Foon → Ludum Dare Explorer → Users → tenshi42
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Cyber Rogue Waves | jam | 3.75 | 3.91 | 3.75 | 3.91 | 4.00 | 3.83 | 2.25 | 3.83 | ||
| 2025 | 58 | Collector | 👥 | Garbage Collector | jam | 293 | 3.63 | 3.50 | 3.15 | 4.36 | 3.63 | 3.58 | 3.36 | |
| 2025 | 57 | Depths | Deeper | jam | 3.50 | 2.50 | 2.50 | 3.50 | 3.00 | 4.00 | ||||
| 2024 | 56 | Tiny Creatures | Tiny Creatures Master | jam | 745 | 3.35 | 3.32 | 3.75 | 4.25 | 3.76 | 3.50 | 3.55 | 3.30 | |
| 2024 | 55 | Summoning | 👥 | Breakout | jam | 1122 | 2.94 | 2.80 | 3.22 | 3.57 | 3.55 | 3.05 | 3.23 | 3.11 |
| 2023 | 52 | Harvest | 👥 | Organ harvester | jam | 2.90 | 2.00 | 3.20 | 3.40 | 3.00 | 2.40 | 3.25 | 2.50 | |
| 2022 | 51 | Every 10 seconds | Turbo City Golf Club | jam | 1134 | 2.85 | 3.17 | 3.03 | 3.00 | 3.00 | 3.00 | 2.82 | ||
| 2022 | 50 | Delay the inevitable | A long day to come | jam | 2.75 | 2.00 | 3.75 | 3.50 | 4.00 | 4.00 | ||||
| 2021 | 49 | Unstable | Dark instability | jam | 3.00 | 2.75 | 2.50 | 2.50 | 3.00 | 3.25 | 3.00 | |||
| 2020 | 47 | Stuck in a loop | 👥 | (By)Cycle | jam | 1405 | 3.00 | 2.92 | 3.07 | 2.84 | 3.20 | 3.12 | 2.83 | 2.94 |
| 2020 | 46 | Keep it alive | Cyber 33 : Before The Dawn | jam | 1204 | 3.50 | 3.45 | 2.58 | 3.47 | 4.02 | 3.77 | 3.60 | ||
| 2019 | 45 | Start with nothing | 👥 | LD45: Stranger Nothings | jam | |||||||||
| 2019 | 44 | Your life is currency | 👥 | Rat Lab | jam | 1023 | 2.87 | 2.91 | 2.52 | 2.81 | 2.97 | 3.04 | 2.64 | 2.71 |
| 2018 | 42 | Running out of space | 👥 | No One's Land | jam | 343 | 3.61 | 3.68 | 3.35 | 3.53 | 3.94 | 3.51 | 2.83 | 3.14 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Build'em All ! | jam | 756 | 3.30 | 3.29 | 3.36 | 3.56 | 2.54 | 2.60 | 3.00 | 2.92 |
| 2017 | 39 | Running out of Power | 👥 | Deep | jam | 637 | 3.04 | 2.48 | 2.98 | 3.50 | 3.49 | 3.62 |
@neon Thanks ! @ugghmaster Thanks ! I would have made more levels but i ran out of time while trying to ballance the dificulty. Also, the the lazer vs bullet, I hésitate between bullet pass through shield and bullet are stoped by shield and i think a made the wrong choice ^^ @superpatch Thanks ! Yeah i thinked about adding a speed up button but again i run out of time ^^
@jackzeta Thanks !
@michael-gosling I upload a new build for mac. I have no macOS to try it and it is Unity that manage the build so I just hope it will work ^^
@michael-gosling Thanks ! I add your build to the downloadable !
@altruism Thanks !
@keithdae Thanks !
@michael-gosling Thanks ! Yeah, I manage to redo the levels design in the last hours and didn't had the time to ballance and make more content and length. @pee-thief Thanks ! @pandanym Thanks !
@nickavv Thanks ! Yeah ... time was short to do some good ballance ^^' @retrome Thanks !
Amazing arts ! There is a cruel lack of visual and sound feedback when you make an action and that would have made it.
Your arts and music are greats ! The fact that your bullets aren't really faster than you is really problematic when you try to shoot in front of you while moving forward ^^
@aurath Yeah we fix that in the ldjam description but not in the game. ( We are french so in azerty keyboard ^^ ) I updated the Credit section with the links.
@klaaswag Life is pain, no pain no gain, pain is win. In fact, it add gameplay differences and we had planned to implement wario ware like minigames with QTE like and so other key mashing.
@weathfold We originaly planed to have slopes and minigames to rest of the mashing but unfortunately we did not have the time. @jeremy-ryan For Audio i should have opt-out, yes, and i can't no more -_-'. But as there is some assets that i created, post-processing and visual effects like speed eefect, was i required to opt-out Graphics ?
@mikoziq As said upper, we planed to add minigames and slopes that will let you rest your hand but did not have the time. Gears should have been used with the slopes (like IRL). Thanks for playing !
@nacho-hon Thanks !
@hadik Thank for your returns !
@peterfonts Thanks ! In fact, the bike should no drift ^^'. It's a "bug" with the inertia in the unity physic system. But it could have been a feature cause there is no breaking button, and it should have.
@cursedembassy Thanks !
Nice graphics and music ! But car physics and driving are ... meh ... not good at all, what is damage for a racing game ^^'
The controls are a little bit too "raw". You move too instantly and the jump is hard to handle. There is also a lack of ambiant music that make the game "empty" when there is no lazer sounds.
Simple game but nice one !!! Can't realy understand what to do ( is there no unique goal like IRL ? ).
Erf ... there is a true lack of feed back. I wasn't abble to understand when and how to use correctly the shield. With the controller, the left stick can only move is the 8 cardinals directions. It pretty wierd. Finaly, it is empty. when you die, you have to slowly wall over empty rooms, it's painfull ^^'.
With a little chip tune music loop it would have been great !!! Jumping need a little polish and, in my opinion, the abilities should switch faster, for more dynamism ! Anyway, it's a pretty good game !
Nice graphics ! even if it make my laptop burn in fastest quality ^^'. To add a thing i am not sure to have seen in your comments, it miss some sound effects when grab and throw in my opinion.
@jamieok Yeah I'm disappointed too due to the lack of time.
@recyx I asked myself if he should keep his closes or not and it was finally easier to keep the closes (also more fun ^^).
Thanks @innocuousuk ! As said in my Blog post, it is out-theme and something I want to do since some time. So, normaly, I will continue the Dev, after a little post Jam pause ^^'
@mathead Thanks ! I would have like to make more usage of buildings insides but time was short ^^'
Thanks! @brainloaf-studio With more planned features like power ups and multiplayer it would have been more chaotic ! @brandsma A bigger city is planned for more freedom !
Thanks ! @solah Yeah I miss time to clearly indicate what to do except in the How To menu.
@justmars Thanks a lot for your comment ! I already noticed many of the issues you mentioned and planned to fix it in future version ! I juste need time, like during the GameJam ^^'
@geckoo1337 Thanks for playing ! And no it's not a previous work ^^'. I also opted out the theme vote as I did not use it in my game.
Nice mood and graphism ! Some mini-games are a little bit hard but overall pretty nice to play !
Nice concept ! Can't notice what to do when fire start except restart the level. Maybe a visual indicator of the 10 seconds would have been great. ( a "spinner" on the portal )
Realy nice game with a good vibe of Super Meet Boy! Did not finish it but I was close to the end I think (I hope ^^')
I'm realy sorry but I think that the rotating camera on every hit is a terrible idea ! ^^' Anyway it look pretty nice and you can realy feel what the bzzzzzzzz life is.
I f*cking love the music !!! Unfortunately i didn't manage to understand the range of melee weapons and die pretty early. Anyway nice concept in agreement with the theme !
Nice concept ! Even if 10 seconds is realy short to make actions in the right season ^^'. I also did not understand what to do with the fence.
Pretty simple but match the theme perfectly !
Très sympa graphiquement ! Dommage qu'il soit compliqué de comprendre la différence entre un kick et une non-action vu qu'il n'y a pas de différences graphiques ! Une petite musique d'ambiance aurait été fort fort appréciable dans un jeu de ce type (quite a piquer une random musique de datting-game sur le net). And english is a must when you make a game !
I don't know why but the song was really messy, saturated and crackled. Your graphism are realy nice !
Pretty fun small game !
Pretty hard to grab things ! So sad there is no feedback on actions.
Look fun but hard ! I don't know if it's only me but a heve to double click to cast spells.
