cieroceramics 2020-10-05 22:39
ohhh man. stuck in a loop? haha the music box is looping. but thats not where the theme ends on this one. quite a treat. well done.
Foon → Ludum Dare Explorer → LD47 → Anything For You
By emily-pitcher, Julia Lee, Jerry Xu, raddishradish, nareh, blueash, intellojello86, Yuan, Arsene, Jeffrey M, Matthew Forbes, Lucas Helfman and Cameron Foster
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 232 | 3.95 | 57 | |
| Fun | 764 | 3.37 | 57 | |
| Innovation | 969 | 3.19 | 57 | |
| Theme | 676 | 3.74 | 57 | |
| Graphics | 136 | 4.34 | 58 | |
| Audio | 116 | 4.05 | 57 | |
| Humor | 1 | |||
| Mood | 88 | 4.20 | 57 |
ohhh man. stuck in a loop? haha the music box is looping. but thats not where the theme ends on this one. quite a treat. well done.
Very pretty game, loved the atmosphere and the message. Good Job!!
The music's super rad yo owo
The layout for this game is really cool!
Wow really amazing and touching Game! The artwork is great and the story is really engaging
Even though its an "open" game, I guess I fell for clicking the "watch" right after the record player. I assume that is intended as its the most dramatic scene and the first photo piece, after that emotionally charged scene, I wasn't sure I could go on. But after watching the other scenes with that context it drove me to complete the game.
Great way to draw the viewer in, and the "choices" along the way really help you to feel for the protagonist in that situation.
Amazing Job!! :star: :star: :star: :star: :star:
@cary-stanley This comment warms my heart so much. Thank you for giving such thoughtful feedback -- your game is awesome too!
@midorimelody @yuukurisu @cieroceramics Thank you guys so much for your comments! Super meaning for for an aspiring game dev like me :)
I'm personally not a huge fan of the visual novel genre, but I can appreciate the effort all of you put into this. Reminded me a bit of 'To The Moon', especially the origami crane bit. The music is excellent, and the story is very touching. Great work!
@verso Aw, thank you so much for this! I played 'To The Moon' a LONG time ago (one of my very first narrative games), so this is super meaningful.
Awww, this game is super sweet and nice! The experience was really soothing, also the graphics were nice to look at, too!
@tamail Thank you! We tried to go for a wholesome gaming experience with an emotional punch.
Wow! This art looks really great! And I really like this story and atmosphere with this music vibes. Excellent!
@groggdew Thank you! Our primary focus was atmosphere so I'm glad you picked up on that. For the music, all credit goes to our composer Lucas (this was his first time ever composing)!
Such a beautiful game! When the picture comes together and the narration starts, oh my god ðŸ˜
@finntastico Coming from you guys, that means a lot! This was my first time voice acting LOL. Your game was amazing as well :)
Great art, music and story! Also, I want to thank you so much for including the text image for the hard of hearing community (the voiceover was super nice too though).
:smile: Cute game!
As a fan of visual novels, I liked this a lot, and I think I'm going to rate this one very high!
A technical thing: it may be a good idea to disable the choice selection for a second immediately after it pops up, so you don't accidentaly pick something while clicking :slight_smile:
How did you manage to coordinate so many people in a game jam? In my team we struggle if we're more than 3! :stuck_out_tongue_closed_eyes:
THis game was really nice! Everything fit together nicely, the art looked good, the music sounded chill and the story was pretty interested!
Very good job for a 3 day jam!
Very touching little narrative, I like it! A well-earned 5 stars for mood. Voice acting the ending was a good move too - when you hear the narration after a full game of text-based dialogue it's pretty impactful. 🙂
I really liked it! The art is great and there's a really good mood in the game. It might have benefited from a slightly larger font and less text per screen.
Really nice story, told with great art!
Great game! It was a nice change of pace to play a nice wholesome game with some emotional depth to it. Definitely felt like this is someone's real story they are trying to tell. Thanks for sharing!
