dakke 2020-10-05 06:38
I like the graphics/feel!
Foon → Ludum Dare Explorer → LD47 → LittleIC
By amin-jk000
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 574 | 2.75 | 54 | |
| Fun | 604 | 2.23 | 54 | |
| Innovation | 537 | 2.70 | 54 | |
| Theme | 564 | 2.69 | 54 | |
| Graphics | 231 | 3.58 | 53 | |
| Audio | 467 | 2.38 | 51 | |
| Humor | 367 | 2.26 | 47 | |
| Mood | 517 | 2.63 | 52 |
I like the graphics/feel!
The game looked very cool, but when I first tried it the mouse was way too sensitive and the blur was quite disorienting. After figuring out how to turn on fast graphics it was a lot easier to control, but I couldn't find the objective and so I was stuck on what to do.
@dakke thanks for the feedback :v:
@stormcat thanks for your feedback dear StormCat. The objective is to find a signal (Blue Shiny cube) and throw it into a cable at the start of the keyboard.
@amin-jk000 good to know, i might try it again and see how the rest of the game is
Just played it again, and now I understand the theme better and was able to win the game. Good job!
Thank you for comment and feedbacks @stormcat .
Any% Out of bounds! (Screenshot)
Like they say, the more bloom you have, the more A your game has!
I delivered 5 signals and got the endgame screen. The concept and the player character is very cool, however the gameplay could be a bit faster (we're talking electrical circtuits here).
2020-10-05 (2).png
@mikoziq Thanks for your feedback actually this is the first time I see him out of bounds and you're right about the bloom. I'll try to find these kind of bugs :v:
Hey this was lots of fun! 1. I beat the game! 2. It didnt seem like it took 10 but only like 4 or 5 to win 3. I loved the graphics. I felt like I was in a keyboard 4. Going up against the wall in the back (away from the cable) and the camera wasnt real happy with me 5. In my case I only ever got signals from the key in the 'top left' corner right near the cable. all of them appeared right there in that same key. 6. I think it would be cool if there was a reflection of the signal on the roof so you could look on the roof to get an idea of where the signal is.
Thanks for making this!
Dear @fabdynamic thanks for the feedback, I'll definitely use your suggestions for this and other games :v:
@fabdynamic The reason for spawning the signal each time after delivering it at the same location is because of the loop theme, by writing random in details I mean every time you run the game.
I liked it's graphics, they were really good. Though I guess the bloom could have been reduced a bit. Whereas, the gameplay was pretty simple and I think there were things which could have been added, but for a compo game, I think it was pretty great.
With respect to the theme, I guess the gameplay ended quite quickly, but the general idea was pretty solid of an IC delivering the signal. I liked that a lot.
Nonetheless, a great entry! :)
Thank you for the feedback dear @skyvastern :)
Really nice game! My computer couldn't handle the Beautiful setting, but it still looked very nice on the Fastest one. The gameplay was simple but worked well. It would have been nice having a counter of the amount of signals you delivered and the instructions were a bit unclear at first, but other than that, good job!
Thank you for your feedback dear @frogman I have fixed some problems and uploaded again (signal counter was around 4 -5 its now 10).
Graphics are great and idea is very unique! As some others have mentioned I too wish there was a little bit more info about progress since I wasn't quite sure if I was doing a right thing :). Still nice entry!
Thanks for your feedback dear @jndm :v:
Beautiful reflections. Really loved the lighting. Well done!
Thank you dear @cogcomp
I am probably going to repeat what others have said already, but here we go:
- The graphics were nice, colored lights are always effective :slight_smile:. - I'm not a big fan of the music. - I missed some kind of a progress bar to tell me how much is left to do. - The gameplay was a bit boring for me. Walking gets old really quickly. It would be nice to at least have a way to go faster. Having to throw the signals at the end was a nice touch, maybe the gameplay could be made more interesting by making the throw harder? You could, for example, have the player throw the signal into a hole that's out of reach (kind of like basketball).
Overall, nice graphics, and with some improvements, this could be made into a fun game :slight_smile:
Thank you for your feedback dear @mvasko2 :)
Hello Friend! I found the bloom effects too strong for my vision and the objective a little confusing. I really liked the music and the atmosphere. Good job
Thanks for the feedback dear @mauricioscherer :)
Cool!
