D.N.N. Engineer by wujood 2021-04-27T02:14:28Z
The diagonal level intro animation was very cool. I think the game could use a level select feature though.
Foon → Ludum Dare Explorer → Users → Lancival
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Time To Live: 10 | compo | 348 | 3.18 | 3.09 | 3.70 | 3.73 | 2.75 | 2.28 | 1.93 | 2.53 | |
| 2022 | 50 | Delay the inevitable | 👥 | Delaying Ludum Dare | jam | 515 | 3.65 | 3.35 | 3.80 | 3.83 | 2.97 | 4.01 | 4.38 | 3.81 |
| 2021 | 49 | Unstable | 👥 | Dear Ghost | jam | 945 | 3.37 | 2.93 | 2.87 | 2.85 | 4.26 | 4.16 | 4.08 | |
| 2021 | 48 | Deeper and deeper | 👥 | A Taste of the Past | jam | 191 | 4.02 | 3.28 | 3.49 | 3.99 | 4.50 | 4.37 | 4.36 |
The diagonal level intro animation was very cool. I think the game could use a level select feature though.
Game concept is interesting, but held back by the difficult-to-use UI.
Very cool! A good mix of story, mechanics, and art!
Digging tiny tunnels and watching tiny waterfalls is oddly satisfying.
Very interesting concept! I liked the game, but it was very short (not sure if only having 4 cards is intentional?)
Fun optimization puzzle game! However, I think the fonts are rather difficult to read, and I somehow managed to get the remaining moves to a negative number, preventing me from submitting my archaeological discoveries.
@pichuscute0 Thanks for your in-depth comment! We're currently investigating the soft-lock with the voice dialogue - it seems to happen most often when someone switches tabs while its playing, but we're not quite sure exactly what's causing it yet. We're also plan on improving the puzzles for the post-jam version!
Wow! This is really impressive, and an extremely creative take on the theme! I can't imagine how you were able to design and execute on this art gallery game idea.
Really fun game, and interesting take on the theme, with great graphics! However, I have to say that the default control scheme of ZQSD is really unintuitive for me, but that was mitigated by the ease of swapping over to arrow keys in the menu. Also the AI units (both the hunters and vampires) get stuck on buildings rather frequently. Otherwise a really cool game!
Not sure what's causing it, but the score will sometime change to "null". Otherwise a great game!
Thanks for all of the feedback! This was our first time making a platforming-centric game, and it seems we erred on the side of too much difficulty. @drjedd @lighty-the-light @atzederserbe @nick-saulnier
We'll also look into increasing the visibility of the foreground platforms against the messy background! @honeyhop
I'm glad you enjoyed the theme and concept!
@peace-of-cake-games Thank you for the really in-depth feedback! I'm glad you enjoyed our game. There definitely was a significant difficulty spike near the end, haha. We'll probably be toning down the difficulty there a little so that more people can complete the game and hear all of the voiceovers. And I look forward to making a visual novel horror management baking game with bunnies and fish in Ludum Dare 51!
@furano @juhrjuhr @ccglp Thank you for the positive feedback!
@augustcoder Thanks for the detailed feedback! Turns out we were updating the elevator's position in Update() instead of FixedUpdate(), and we weren't interpolating the Rigidbody's position, so the player would fall just through the elevator at lower frame rates. Whoops!
A short but sweet game. I think other people have already pointed out any flaws, so I'll just comment that this was an unexpectedly positive spin on the theme, in a sea of games where you try to delay something bad from happening!
The graphics in this game are really great! I especially love the laser!
Interesting game! It's very thematic, although I wish there was slightly more to do than pull the lever after you run out of ammunition.
Cool puzzle-platformer! My only point of criticism is that it's a little annoying that you can't see the whole level at the start to plan out your jumps and dashes.
Cool game! The art is really great, especially with the power surge changing its colors. I did find one bug - when you reset a level, it doesn't reset any platforms you built, so if you start with at least 1700 materials, you can fully cover any level with platforms by unlocking advanced buildings, building a platform, then resetting the level!
Really funny game! It was a tad too difficult imo, although that might be because I was trying to play without a mouse. Cute cat though. The heart logo on the computer was also a nice touch.
I didn't know what I was supposed to be doing, so I threw away all of my plastic balls before the boss encounter. Oops. I really like the background music though!
