Foon → Ludum Dare Explorer → Users → AnxiousGameDev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | SIEGE: The surprisingly punctual invasion game | compo | 199 | 3.52 | 3.69 | 3.31 | 3.09 | 3.83 | 2.91 | 2.15 | 3.09 |
AnxiousGameDev leaves an average of 25.0 feedback comments each event.
LD51 — Every 10 seconds (25)
ADHDroids by snakemuho 2022-10-04T07:15:31Z ♥ 1
Interesting idea for switching the characters, I like that you had to remember what each was doing. It was a bit buggy for me - I guess my robots died (but there wasn't much indication) so every time it "switched" back to the same one. Then there seemed to be no ending when the last one died (think you failed to account how bad I am at the game 😄 ). But you did a great job on the sprites. One of the best looking games I've seen in the Comp.
FatPinball by Woitee 2022-10-03T16:43:56Z ♥ 0
The game seems to load in the browser but only the UI is showing - nothing else happens - just a grey screen.
[HTML5] The Struggle by Vilmantas 2022-10-03T16:35:08Z ♥ 1
Hey, it's a very solid technical implementation - the animations, the rocks, the clouds, the crusher are all good. But I think the core mechanic - collecting rocks - isn't that fun. And the crusher is very demanding so I found you can lose quite quickly. I think the player would need more choices to make, perhaps to use the rocks for something. Overall great job making something
Avelainho by ccglp 2022-10-03T11:57:17Z ♥ 1
Hey good job. I had fun playing this! I like that you kept the mechanics simple, and I really like that bullets take away time rather than health. In fact you probably could have removed the 3 lives thing. I think there are a few things you could improve. The visuals need some work. The sprites are inconsistent pixel sizes which looks odd, and the colours don't work that well. The sound effects are also quite inconsistent with the theme. But overall a fun experience.
Tormenting Idol by Cameron Borthwick 2022-10-03T11:42:21Z ♥ 2
Nice work on the purple fog and I liked all of the sound effects. Very atmospheric. Worth carrying around your microphone all weekend! But the maze felt a little bit empty, and when I died it wasn't really clear "what" got me. Overall I think the gameplay needs some more thought to make it more interesting. But great job on completing it.
Weirdo Words by SimplePotential 2022-10-03T11:23:34Z ♥ 2
Hey, really nice job! Had fun playing through the daily ones. I think the 10s theme might be a little at odds with the codebreaker/wordle mechanics - you don't really have time to analyse which letters are in the correct positions so mostly I was just quickly typing in alternative anagrams. Perhaps rather than show the correct positions in the guesses, you could just fix the correctly guessed letters in the right position on the grid and colour them green. That might cut the analysis time and make it more intuitive than underline = correct. I think a change of font could really upgrade the visuals too.
Void Garden by Liam 2022-10-03T11:11:51Z ♥ 2
I really like the base mechanic here - make your plans and generate resources every 10 seconds. But there are a few things which make it difficult to have fun with. Firstly it's visually hard to remember what unit does what, which resources it needs and what it will make - would be nice if the graphics hinted at this. Then when you have a lot of units it's impossible to allocate all the resources in 10s - that might be partly the point, but if the challenge is to strategize about resource allocation, then that's being displaced by frantically just trying to move resources quickly enough! So I think there needs to be an easier way - perhaps by being able to select multiple of the same resource, or maybe for units to keep some of their resources between turns to take the pressure off. Anyway, great job at making a really interesting game!
just got mutiny'd (so I'm making sick jumps and posting about it) by misterstripey 2022-10-03T11:03:33Z ♥ 1
The photo mechanic is really great, with people liking the photos too. It's a fantastic detail. The colour palette and weird visual medley somehow comes together nicely too! Altogether a very fun little game but the controls were very difficult. It was hard to move the bird with WASD with that camera angle, and it's visually unintuitive because the parrot is doing a lot of random spinning around too
The 10 Seconds Game by wormius 2022-10-03T10:53:26Z ♥ 0
Really fun idea. Get's tricky quickly!
Playground Decimation by johnCavatelli 2022-10-03T10:50:59Z ♥ 1
It's a quirky game with a good sense of humour. I liked the ending and the intro animations. The 10s countdown felt like it could just be any countdown and so mostly it could be ignored, which is a shame. But great job in putting it all together in a short time.
Someware by someoneman 2022-10-03T10:44:34Z ♥ 0
Fits the theme perfectly. Some of the microgames are a bit finickity, such as collecting the coins, but overall good job getting so many different things in there. It's a bit annoying that if you lose a life the level doesn't end until the 10 seconds are up.
Ball Survival by matthewrobo 2022-10-03T10:37:14Z ♥ 0
Fun little idea for a genre mashup! Satisfying to knock the puck around but the enemies spawn too quickly, but hard to survive for even one 10s explosion and you can easily get separated from the puck with no way out. Some of the resolutions on the graphics seem wrong, including the circles so they are pixelated
Ten Seconds A Demon by gord10ahmet 2022-10-03T09:08:22Z ♥ 1
I really like the concept of switching between characters. I wish the camera was a bit more zoomed out though, because a lot of the gameplay turns into randomly running around, whereas the fun is in the chase! I think it would have worked better with more scientists, so each switch feels meaningful (suddenly in a crowd!) and if you could see the scientist you are switching to. Great sprites, animations and colour palette.