Thank you dear @eugenik .
The visuals are nice and the littleIC walking animation is really cute! The music was nice at first but became too repetitive in the end. Globally, well done!
Thank you for the feedback dear @rolly :)
I was unsure whether or not the fixes were made post-submission phase so I decided to cast my ratings based on the older version.
The first thing that sticks out is the music, not in a very good way. I suggest checking out how chord progressions work and then making a melody that goes with that progression. There are actually some useful chord progression generators out there that'll help you make the music, that helped me a ton this jam to make at least some sub-standard music on my part :joy: . However in it's current state, I'm pretty tempted to just mute.
The graphics are great, incredible reflections, I like the bloom, but I was thinking maybe it was a bit too bloomy. Otherwise, solid graphical entry here.
Finally, I think the gameplay was pretty boring. It felt pretty bare bones, just look for a signal, pick it up, and throw it into the goal. I suggest figuring out some mechanics to make things challenging. For example, what if there are enemies or traps that could make you drop the signal? What if you turned it into some sort of color matching puzzle? Just something to make the journey from point A to point B more interesting.
I hope you'll keep working on this, because with some more mechanics and direction, it could be very fun!
Gorgeous graphics and very original idea!
I think this is a pretty creative game but also very flawed. The graphics are beautiful, and I love the idea of being a robot inside a keyboard, it's very quirky and cute.
The gameplay loop though is very repetitive, I think it would be cool if there was some more danger to make it more hectic, like a timer to get the signal in, and if you miss the timer you lose because you caused input lag to the keyboard.
I also don't like the music... It feels wonky and repetitive.
Last thing: The controls were weird. T is way too far from WASD for comfort. Instead you could use a left click for both picking up and throwing (pick up if you aren't holding anything, throw if you are, since you can't do both at the same time).
Note: I played on the "Fixes some problems" version.
So for a very long time I was very confused because, apparently, on the beautiful graphics setting, the game will not despawn the first cube when you throw it in the cable, and it will therefore never spawn a second one. I spent just minutes wandering around looking for the second cube.
Once I switched to fast graphics everything worked properly.
I think the graphics are nice. I certainly love me some reflective and glowy shaders. The walking animation seems a little stiff.
The music is, in my opinion, not really there. It's much too short, and it's honestly just kind of harsh sounding.
I honestly don't know where I stand on the gameplay. I have a generally positive feeling toward the idea of an area becoming increasingly more difficult to navigate as time goes on. I think just having a bit of a more interestingly designed level would probably go a long way. I also think the game would be well served by a more mobile player--I think moving around very efficiently would be fun and thematic to an integrated circuit.
I should say that the repetitive gameplay does fit the theme very well.
So, all told, I think your entry makes sense, it has nice graphics, and it has a solid enough concept. It just would need fixes in a couple areas to really feel solid.
@honey-pony @sh80 @fupi @matchaflavor Thank you everyone for playing and feedbacking. Actually it's my first jam and I wanted to gain some experiences. I'm sure there are lots of problems and thank you for mentioning them :v:
Fortunately, I had just this week built a new PC With an RTX3080 and an i9 in it, so I was able to run this at Beautiful 1440p, and I have to say, it really DID look 'beautiful'. It's fun! Would definitely make a good basis for a project going forward. Maybe something with physics puzzles involved?
Thank you for the feedback dear @judgezedd I'm going to make it a lot better for a release with everyone suggestions and the physics puzzle sure :v:
Neat game, though a bit repetitive (though I guess it can't be helped due to the nature of the theme). Visuals are great, but audio feels repetitive. Good work!
Thanks for the feedback dear @burnedkirby
@amin-jk000 felt a little bit lost in your game: not sure if it is a bug, but sometimes I threw a signal and the blueish thing get stuck in the channel - maybe it was stuck in the loop :D. I liked the graphics for a compo :)
Thank you for the feedback dear @rgilpt I think you downloaded the first version, that was the problem
Good graphics, original idea, nice puzzle game!
Thank you for the feedback dear @curly
In the first playthrough, I finished the game when I throwed just one key into the socket. After that I was transferred to the main menu. It felt like the finishing of the game, but it looks like it was just a tutorial. I played a bit after that, but the gameplay felt a little bit repetitive, so I closed the game. The visuals also too bright for me and the music feels repetitive.
