FoonLudum Dare ExplorerLD51 → deleted

deleted

By daniel-wither

View on ldjam.com

CategoryRankScoreCount
Overall4322.9223
Fun4402.6423
Innovation4542.5223
Theme2923.4523
Graphics3323.1423
Audio3702.4722
Humor3142.1920
Mood3462.8823

Comments

anxiousgamedev 2022-10-03 06:41

I like the concept of scavenging, but there isn't much to this game. Just run around and hope you see the right crystal. Perhaps it would be more fun if I was having to avoid traps or dodge enemies? The graphics look a bit unfinished. I like the glowy effects on the crystals and the candles but the main character isn't animated and the game feels a bit lifeless as a result. The sound effects also feel really out of place - more like from a space theme. Just to note the resolution is wrong for me - and there was no fullscreen option that I could see.

speakwithplants 2022-10-03 06:46

Pretty difficult! I like the idea of the money that doesn't force you to start from the beginning whenever you lose. Sometimes the level felt a bit cramped and it was hard to move around; I think the collision boxes were sometimes unforgiving. Nice job!

denvil 2022-10-03 06:54

Mad rush to quickly map out the arena was nice. For easier level maybe add some kind of "radar" to help out.

naemis 2022-10-03 06:55

First thing foremost, camera was super claustrophobic accompanying how fast the player was moving. Although, I do understand the need to be that fast because 10 seconds to check an entire cave is pretty brutal... and this game really relies heavily on RNG.

What would be cool is to provide more hints that would guide the player to the location (and I guess you did that with the glow effect), however 10 seconds to find an increasing number of gems in a very big location is not nearly enough time. It's more of a panic run to get to scout out the entire map from one location to the next without getting stuck on walls.

The artwork is good programmer artwork and works well with the overall setting and tone of the game. Meaning they're all consistent with what you're going for.

A scavenging hunt game can be really fun! I just think with some more polish and adding additional gameplay mechanics to make the scavenging hunt more interesting will be beneficial!

I wish you the best in your game dev journey :D

frederoxdev 2022-10-03 17:20

The character was fairly hard to control due to the slipperyness of the floor

sarah-alexa 2022-10-06 19:37

I like the idea of this game. The art and lighting go well together and I like how the 10 seconds only applies to rounds with a short cooldown between them. I would like to see crystals either be a lot more frequent so it's easier to find or to have the camera zoomed out to show the whole map however. I found sometimes there just wasn't any way to find the right crystal in time.

Fun game though! Movement felt good, I like how the crystals emit their colour as lighting and things were simple and easy to pickup!

arkinrev 2022-10-07 01:26

The sound startled me the first time! I liked the glow of the crystals to help find them quickly. I got hung up on the corners from time to time. Eventually, at level 16: everything locked up. Some hints to where the next crystal colors are spawning might be nice. The movement was much faster than I expected, which was nice. Good job!

darzu 2022-10-20 18:04

Nice art! I had no idea how to find the crystals other than to wander randomly, which usually lead to death haha. Fun concept!

ruthiepee 2022-10-21 15:02

After a couple of playthroughs I managed to find a crystal or two. I really like the look of this game, even if the gameplay feels a little unbalanced by being too random. The pixel art and glowing effect are really charming.

jazkottaja 2022-10-21 17:04

really cool concept but needs more refinement since the zoomed in camera made it really hard to find any crystals and if you run at full speed you can not see in front of you.

real-human-1000 2022-10-21 17:14

Cool! I like the artwork and lighting effects. Very punishing at the beginning because the map is so large, but once I worked out a strategy and became better at recognizing the difference light colors it became more manageable. My personal best was round 18, but the browser-version game froze suddenly in the middle of a round.

paveldlouhy 2022-10-21 17:22

I like atmosphere and how the game is polished. Nice entry for COMPO game! Good job. :smiley: