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Timed Turn Based Strategy Game
Timed Turn Based Strategy Game
By patbgames
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | | 23 | |
| Fun | | | 23 | |
| Innovation | | | 23 | |
| Theme | | | 23 | |
| Graphics | | | 23 | |
| Humor | | | 19 | |
| Mood | | | 19 | |
Comments
As you say, it's not really a game (shouldn't it be marked unfinished?) - there is not much to play here, no music or sound, and the graphics are left very wanting. It's an interesting concept - I think there is natural tension against how most games in this genre work. But something fun about having to make tactical decisions quickly as enemies encroach. 10s is not a great amount though - basically a decision every 2.5s with 4 units if I want to maximise my moveset, not accounting for time for inputs. How would you deal with different types of units? It would need a lot more thought - I don't think this prototype proves one way or the other
naemis
2022-10-03 07:08
The game feels incomplete. Core concept is fun, I just wish there was a lot more to it. There's an attack and defense stat that's more or less unused. There is no way to recover HP after battling it out with the others... and statistically I don't even think it's possible to win the game even if I got a full surround on every single of of them. If there are more then 10 enemies and they each have 10 hp... we're talking about 100+ HP in total among all of them.
Other then that, the artwork is nice and the jumping effect when the character is ready to take their turn is neat. I just really wish there was more to the game.
Good job on the Jam! :D
@anxiousgamedev thanks for your relevant comments, I'm not familiar with other category, and was afraid to have no feedback if I choose unfinished, maybe extra could have fit, because I plan to continue next weekend and release a post-jam version. @naemis thank you too, the post-jam version will be winnable, I promise 😉
ale
2022-10-04 01:44
I think this idea has potential, but it definitely needs more work. I'd be interested to see what a more fleshed out version of this might look like for sure. If you put up a more playable version, give me a mention and I'll check it out. Or if you have an itch.io page, post the link so I can follow you!
rob6566
2022-10-04 08:09
I like the idea. I'd be keen to see the post-jam version too, if you're planning on doing a bit more work on it. Visual indicators for HP and whether an action's available would make it a bit easier. Different unit types would add some more strategy.
busisen
2022-10-04 14:21
I think you have an interesting concept to work with here actually :) But like the other commenters said, it's not really a game (as you also stated in the description). I hope you continue work on this and that it becomes more of a demo instead of its current state. Nonetheless, nice job in such a short time :)
It's a decent start, the things that are there seem to work as expected so you have a nice base to build off of!
It's a solid base and I hope you achieve your dreams and create the game you want :)
budda
2022-10-05 22:44
I can see what the goal was here, but as others have said it could sorely do with more animations/feedback to know better what's happening. The enemies currently feel a bit like nothing, and it's hard to tell what exactly attacks are doing. Nice idea, just needs a bit more time I think.
Cool premise! Mixed feelings about having per-actor 10-second timers - might be simpler and more intuitive to have a global 10-second timer during which you needed to give every unit a command or forfeit its turn. Also, given that the movement was hexagon (the bestagon) based, using hexagon graphics would have been nice. Figure that might have been due to time limits, though.
vykri
2022-10-15 21:13
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/F5SuH3yd2jA
Initial unfinished Compo entry was just changed to EXTRA and I've uploaded the last version. Features of the extra version : - Added animations (Idle, Move, Attack, Hurt, Die) - Reworked combat system (attack, defense, bonus, malus …) - Added icons to display HP, defense, attack … - Added minimalist sounds - Added Help screen
Thanks for all previous comments, I hope you'll have the opportunity to test the latest version 😉
There's a good framework here in your updated version, it's a little slow but I feel it's just missing a layer of polish. A timer and turn-order UI would really help inform the player what is happening. Also, auto-selecting the next available unit (and focusing the camera on them), a pan button for moving the camera, and showing enemy turns on camera would help the flow of the game a lot.
Overall, I'm glad you took the time to add the extra combat elements as they did add a bit of strategy and pull it together a bit more - it's hard to make such complex games during a jam (especially compo), nice work!
cedric86
2022-10-19 19:35
It's a bit slow when you have to wait so long to move around and the oponents are so far away. But i think with some polish you could have yourself a cool game here. Maybe add some obstacles and other mechanics like in Advance Wars. Good effort. I hope you make something out of it in the future.
mrsamafu
2022-10-19 20:10
GG
darzu
2022-10-20 02:53
Nice start! Played the non-extra. Little confused about if/when things are happening..
It definitely takes a while to move across the map towards an enemy when you can only move every ten seconds, it would be nice if maybe the time limit was removed when you were not in combat anymore?
Thanks for all comments
@darzu : check the Extra!
@manchmalscott : I was planning to add buttons for speeding/slowing the time, but a peace/combat mode is an interesting alternative.
darzu
2022-10-20 16:20
I didn't see it was submitted to Extra so I replayed the Extra version. Nice improvements! I actually quite like the squares-as-hexes, I've never seen that in a game before. It was fun moving units to try to maximally flank an enemy. It'd be great if it was more obvious which of your units have action points left, I'm pretty sure I played poorly b/c I missed actions a lot. Great start to a RTS & turn-based blended game!