Looks really cool! However, I can't play the game because the frame on the itch.io page doesn't seem to be sized correctly: Screen Shot 2022-10-02 at 4.10.31 PM.png
@cassowary I'm using Chrome, but changing the zoom level doesn't affect the portion of the game visible.
@cassowary Thanks, it works now! Can't wait to play!
Wow I didn't even notice that about the music - very cool!
Total chaos at Choo Choo crossing - but I loved every second of it! Melodious music, awesomme art, amazing gameplay Some wonky things happen if you try to drag passengers across the river instead of the bridge, but overall a very fun and very polished game.
Really cool game! Feels polished too. I found it a little difficult - maybe I'm just not good at snake though.
Great game! I really liked how the music grows over time along with the organism. Although it seems like the enemy spawn rate grows even quicker!
Cool! I think the instructions are a little confusing in that the tide only gradually washes away drawings, but it does allow for projects that last more than ten seconds! I agree with fifut above, some relaxing wave sounds would be a really great addition.
Good art and music, but as others have noted above, defensive tactics make the game trivially easy. The fact that it takes half your turn to just move one unit across the map makes movement far too expensive, especially when the AI is quite happy to spend their entire turn moving one unit next to you. The game would have been far more interesting if the map had been smaller, if the enemies had access to ranged attacks (at least I didn't encounter any before I got bored), and if there had been objectives pushing the player to play more aggressively. As the game stands, I spend the vast majority of my "seconds" doing nothing, waiting for the next enemy to run over to be slaughtered.
Wow that was a really cool game. Using color to hide platforms was a really cool trick! My only complaint is that there were no checkpoints so I had to restart several times when I fell.
Actually one other criticism: "true" is mispelled in the opening. Screen Shot 2022-10-03 at 12.24.11 AM.png
I like the art and music, but I feel like the gameplay could use more direction - objectives to fulfill? Or things to discover?
Unplayable: Screen Shot 2022-10-02 at 11.46.42 PM.png
Really fun game - although it turns out I'm pretty bad at rocket science. Going where you want to is actually quite difficult, even without worrying about random satellites!
Wow the pixel art is really good! The camera is a little disorienting though, since it moves back to centering on the character if you stop running forward.
Wow this is really cool! I'm always impressed by games with online features, like the gallery. The ten second limitation is just the right amount of challenge to try to fit in the details that you want to add. The only negative feedback I can give is that it's kind of difficult to draw lines or shade in areas since the game doesn't interpolate between your cursor positions if you move the cursor too quickly.
Great humor, but it's way too difficult to build a rocket in just 10 seconds - I can barely drag and position two pieces out in that time!
@indigo It should be! The Q and E buttons only work while the ten second timer isn't running - you have to record a full 10 seconds before switching to another cube.
Level 3 is intended to teach you about the jumping mechanics, which will be used in later levels: !> You can jump in mid-air if you fall off of a platform without jumping.
@bosco Thanks for the feedback! The float jumping and wall sticking mechanics actually started off as bugs/unintended physics behaviour, but after a bit of testing I decided that they actually made the game more interesting than if I removed them!
@sparkinex Hmm, I was explicitly trying to practice designing levels that "teach themselves" instead of creating a tutorial. Do you have any specific suggestions on how I could achieve that better in the future? Also, I agree, a reset level key would probably be a good idea.
@dyguests Q and E can only be used while the timer isn't running - you need to record a full 10 seconds of movement before you can switch to another cube.
@senso Thanks! It seems like a lot of people agree that it isn't obvious that you can only switch once every 10 seconds. Not sure if I'm allowed to upload a new build with expanded in-game instructions though?
@ruslan-kossak I'm glad you enjoyed TTL:10! I thought about adding additional mechanics, but I felt like it took away from the core theme of recording movement over 10 seconds (and the level design was already quite difficult without adding more stuff in!) But if I ever expanded the game, I would definitely have to add new mechanics in.
@henrik-ganard @m11 Thanks! I'm really glad you enjoyed the puzzles!
@xpycm @castitatis @rickylee @harry-alissavakis Thanks, I'm glad you enjoyed the game!
@olddog @malcom-thonger @serxiolas Yeah, I definitely need to actually explain the cube-swapping mechanic in-game, and emphasize that you have to record a full 10 seconds before swapping.