HEXABOMINATION by Jacek_s0905 2022-10-03T09:03:30Z ♥ 1
Interesting concept! I think the hexagon puzzle is good fun, even if the controls are a bit tricky, but the 10s theme doesn't seem to add much, particularly because it doesn't particularly change your strategy. The UI oozes style. But the hexagon tiles on the other hand look out of place against the orange. Something cleaner would have looked better I think. And finally, I really like the music when you lose. Very catch for some reason 😄
KindergARTen by benskca 2022-10-03T08:55:58Z ♥ 3
This is a really great use of the theme. I enjoyed being a prestigious preschooler making finger paintings and the visuals come together perfectly for the game. Only thing I would change is to be more lenient with the scoring, but have harder drawings. I had the most fun trying to draw something like the crab, because the 10s timer is relevant. With a lot of the drawings, eg blue square, I found the timer to be irrelevant, even when I was being slow and careful. Also you shouldn't be able to get the same painting twice in a row. Overall great job on this!
Radar Rider by 3LSTMsInATrenchcoat 2022-10-03T08:47:34Z ♥ 3
Really good concept, with the radar moving around. I think when your ship disappears you lose a sense of control and I would have preferred if only the dangers were invisible - I think the game would have kept the same mechanics and tension. The sound effects were a bit jarring - perhaps some radar machine noises rather than the very electronic sci-fi bleeps would have been more fitting, with a bit of music.
Golfploration by Nicso 2022-10-03T08:41:21Z ♥ 1
Really interesting concept of golf and exploration! The 10 second rule seems to work well here. It's let down a bit by the physics of the golf ball - it felt like it was on ice, skidding away faster than I could run, which meant a lot of the exploration was frantic, which was at odds with the otherwise relaxing visuals and style. It also felt harsh to go right back to the beginning when the ball dropped off the edge - maybe it could have left me near to where the ball fell. The environment was really nicely designed - a lovely mix of 2D and 3D elements
Arghhh by esenti 2022-10-03T07:54:38Z ♥ 0
Yup, you're right. It's very annoying 😆 Not sure this could ever work. But at the least you needed something that would be fun to find the controls - maybe a limited number, and you can try different things.
LD51 (The alcohol, obviously) by coggoid 2022-10-03T07:49:56Z ♥ 0
Fun idea. Great visuals - I liked the bar with it's neon signs, the animations and little details like the bubbles popping. Think you nailed the atmosphere for this game! Gameplay needs a little more polish, and the UI, especially a restart button!
Michael Finnegan Begins Again by madeofst 2022-10-03T07:42:33Z ♥ 2
Really good concept and well executed. Had a lot of fun completing this. Great job. The controls could have been a little tighter given how important they are - it was sometimes frustrating to miss hitting a switch or box when it visually looked like I should have connected. But otherwise it came together well. The level design was also well-executed.
Iron Sword Tournament by Jackaljk 2022-10-03T07:29:15Z ♥ 1
Really enjoyable little game, with great sword animations. Loved the music using your voice too!! The 10s twists were interesting but sometimes didn't add much or fit that well with the gameplay. I also found that just by spamming left and right clicks you could win easily - perhaps there should have been a timer that stopped me doing that.
Matchless Dungeon by Paroxysmal 2022-10-03T07:19:01Z ♥ 0
Concept is great. Immediately panic inducing - find more matches!!! But fumbling around in the dark actually wasn't that fun. I felt like the matches should give me more light to make searching less random - maybe if I could see more of the level I would have a choice to try and remember the layout and make my way in the dark, or light another match to see further. Then the danger might not be running out of matches, but avoiding traps and other dangers within the level.
Timed Turn Based Strategy Game by PatBGames 2022-10-03T07:04:38Z ♥ 0
As you say, it's not really a game (shouldn't it be marked unfinished?) - there is not much to play here, no music or sound, and the graphics are left very wanting. It's an interesting concept - I think there is natural tension against how most games in this genre work. But something fun about having to make tactical decisions quickly as enemies encroach. 10s is not a great amount though - basically a decision every 2.5s with 4 units if I want to maximise my moveset, not accounting for time for inputs. How would you deal with different types of units? It would need a lot more thought - I don't think this prototype proves one way or the other
In The Hair Tonight by sdelay 2022-10-03T06:55:03Z ♥ 1
The visuals and music are really awesome. You managed to achieve a lot in the time! I love all the details, like the clock ticking down, the animated barbershop sign, and all the bald customers (why does everyone want their heads shaved! 😆 ) The instructions are also really clear - it's very polished. However, the gameplay is quite dull - just a typing game. Perhaps there could have been a bit more to that cutting mechanic that involved the 10s theme more. Maybe you could have been typing idle chat to your customers - how was your holiday etc. But overall you did a fantastic job!
deleted by Daniel - Wither 2022-10-03T06:41:06Z ♥ 2
I like the concept of scavenging, but there isn't much to this game. Just run around and hope you see the right crystal. Perhaps it would be more fun if I was having to avoid traps or dodge enemies? The graphics look a bit unfinished. I like the glowy effects on the crystals and the candles but the main character isn't animated and the game feels a bit lifeless as a result. The sound effects also feel really out of place - more like from a space theme. Just to note the resolution is wrong for me - and there was no fullscreen option that I could see.