
My first impulse was to carefully stack everything to fit it into the zone, but then I saw how little time we get! Nice and hectic physics game. I also appreciate the design of the room the game takes place in, looks very space-age.
I did get stuck on level 7, where the clock reset but it didn't take any of the goods: Capture.PNG
Congratulations on finishing the game and submitting! The game played well and physics interactions worked well. Though I did find it quite challenging and I don't think I managed to get a single star throughout the game. Would be nice to give the player a bit more leeway at first and have them easily get 3 stars and increase difficulty. The graphics look nice and the scene is well put together though!
Cool little game, I love the graphics and the simplicity of the gameplay. Very fun and it scales quite well.
Well done physics of objects, but not really understand the point of the game
Quite fun! I really liked it when the boxes started moving and it made it more difficult for sure. Though in one level I swear I didn't get enough boxes to actually trigger the delivery success despite having all the boxes in it! Audio is mixed maybe just a tad bit too quiet, but what I can hear sounded great. Overall fantastic in our time allotted!
Really cool and innovative way to move the box!
Very cute game! I liked the visual style of the game.
I understand that you wanted to make the whole interface in-game and not make any HUD, however, the player's progress is lost from view, as all this is displayed on the screen at the edge of the arena. And apart from the increasing number of deliveries, nothing else tells us about the progress.
However, the game turned out to be quite competitive.
A fun little game. Like some others, in level 1 I tried stacking things properly, but by level 2 I was just tossing everything in due to time constraints. I think the game would have benefited from some clear feedback to the player regarding how they were doing.
I like the idea of this, and feel it was well executed. Lovely environment and the audio has a good feel to it too.I feel the core mechanic might have worked better without the strict time limit, since i resorted to just tossing as many boxes I could in instead of trying to line them up in a nice pattern to fit more in. Also I might have done something wrong but on the 7th delivery they never pick up the boxes that game just kind of went on forever. Anyhow great entry! good job!
Interesting idea. Initially I thought it was about properly sorting the weirdly shaped blocks like 3D tetris, until I realized that I don't have enough time for that. After that I just crammed in the boxes as fast as I could. At one point I just used a big box to sweep the other ones into the delivery area. One particular box was a nasty but fun surprise. :smile:
I liked the atmosphere - the scene is simple but fitting. The only issue I have with the game is the lack of a HUD for the timer. As a previous comment mentioned, it is likely a conscious design decision, but for me it was somewhat frustrating.
Ooh a stacking game. Now what idiot would think that staking stuff is fun? Anyway being such idiot, the game clearly sensed it and stopped time for me so i could stack stuff in pease... And I did. I staked so well that boxes where high up without touching anything, even the gravity give way. Thow when the time for time to resume has come the time did not, perhaps it missed a memo or something.
Overall, Well done.
Stesim nailed my thoughts on this. Pretty fun, though rather than even thinking I would just try and ram stuff into the zone given the time limit. I would love to see a puzzle version of this sans timer but where you have to think about how to stack them. Enjoyed the vibe, graphics were great and the game was pretty fun!
Neat game! I like that it was easy to understand what to do right away.