@pandalk Thanks ! I tried to make a music loop long enough but did not manage to do it fully in less than 1H ^^' @seanmercer Thanks ! @wuju Thanks ! @master-yeet Thanks ! Dialogs were even beter before we got a Git issue but yeah, we try to make them funny and light. @coro-yy Sorry for this. I thinks it's an issue with small screen resolution and/or multi screens but it is an issue ^^' @tamara188 No problem with IL2CPP by my side. Weird ! @d3kryption Thanks ! I will not promise that I will continue the game dev like other years, but as said upper, there is realy nothing between this version and a "more complete" one, at least for a second level with the help of other animals ! @joshua-miller-pio Thanks a lot ! @citsua Thanks !
Nice Graphics ! Movements feels weird sometimes like input lag.
Look nice ! I have issues with the HUD but by may be due to my 4K resolution. Also i could not invoke other unit than the first without invoke a firts unit a the same time. Weird !
Very very nice ! I love your graphism ! Maybe it is a little bit too dark on a HRD display though ^^'
Nice game ! Pretty hard though ! Would have been great if slimes could stack or move on depth. PB (and WR as I'm apparently the first) : 10:38
Yeah, golf ... but really weird controls !
Movements are a little bit too clumsy ... mainly for this type of game. Nice entry anyway !
Nice and simple ! Maybe a bit to slow ^^'
The use of the shop for waves preparation is pretty weird but it works well ! Music would be a must.
@tasostagtal Thanks ! Yeah, thoses bug definitelly havec bugs ... ^^' I saw it to late and did not manage to fix it in time. @kevin-meissner You have to Hold the 'E' key, and have enough creatures !
@cam-moore Thanks for playing ! I never actually played Pikmin, but I think it's the "tyny creature" things that forece this feeling. @axodo Thanks ! I was partially intended to avoid being stuck (in later level ideas). I also think that the mouse usage could have been different, which will allow full controller usage. @tobius Thanks a lot ! A friend of mine said me the same thing for the "understand the basics" levels that could be made.
@hawkin Thanks a lot ! The state persitence is buged due to last hours modifications that I didn't get the time to truelly test. @indie-game-academy The external was supposed to be a Hub for level selections, but the levels order would not be linear, and levels would sometime not be finished in a sigle entrance, but with the help of creatures from another level.
love the design !
It is pretty hard to understand how many wariors are needed each night, so feels like "random" for me ^^'
Nice little game ! A progression bar or a scoring would have been great !
Nice mood ! Seems that there is no "end" condition. Would have been great !
Pretty hard to understand where to go at first. The mood is good tho !
I love the art style !
@idandot Thanks you soooo much for you feedback !!!! There was a HUGE memory leak due to Unity 6000.2.6f2 that we did not see with 64Go RAM PCs ^^' It is now fixed (by downgrading to 6000.0.x) and should be playable ! Thanks again a lot !
Very nice ! got the end but at what cost ! 2025-10-11 03_41_24-John Highland and a Special Golden Crown 1.1.png
As a color blind, it's pretty weird, but enjoyable !
@jani-nykanen Hi and thanks for playing our game ! You can find controls in the options menu. Have fun ! tenshi42
@iaaac Thanks for your feedback! As said, the ballancing has not be done so it is "normal" that it is so much time between waves. Thats also something we cannot implement in times but will be in future post-jam release.
@lewis-quaife Thanks ! Be sure to follow our updates if you like the genre.
@lewis-quaife Not realy but you can follow us on itch.io.
@rapter Thanks ! @serious07 Thanks and yes, balancing has not be done ^^.
Thanks !!! @pagi Yes the precision in really bad cause due to the spheral displacement. @themonsterfromthedeep I think it is normal that there isn't an end to the game as the goal of a city builder is to build the bigger one and for the shm'up it's to kill a maximum of enemies but we have planned to add mini-objectives like "get 100 population", "kill 100 enemies", ...
Thanks all ! @linus It is mainly the only one goal of the city builder part (with doing score). With a good balancing you cannot survive without heal. @kaytrill Enemies will now going away from you if you are too far. Like that you have to be close to them and take risk to be dammaged.
The mood is very excelent! I definitly love your artworks!
A little bit too slow at the begin i think but it let the time to understand the goal and get the controls. Also a little bit hard for colorblind when it speed up. Realy nice graphics btw. Realy love pixel art style !