@nyxkn Hmm the timer shouldn't start until you move a cube (by pressing W/D, arrow keys, or the space bar). Are you unable to select which cube to use with Q or E at the start of each level?
@scidev Yeah, sometimes the ground detection fails and doesn't let you jump when it should. But it only happened once or twice during my playtesting so I opted to spend time on other parts of the game, sorry!
@bogden Thanks for the feedback! I wasn't sure how to implement ending the cycle early - what should the cube do for the remaining time if you reset early? I also wasn't sure if it would take away from the *every* ten seconds theme. But if I continue development on TTL:10, I'll definitely add some more QoL!
@carolinewang Thanks! You did great work on your solo game too!
@matt-green I appreciate your feedback! The physics does sometimes bug out a little, it would probably take me a while to stamp out all of the unintended physics though. And you're right, I should have included a mute button.
@rosypenguin I'm glad you found the levels interesting! I did try automatically alternating between cubes, but I'm not actually that good at platforming, so I found I had to redo the same cube often enough that it made sense to just have it be manually controlled. Could probably be a QoL option in the future!
It seems like many people don't like the "stickiness" of the walls, although that's also a holdover of the physics engine which I opted not to "fix" during the game jam, as it also allows you to build "bridges" with your cubes. If I continued development, maybe I could figure out a way to have "slippery" walls but keep the cubes "sticky".
@cafebeef The earlier levels only have one cube to make sure players understand the basic moving and jumping mechanics. You can skip to later levels which have two or more cubes through the level select menu!
@boxedmeatrevolution The wall-clinging was sort of intentional, since you sometimes need to cling to other boxes. However, I didn't have time to fiddle around with the physics to have collisions with walls behave differently than collisions with boxes. I hope it wasn't too annoying!
Wow the music in this game was *amazing*. The animation and narrative were also charming - if only the game were a bit longer!
At first I had trouble pressing the keys at the right time - it wasn't clear what part of the stomp and guitar raising animations I should be syncing my key presses to. Then I figured out you can just ignore the animation and listen to the music for key presses!
Panko! :smiley_cat: Too cute! A couple of small issues though: if you change colors while overlapping a fruit, Panko doesn't collect the fruit unless you move off the fruit and back onto it. And you can't jump while standing on a colored barrier when Panko is a different color.
Here's my finished tree: Screen Shot 2022-10-02 at 11.32.00 PM.png
I liked the music, it definitely gives relaxing/chill vibes.
Love the punny title and random shark/dolphin facts!
Very fun! It wasn't initially obvious that you can re-use letters (a lot of these word games only let you use each letter once), and it would be nice to note in the instructions that longer words buy more time, but otherwise a very cool word game!
Screen Shot 2022-10-02 at 9.34.03 PM.png
Really nice! The art and music were excellent, there was a good variety of different weapons to try. Not sure if I'm just bad at choosing stats, but it feels like the enemies' stats scale faster than your own?
The art and music are nice, but I couldn't figure out where I was supposed to go.
The cat is super-cute!!! The jazz music is also really nice. Unfortunately the platforming is a bit finicky, a lot of the time I jump onto a platform and then I can't jump off of it to go any higher.
The intro was really great, but it would be nice if there were some more instructions about how to play the game - it wasn't obvious (to me) that you should be merging the squares. Also, is there a way to get rid of smaller numbers? When your attack increases, lower numbers stop spawning, so you can't merge away any that are still on the grid.
AIGalleryPainting-2022-10-05_14-02-51.png Very cool.
Cool bird facts! It would be nice if there were a bird-watching guide so you can check how many birds you have left and take the time to properly admire the bird art instead of trying to type their latin name asap!
Very cool - excellent selection of classic scenes!
Case closed! I really liked the art style, and the music was good, although I think it stopped playing after a while.
Really love the art, the doodly aesthetic was great.
This looks like it could be a fun game, but I'm not sure how I'm supposed to keep up with the enemy spawn rate. The towers don't seem to kill enemies at anywhere near the rate they spawn at?
I didn't realize you had to use the up arrow key to deflect the shots from above at first - might be nice to specify that in your insructions! Love the art though!
Short and simple, but surprisingly humorous. I approve!
Interesting take on Minesweeper! Having to frequently go back to fill in previously marked cells definitely made the game much more difficult.