veynam 2020-10-05 22:18
Quick heads up, the game ends by automatically quieting:)
Foon → Ludum Dare Explorer → LD47 → No-End-To
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1621 | 2.55 | 20 | |
| Fun | 1602 | 2.33 | 20 | |
| Innovation | 1505 | 2.52 | 20 | |
| Theme | 1175 | 3.22 | 20 | |
| Graphics | 1151 | 3.16 | 20 | |
| Audio | 929 | 2.86 | 20 | |
| Mood | 1076 | 3.13 | 20 |
Quick heads up, the game ends by automatically quieting:)
Nice atmosphere Can I actually win or loose the game?
Hey, Thank you! Yeah you can win but going through the loop three times, the game will close itself if beaten.
Very good idea. I would love to play a complete game about your idea. Graphics are good, and so is the sound. Congratulations. ps: My game remembers how little you have in relation to the atmosphere of terror, but mine is in 2D haha
A bit short, but very nice atmosphere!
Thanks VPhyre and UglySwedishFish, we really appreciate the feedback!
very nice atmosphere!
Nice short little experience. I think it fits really nicely with the theme. was a bit short though think I finished in withing 1.5 minutes. Still good entry
Nice concept ! There is a lack of visual feedback (highlight the key, text "left clic to grab key", is the key in "inventory", ...). Also, mouse movements were wierd and too fast.
A fun little game idea. Perhaps a bit short.
I'm a bit sad is so short, the mood was nice and I was a bit thrilled on what it could be. It's a nice starting point anyway, keep going =)
I get it now, I see there is no end to it. Man I felt the tension rising. Really cool stuff with the atmospheric sounds environment.
I did notice the camera's near clipping plane is set too far out, so when I get close to a wall I can see through it. Unity lets you set this on the camera component, which prevents this.
@somogy Thank you
@bredera Thank you, we initially wanted to make it much longer like, 5-7 loops with different things and events to do/experience, but the time constraints made us cut some corners;D
@tenshi42 Yeah, our lack of experience in UI/UX were the result of that, although, the mouse does highlight when hover over an interactive object such as a key or the drawers:) Thank you, expect great things from us ^^
@tinykidtoo Glad you caught on the name;D Recording the sounds was a loooot of fun, although I recorded all of it with my phones mic:D still a bit of audio editing made it work. We're aware of the camera issue now, but didn't notice it on the original release. A small oversight so to say. Thanks for the feedback and suggesting a fix!
Nice little game, loved the atmosphere
I'd say there is potential, but you know, 3 loops is not quiet enough to realize it, it's a LD game, I get it, but still. You used sounds, that's nice, it's essential for horror. You could still do more with the time constraints, just adding text, sound and really basic pixely textures. Like for example a face looking at you from the window, then you try going out through the window but still come back, then you start starving, have to go shit in the bucket, explore the implications of being stuck in a room for days on end... Anyways, congrats on your entry!
@xk-the-name Thanks for the feedback. I know it's lacking, we cut over half of the intended features so its bare bones:D