zoglu 2017-07-31 11:26
Nice idea you've got here, could be improved with multiple characters/enemies. Instead of making one long level, you could also make shorter but progressively harder levels !
Foon → Ludum Dare Explorer → LD39 → Run and Slash
By aycan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 174 | 3.57 | 30 | |
| Fun | 162 | 3.50 | 30 | |
| Innovation | 218 | 3.35 | 30 | |
| Theme | 501 | 3.14 | 30 | |
| Graphics | 208 | 3.57 | 30 | |
| Audio | 145 | 3.39 | 30 | |
| Humor | 42 | 3.70 | 29 | |
| Mood | 302 | 3.00 | 28 |
Nice idea you've got here, could be improved with multiple characters/enemies. Instead of making one long level, you could also make shorter but progressively harder levels !
I like the art, music and sounds effect. Fun game and statisfying when you kill a row of enemies! :)
The sound effects made me laugh, everything from the eating to the attack sounds. I had fun balancing the cooldown. And I think the UI was my favorite part. Seeing the icons on the bottom with their respective cooldown reminded me a lot of some pretty famous RPGs. The art style was nice with a good color palette, and the camera work was really cool with the zoom in on the attack animations. The combat and mechanics were interesting as well. Very well done.
The attack animations are hilarious. I like how they are sort of a cut scene. Really clever way of implementing them.
Fantastic probably my favourite game so far only wish there was a little more strategy between the different moves
Legitimately hilarious.
Your game in a nutshell: -Press w+e or r when a wave of enemy comes -Win But I like it that way just simple hack'n slash but neat graphics and great and satisfying soundeffects.
It's a nice game and as zoglu said making smaller levels would beneffit your game a lot, using smaller energy amounts would allow you to make things more interesting. You really nailed the good feeling when you kill a lot of enemies. Good job!
I gotta say, I was really impressed by this. As soon as the dash had the zoom in cam, and the slash animations happened I loved it. Really fun to time the hits and very cinematic. Great work!
this was pretty cool. i like it great personality with the attacks the dash zoom in was great Thumbs up!
I really liked the zooming in effect and the way the characters moved to the beat of the music. Fun little game.
The game itself is rather repetitive and long but the animations and you whispering into the microphone is a ton of fun.
I'm not sure if it's intentional, but the sound effects are *hilarious* :D I cracked up when I first heard them. It was pretty fun :) My only advice would be to make it more challenging, or have a "difficulty level" setting for easy/medium/hard, because it was a bit too easy for me.
Good game. Love the abilities and the sound effects, but the game gets a little bit long and repetitive. Would it be possible to have you start with only 1 ability and get more later as enemies spawned more frequently?
apparently, sound effects are everybody's fav so far :) actually I was planning to scream for dash skill but it was late night, so I just whispered to mic.
@luckyfeathers after all these encouraging comments, now i am planning to improve the game. as you advised, better enemy spawns and ability unlocks gonna be my first to-dos.
Awesome entry, agree with everyone here about the vocal sound effects being great. Simple soundtrack was also a great choice. Enjoyed the graphics, felt like they suited the game well. I'd love to see more depth in the abilities, and maybe more pickups (other than just power refueling). Depending on how crazy you want to get, maybe even a different class or two.
Nice job!
92% - so close! Nice idea.
Fun game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=HJb17RPmbsA
Nice UI with animations, and excellent use of the camera zoom-in during an attack; it really makes it feel cinematic and was a real 'wow' moment the first time. Wish there was a little more variability in the waves, but I managed to make it through 100% with about 20 power left. Nicely done!
That was pretty sweet. The art style was cogent and appealing, but the game's visuals are really sold by the zoom cam for attacks. It's quite satisfying choosing the right attack to blow through a horde of enemies. The leap attack's animation didn't seem quite as fitting as the others, though, and I did find it a little strange that enemies that already hit me wouldn't get creamed by my ulti. The sound effects are also well done, and the music is fitting for a dungeon crawl. Though I felt fairly stable for most of the game, I ended up squeaking across the finish line with less than 20 power remaining. Good work!