the sound design was so cute: i love the ghostly sounds when pressing buttons and the dialogue boops and the raccoon noise when you pass the raccoon the music is so precious too!
the art is really good, the character sprites are very cute!
here's some critique:
i think the fade transition that happens, i.e when pressing settings or clicking through the letter, could go faster, because it felt kind of soporific
it seems like the text speed setting doesn't do anything unless you put it all the way to the right, in which case it shows all the text immediately; I would've preferred to be able to set the text speed faster but not all presented upon being shown the next dialogue
sometimes i felt a bit lost in the dialogue; like when the husband says "if you can show me proof" - what proof? and something about "I see you have that photo of my wife and our kids" - i was like, i do? i don't see anything like that in my inventory? and then when he was like "how did you find this?" and you're like "she wanted me to show you this" or something like that, I was like, what item are they talking about? lol.
some strange phrasings I noticed: "I'm here because I noticed something missing from your relationship with your mother" (I think if someone said that to me I'd be pretty offended and not want to continue talking lol) and "I saw your her ghost"
some confusions:
there's a strange sorting bug: when my character is all the way down at the bottom of the map, the husband and the son are on the wrong sorting layer (i.e. the husband seems to be under the tent)
also i wasn't able to get to the end because the white-haired daughter needed another item (which I couldn't figure out what since the dialogue is clipped in half) even though I'm like 99.5% sure I'd gotten all the items?
I didn't notice the "You can get duplicate items by exiting and re-entering the house" bug - maybe that got fixed?
in conclusion i wish that the characters were more specific when referring to items, so i knew what item each character wanted from me before i left the conversation; i left each conversation getting a good vibe check from them regarding how they felt about the ghost (i.e. mom was cold and caring, i sacrificed a lot for my wife's dreams) which made them feel 3d, but i couldn't remember which item they wanted, which resulted in feeling like i didn't have a clear goal throughout the game, just to pick up as many orange outlined items as possible.
i think this was super good for being made in 3 days, i love the creepy/cute vibes it gives off and it was actually pretty relaxing and enjoyable to play despite it being about exorcism! and I always love a good family drama, so thank you for the tea ๐ต if you ever make another version of this i'd love to play and see the end!