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SIEGE: The surprisingly punctual invasion game
SIEGE: The surprisingly punctual invasion game
By anxiousgamedev
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 199 | 3.51 | 30 | |
| Fun | 101 | 3.69 | 31 | |
| Innovation | 233 | 3.31 | 31 | |
| Theme | 411 | 3.08 | 31 | |
| Graphics | 119 | 3.82 | 31 | |
| Audio | 302 | 2.91 | 31 | |
| Humor | 318 | 2.15 | 28 | |
| Mood | 281 | 3.08 | 30 | |
Comments
A really cool idea, but I'm not sure it really comes together for me. It's frustrating that you can only merge items of the same color, especially because the colors you have available are totally random. It severely limits how strategic you can be and limits you to matching like with like. I do appreciate that there's a subtle decision when merging two items about which of the two positions you want to commit to (I suppose there's also a degree to which sometimes its not worth merging just yet, because you don't want to risk getting a color that isn't right for you just yet, or because you need to split your defenses evenly across two fronts). But I wish I had a little more control and flexibility as a player - maybe something like combining towers with two different primary colors to create a castle with the corresponding secondary color? I really like that every color has a unique role that it plays - I think that feature would come alive so much more if the player could influence which colors they get at which times
@nicholas-maddalena I totally agree! Didn't have enough time to balance things and in most of my attempts the enemies start to build up before I've got any strategy going. I was hoping to force decisions about where to place towers (they have different ranges), merge to move more of the castle to problem areas, manage risk of merging to get better towers, and if to merge to restore health, even when you've got a tower in a good position etc. But right now the dominant strategy is to merge always whenever you can :laughing: so I lose all of those choices. Probably should have stuck to any colours merge with any colours. Thanks for the great feedback.
rob6566
2022-10-03 07:23
Cool game - I liked the idea, music and artwork. It would have been good to have HP bars on the towers, so I could know how far my castle was to dead, and let me combine them at the best time. There was also no visual indication of what the different towers were (eg: Healer vs Heavy) and how they behaved differently. Because that behaviour was under the hood, they all felt the same. Nice job putting this together in 48 hours.
lancival
2022-10-03 07:32
This looks like it could be a fun game, but I'm not sure how I'm supposed to keep up with the enemy spawn rate. The towers don't seem to kill enemies at anywhere near the rate they spawn at?
jackaljk
2022-10-03 08:00
I like the strategic elements, especially not being able to move the towers freely thus having to commit on one position when merging. I completely forgot that different colors do different things, I think it needs to be conveyed by the tower shape itself rather than a legend because the game is so frenetic. You also get overwhelmed quite easily without being able to tell what you did wrong.
@lancival Yes, you're right! There seems to be a bug which exponentially increases enemy health, so there was basically no way to keep up. I think it's worth me making a patch. Mostly because I made loads of high-level castle parts that currently nobody gets to see! :sweat_smile:
madeofst
2022-10-03 11:06
This was a lot of fun, really like the simple artwork style as well. Could definitely benefit from balancing but I like that you have to take quite a counter-intuitive approach to strategy. I would echo the previous comment that the visual design of the towers indicating their function would be good. I wondered if showing the range/properties of the tower when the mouse is over the cell would be one way to do it? Overall, lovely stuff though.
A very relaxed game about being attacked. Liked it.
This was a really fun game to play at the start but after a while I had loads of tower and tons of enemies but they weren't strong enough to destroy the towers. It is a great strategy game well done!
I really enjoyed this! I'm a bit of a sucker for tower defence and merging games, so this hit a sweet spot for me lol.
I like how you have to commit to a position when merging towers and I think the graphics are brilliant.
The fact that towers are randomised when you combine them is a pretty interesting idea imo, and I enjoyed it, however, it would be nice to have some control over what it produced. Maybe enemies could periodically drop power-ups that allow creation of one type of tower or more trees for a period of time? I also think it would be good if the differences between towers was more noticeable during gameplay.
Overall, though, I think this is a fantastic strategy game and brilliantly put together, especially given the 48 hour production time :smile:
final score - 17270. Love the art and a cool idea, I would of liked to have something more to do as the player but very enjoyable. nice work!
