FoonLudum Dare ExplorerLD51 → Tormenting Idol

Tormenting Idol

By cameron-borthwick

View on ldjam.com

CategoryRankScoreCount
Overall3893.0521
Fun3692.9421
Innovation4622.4421
Theme4522.8121
Graphics4032.8121
Audio1173.5721
Mood244.0721

Comments

trabasura 2022-10-03 03:49

I really did not think I would be able to beat this one and yet... Screenshot 2022-10-02 234540.png

You handled the mood and audio really well. The graphics were the only part of the game that felt under developed, but I feel like the other things that you did made up for it. There are a couple issues that you could fix with both the WebGL and windows version. The game is really hard to play if you don't lock the cursor in your code. Besides those few issues, I genuinely had fun playing this, and it was a great way to start Spooky Season. Welcome back to the world of game jams!

anxiousgamedev 2022-10-03 11:42

Nice work on the purple fog and I liked all of the sound effects. Very atmospheric. Worth carrying around your microphone all weekend! But the maze felt a little bit empty, and when I died it wasn't really clear "what" got me. Overall I think the gameplay needs some more thought to make it more interesting. But great job on completing it.

quinn-patrick 2022-10-03 13:57

Wow, this is sincerely terrifying! It reminds me of Slender. The way the monster tracks you down really creates a feeling of powerlessness. At one point I thought I had trapped it in a corner, but it teleported to me later. Its abilities in this respect aren't really "fair" per se, but they work well for a horror game, and the result is that when the fog rolls in, I start looking around in a panic trying to figure out where it is.

One issue that I had was that the camera mouse controls didn't feel totally responsive. Sometimes I would move the mouse and the camera wouldn't move.

shared 2022-10-03 14:04

Nice work, enjoyed playing through it. The atmosphere is pretty well done. One thing to note though, you can move a lot faster by moving diagonally, if that's not intentional, you might want to normalize your input vector (I am biased but I actually do like when games move faster in diagonals).

cameron-borthwick 2022-10-03 14:17

@shared doh! rookie mistake right there! and i think i caught the bug with the camera that @quinn-patrick expreienced. unless its changed i think we can still publish bug fixes so ill get a fixed version up now

shared 2022-10-03 14:28

@cameron-borthwick No biggie, it's an easy thing to forget !

linus-lindberg 2022-10-03 18:55

Wow this is very nice and atmospheric, the first time I died I really got scared haha. The sound design is superb, I can tell that's what you focused on. Graphics and gameplay works well. However decpite trying for 5 times I could never find the final (yellow) orb. I might have to go back and play this some more later :) Good job!

cafebeef 2022-10-04 06:05

Very spooky! I jumped when the idol got me from behind. Wish it had a bit of background music (though perhaps it is more spooky without).

real-human-1000 2022-10-04 19:52

Cool! Atmosphere is nice and the sound effects are suitably creepy. Reminds me of a Wolfenstein 3D sort of retro style, which I happen to be a big fan of. I actually did jump a little once when I noticed the idol was right behind me. There are some issues with playing on a trackpad, as sometimes the camera would get stuck and wouldn't move smoothly anymore. Also, the camera seemed to clip into the wall in one corner, so I could see inside the wall and into the void, but that didn't affect gameplay at all.

somnium 2022-10-04 20:11

This game really nailed the spooky mood!

The maze was a bit confusing to navigate, but on the other hand there seem to be a bug where you can look through walls if you walk close enough to them to clip partly through them - so I guess that evens out XD

Also, the audio-design was great, and the graphics meshed well with the overall mood.

cameron-borthwick 2022-10-05 09:30

@real-human-1000 the people saying i got them to jump is making me unreasonably happy :sweat_smile: i was going to get around to fixing the clipping bug but i prioritised other things and i dont think its the worst issue. thanks for the feedback!

mdotedot 2022-10-05 19:19

Real spooky, but I didn't find I had much control over how to escape. I still don't know what killed me all those times ... But I like the graphics and lighting and the audio to keep the mood/atmosphere going on. Well done on that.

inno 2022-10-06 20:40

oh no, greeted by a wall of text. Like the Dr who vibe

wheffle 2022-10-07 02:38

Nice simple idea. The dude was genuinely creepy. Could use a few more features, but a good entry nonetheless.

harmadillo 2022-10-07 18:00

I liked the 2 phase dynamic, sort of moving between searching and running away. There was a lot of sudden deaths.

misfire-dev 2022-10-10 21:11

found a glowly green orb and then turned around and jumped out my skin as I died to the idol haha gj

steffo 2022-10-13 17:31

Heya!

-----

First thing: you have rated a lot of games, so you're almost on top of the "Classic" game queue, but for some reason you're very low on the "Smart" queue, which is the one almost everybody uses to rate games.

Since the "Smart" queue uses a ~~stupid~~ algorithm where your positioning depends on the hearts you've received from other developers in comments on their game pages, I'd suggest you to leave a small comment on every game you play, so that your game may get more attention!

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Second thing: my review!

Pretty cool game overall: I appreciated it, even if I usually hate horror games... I think it's because of the "spooky, but not scary" mood it creates. **Well done!**

I managed to get the green key, then I died an horrible death to the idol that was chasing me :skull:

jk5000 2022-10-13 18:06

A super simple and pretty fun little game. I especially like the games atmosphere. There could have been a bit more gameplay, but it was okay for a jam game.

kitkii 2022-10-14 20:32

So, I really like how the games atmosphere is. The sound effects you can hear as you run around, and they are close behind you is very well done. I like the whole gameplay layout as it felt super clean but there were times where I could look through walls depending on the angle.