Ohh.. I know that the game is not polished, but it is a third-person action-puzzle game after all. Very simple, but never the less. Good job!
I like what you did with graphics! The idea is fun, too. Gameplay felt like it could be faster. Or probably it's my integrated GPU that could be.
Good graphics and feel, but the gameplay could have been a bit more entertaining. Also, I received all the signals on the same place, is that a bug?
So I was having the signal spawned still on the same place. But you did a great job! Would love to see some addition like the key being pressed, but the time constrains are very limiting especialy for compo, so really no worries about that. Thank you for this nice experience. Would definitely love to see some post-jam update ;)
@jin9310 @island-jam-2-group-3 @bootak @dmitry-mozgin Thank you everyone for your feedbacks. the reason for spawning the signal in one spot is for the theme. The randomness happens every time you run the game not during the game and I'll definitely work on updates after jam ends to make it much better :) :v:
Nice graphics ! even if it make my laptop burn in fastest quality ^^'. To add a thing i am not sure to have seen in your comments, it miss some sound effects when grab and throw in my opinion.
Love the aesthetic.. Maybe I would have chose something different than E and T.. they feel spaced out and unnatural. Good job for a compo!
@tenshi42 @spawncampgames Thank you guys for feedbacks :v:
Ah, so it's only 3 blocks you have to deliver. Phew! The music is getting annoying really fast :)
The blur makes the game unplayable on my machine, thanks for adding the "Fast" mode!
Thank you for playing my game @endurion :v:
Cool music and art. I guess to many lights for running it well for everyone haha. First time I tried, the box got stucked in the cable so I couldn't continue. Second time I finished it but the box was spamming always in the same place so I guess it did it less funny for me. Anyways great concept, I would have enjoyed it more if there were not those bugs I think!
The game is very beautiful. I liked the lighting effects and everything. Maybe I was a little lost at first in relation to what to do, but I think I managed to enjoy the experience involved. Good job.
Thank you for playing and feedback dear @vphyre :v: :)
@ivan-perez Actually the reason for spawning the signal in 1 place is for the theme, it spawns randomly every time you open the game. Thank you for the feedback and playing my game :v: :)
This was an interesting concept, but I think the execution could have been cleaned up a little bit. The camera didn't seem to behave nicely when near a wall, which happens a lot, and the gameplay started to feel a bit repetitive after a while. That said, there was a fair bit of polish in the menu and graphics which was cool to see in such a short amount of time. I would have liked a way to lower the bloom a bit, but maybe that's just me. Nice work!
Love the protagonist :D
As others have suggested already, the gameplay could be a bit faster, nonetheless a very fun entry!
While I liked the glow of the keys, in beautiful mode it was causing some intense glares. The metallic reflections also seemed overkill to me. In combination with the sensitive camera, I ended up with a headache within a few minutes. Unfortunately, it's probably ones of things where people either love it or hate it. Luckily it was mostly better in the fast graphics mode.
The game could use some better instructions or in-game feedback. Like when the cube is thrown in the wire, I assumed I did something wrong the first time, as I didn't notice anything change. A sound and basic graphic effect would help with that. It seems the one time, I got the cube stuck halfway down the wire, so I couldn't proceed. The one path was blocked, but the cube was still chilling in the wire, but it was too far in for me to retrieve it.
I actually didn't mind the music, but do wish the loop was longer.
The concept of blocking paths making it progressively more like a maze is actually kind of neat. If the paths are made a bit more complicated, it could be an interesting puzzle like game. It does need work, but it's pretty decent for a first jam, especially a compo.
Really great for your first game jam! My first one was a little more.. broken to say the least ha.
Others have said most of what I would have. One tip that I can give regarding the music though -- if you're short on time, instead of a short repetitive musical loop, you can create a good mood by making an ambient soundscape. Like recording some rain or wind, or playing with white noise, or gathering some public domain/cc0 sounds from a free sound bank (e.g. freesound.org) and mixing them, reversing them, time stretching/cutting etc. to make a derivative work. In this case, you could get some keyboard tapping noises, electrical hum, zaps, etc and mix it together to give it some more natural background noise, which is easier to make into a long loop than composing a bunch of music. My 2 cents anyway :)