iguanana 2022-10-02 19:46
Neat platformer! I think you did a great job with this, and I love the blocky graphics.
Foon → Ludum Dare Explorer → LD51 → Clocktower
By voidsay
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 214 | 3.47 | 24 | |
| Fun | 324 | 3.09 | 24 | |
| Innovation | 137 | 3.56 | 24 | |
| Theme | 63 | 4.09 | 24 | |
| Graphics | 117 | 3.84 | 24 | |
| Humor | 222 | 2.64 | 19 | |
| Mood | 93 | 3.69 | 23 |
Neat platformer! I think you did a great job with this, and I love the blocky graphics.
Wow that was a really cool game. Using color to hide platforms was a really cool trick! My only complaint is that there were no checkpoints so I had to restart several times when I fell.
The idea is simple and fun. I had fun trying the game, but for me is this kind of platform games a bit too difficult and I was never able to get near the top. The visual changing every 10 seconds is fun, but also super confusing. Overall a fun little compo game. Well done.
Actually one other criticism: "true" is mispelled in the opening. Screen Shot 2022-10-03 at 12.24.11 AM.png
@lancival grammar is my passion
I love the aesthetics, especially the orange/yellow day time. Also I like the mysterious/atmospheric vibes, reminds me a bit of [The Witness](https://en.wikipedia.org/wiki/The_Witness_(2016_video_game)). One possible improvement, the checkered ground has a lot of artifacts when playing on the web (probably because the web resolution is low), so I'd recommend using a texture with less high contrast lines.
Nice game. It remind me a bit of some trackmania race where you have to restart again if you fell. Both color paletes are great, character movement feels controlable x) But ... who's this man at the top ? Nice entry, good job!
Love the idea, presentation and visual style! Just wish it wasn't so frustrating.
Loved the collor sceme.
Very cool platformer! Nicely done!
Huh... I feel like I won this game much faster than I should've, as if I skipped a couple of predestined near-rage-quit moments. Anyway good game, nice 3D work and level design in compo time.
The colour/visibility toggle works great - really nice use of the theme. I found myself surprised at things I missed and enjoyed the challenge although it got a bit tough for me!
I like the style of the game, althouh it was a bit frustrating not being able to see the platforms and having to wait for the color scheme to change. Still, a very well done game.
Cool entry! I like the visual style and concept. It reminds me a bit of my entry but yours is in 3d and looks much better! I am not a huge fan of platformer and found it hard with first person camera (especially that I am used to inverted y axis on the mouse). General atmosphere of the game is great. Controls are good. Really really good. Good job!
Very aesthetic visual style! Falling down felt very punishing but with determination I made it up there after a dozen or so attempts (yea I'm not that good at 3D platforming :D). The constant ticking of the clock and the creepy guys staring at you formed a very menacing atmosphere.
Realy cool aesthetic to this game ! well done ;)
Oh wow, this one is has it's own style entirely, and I love it. I think the momentum while in air was a bit weird, especially when trying to slow down to land on a platform. Some checkpoints would also be really cool.
I could easily see this continue as a larger project, perhaps a section with 3 different palettes instead. I loved the clever way of hiding platforms in plain sight, and the opening "Right place, wrong time" reveal was a brilliant way to showcase that.
I almost wish there was some 60 BPM music (with the ticking as part of the beat) to go along with the gameplay. The ticking all on its own can be a bit annoying. Imagine the ticking gets louder and louder the closer you are to that ten second mark, and then BLAM! the colors shift.
All around, wonderful job! I really liked this one.
Nice game! I really like how color is used, and the theme really works for this idea.
I think that the player physics could be improved, as it seems a bit difficult to control. I think the player might decelerate too quickly when stopping moving while in the air, but I'm not really sure what the solution would be.