FoonLudum Dare ExplorerUsers → Yiraa

Yiraa

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥Shelter from the Blightjam2343.803.523.674.013.952.692.253.35

Performance over time

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Mood vs Overall

Comments by Yiraa

LD57 — Depths

depth mapped by daniel 2025-04-12T17:47:41Z

Great take on the theme!

A Quest To Bear by Fis 2025-04-09T23:02:47Z

Very good game quality, cute art and music. Well done!

DeepFrame 9 by JavaSaurus 2025-04-12T11:47:45Z

Fun game, great music, well done!

Sun(d)less Descend by Foursay 2025-04-12T11:39:25Z

Loved it! The sound design and atmosphere are truly impressive!

Depthshift by Snotax 2025-04-08T20:04:35Z

Cool concept, with an Antichamber vibe!

GOLDLOVING STONEHATING IDOL by SurWeaver 2025-04-12T17:58:36Z

Fun game with great sound! I just wish it had a bit more challenge.

Ludum Dare 57 Depth Of A Phrase by Beebster Games 2025-04-10T20:37:16Z

Good game, even if I'm not very good at it!

A difficulty progression could be a nice addition. For example, in the first level, the words in a phrase could only go vertically or horizontally, with no direction changes within a word, and only left to right or top to bottom. In the next level, words could go in any direction, and later on, introduce direction changes within words.

Crabs in a Bucket by busisen 2025-04-12T11:12:43Z

Nice game! It really made me want to keep trying again and again... just to see how far I could go.

Serp-slurp (Spicy hot chocolate 3) by Kartoffel Licht 2025-04-08T20:38:48Z

It took me some time to understand why I was dying at the beginning (it was not clear for me that I needed to stay on falling objects).

Love the goofyness of the graphics!

Pay The Ferryman by MegzNeko 2025-04-10T20:55:45Z

I was very pleasently surprised by the game intro with voice over, it helps a lot to set the tone of the game!

The enemy hitboxes aren't very clear, as I sometimes got hit even when I wasn't touching them. Also, it would be nice to have a quicker way to restart the level, without the full camera overview each time.

Asteronaut by Leykal 2025-04-12T18:07:01Z

Ooh, I remember seeing one of you streaming on Twitch during the jam, we were really curious to see how the game would turn out. And it looks great! Very unique art style. Félicitations!

Shelter from the Blight by Yiraa 2025-04-12T16:55:15Z

Thanks everyone for the feedback, we really appreciate it!

There’s definitely still work to do on balancing, and the game is currently missing information about how much each building produces.

@tiar Unless there’s a bug, a lumberjack should produce 3 wood. However, something not explained in the game is that corruption applies a production penalty based on the depth it has reached, starting from 66%. So depending on the corruption’s progression, a lumberjack might end up producing only 2.

We split the work: I handled the coding, and my friend worked exclusively on the assets. I was honestly really impressed by how quickly he was able to produce them, he worked efficiently and made smart choices by reusing parts of some assets to create others. And there’s no animation, since even simple animations would have taken significantly more time to make.