In late game enemy swarms are become massive. Love the game. Maybe you can give few feedback when destroying enemies. In addition to that I could use the information chart accessible while playing. Overall great game.
Ekran görüntüsü 2022-10-03 162255.png
@robeecodes Yes, I really like the powerups idea! The support towers increase tree generation but I think I really underpowered that effect!
@deniz-aras Yes! A bit OTT with the swarms (Looks like you are doing well :smile: ) I did make some catapults which start to appear, to avoid killing the framerate. Just didn't get time to animate and put in the game. catapult.png
fnelix
2022-10-03 17:18
Relaxing and beautiful game! I enjoyed playing it. It is a bit hard to keep track of the different colors and what they do and it was very easy to defend for a long time. Very nice art style and concept, with some balancing i would like to play some more
Fun, original game! I agree with @nicholas-maddalena and the suggestions about making the castle types visually noticable (rather than just colors) here .
Also, the timer don't have to cover the whole game area, but it can be at somewhere like the top of the screen.
sdelay
2022-10-03 18:50
I did 14620! If find it fun first, then I think it was boring at some point. Also, I would have loved to be reminded during the game what are the specific power of each color. Why merging two trees will create a tower ? I suggest two stones instead, to make it more logical. Nice graphics and animations.
Pretty neat idea. But I didn't understand what the different types of towers do, or when the trees were supposed to be spawning. Could be entertaining with a bit more polish.
So once I figured out what I was doing I really started to have fun! This is a great entry and the only real criticism I can think of is that maybe it could be a bit more intuitive at the start.
siege1.png
Nice game, 15710 at first try (with the description of towers colors displayed on my second screen 😉) The big countdown on the whole screen is a little annoying for endgame when there is a lot of enemies.
cool game, well done for entering into LD this year. The background was quite a dull compared to the objects, perhaps some green or blue might have nicely mixed in?
The idea for this game is cool, but its hard to form a strategy when the colors are just random.
Ultimately an alright game but not something I'd want to play for more than a couple minutes. After that the time mechanic somewhat stops being useful, sure more enemies come every ten seconds but there are *always* enemies so you don't notice them. Additionally I would have liked to know more specifics about the different colors. What does support mean? Disrupter?
naemis
2022-10-04 01:31
Game was cool! Wish I could see the statistics of what each tower does by highlighting/selecting them. Otherwise fun game!
@naemis @sirdorius @sdelay @fnelix - Thanks for playing and leaving feedback! I think it gets cutoff when embedded, but in full screen there should be a little question mark in the bottom left that brings up what the towers do so you can see in game
@manchmalscott - Agreed! The wave timing becomes irrelevant when the numbers stack up. I think with more development I would have made the towers faster, so they could actually kill all the enemies in one wave in 10s, and then had surviving enemies level up so the timer stays relevant throughout. Didn't quite get there in the 48h!
Very nice game!
I like the art style and especially the small people attacking. The music is simple but sets the right mood. The gameplay was fun and the menu at the bottom was nice. The only comment is that sometimes I could not merge two trees instantly.
Yay!
def.png
If there was a way to choose between 2 or 3 random towers when combining, instead of getting a completely random one, it would open up a lot of ways to plan and strategize while still keeping the element of randomness.
Still liked it a lot!
mbrezu
2022-10-04 19:14
Great idea, nice implementation, I wish that the meaning of the colors was available (or one click away).
Such a cool idea. I really appreciate that the game is self-explanatory. I had to be a bit lucky with the colors. And towards the end it would also fit the theme of the last jam ("Delay the inevitable"). All in all - good job :thumbsup:
Highscore Siege.png My score :grin:
Really Really REALLY Fun!! I loved this, I have played about 30 games this LDJam, and I played this one the most! Here's my current top score, I'm going to try and get a higher one soon! :smile: Screenshot 2022-10-20 123018.png
Got my new best! Screenshot 2022-10-20 144123.png
Screenshot 2022-10-21 092249.png
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