@mikadoh You can thank Ray on our team who suggested it! We definitely want our games to be as inclusive as possible.
@steffo Great suggestion! I can see players accidentally choosing before realizing there are choices. About the size of our team, it was definitely difficult to coordinate as the project manager. About half of our programmers have never used Unity (we're all part of the game dev club at college, so that's how we assigned teams). For me, it was dividing the departments and constantly asking what each of them are doing. There were times we had coordination issues, but you have to be on top of your game for organization -- google docs, google drive, meetings, etc.
@jvdwijk Ahhh thank you so much!
@swiftvector I've never voice acted in my entire life -- it was one of those ideas we had the night before the jam ended as we were racking our brains as to how to make the game better. I think it turned out pretty well though, and thank you for the compliments!
@arzi Thanks for this suggestion! Will keep this in mind for my next jam.
@danae Thank you!
@mike09123 That's my goal for making games, so I appreciate this so much. Thank you for playing!
Touching story telling in a beautiful game! My favorite game so far thank you :smiley: !
@magic-mike How sweet of you to say. Thank you!
What A lovely game.It's like a diary full of true feelings.
@wtfree Aww thank you! That's how I want my games to feel :)
Very touching :') I don't think I've seen such a polish VN submission to a game jam before! Really great work!
@alpharock6 Thank you!
This game is extremely polished for a Ludum Dare entry, I loved it! I also really liked the music, it enhanced the atmosphere and the narrative alot. Good job!
Wonderful art and music. Nice touching story. Congrats to the team!
Absolutely incredible work on the graphics and audio! The story is super well written and emotional- ahh man, great job!
Very touching game. It reminded me of my grandad, we were also best friends when I was a kid. Amazing job.
Wonderful game. Nice art, nice sound design, nice story, fits the theme... Congrats
@jusw85 @schizoid2k @blobo @valisse21 @redunca Thank you all for your nice comments. I'm so flattered by the feedback to my game, so thank you for taking the time out of your day to play my game!
Excellent! Great gameplay and I like the jammin' tunes.
@meatball Thank you! Our composer Lucas did a great job for jammin' tunes :)
Beautiful game!! The music, the art, the colors and the story! You did a great job~!
the art is SO CUTE. I think the story and the way you framed this story (MC reliving the past) is the strongest part of this! curious about what dialogue engine you're using! e.g. Fungus, Yarn Spinner, ink?
Likes: - Vulnerable, personal look into MC's life. She felt like such a real person and the story felt so personal that I felt like the MC! Or a close friend of hers! <3 - The three dimensionality of the characters. The grandpa wasn't just an evil guy. He shared some good memories with MC. - The looping aspect as a way of reliving memories - Certain items trigger memories - The art!!!!!!!!!!!
Wishes: - Music and sound slider don't feel linear in changing volume; to get the linear feel use log + see this https://gamedevbeginner.com/the-right-way-to-make-a-volume-slider-in-unity-using-logarithmic-conversion/ - Maybe the ui / visuals could do more to suit the mood? e.g. when grandpa and I are arguing, maybe the font size could be bigger, there could be camera shakes, the sprites could change to show increasing anger, tense pauses, etc. Although this is hard given the constraints :) - Maybe some similar dialogue options that felt like they led to the same path could be a little more different? E.g. 'baby breath?' vs 'that must smell bad'; 'a parrot' vs 'a fox' - Wish that if we already saw the dialogue for an item when cleaning it up, show different dialogue
The wishes are just my onion so if yall disagree that's fine! Given the constraints this is super cute, touching, and full of content. I hope this becomes something more! And I hope I can play The Space Between one day :)
@angela-he Thank you so much for playing my game! Coming from one of my favorite devs, this means a lot.
As for the dialogue engine, I wrote everything through Twine, and we built a parser that took the HTML file and put it through Unity.
I appreciate your compliments! I'm happy you pointed out that the grandpa felt three dimensional to you, and I'm glad you like the art. We wanted the visuals to match the wholesome parts of the story, which is why we went with that style.
Regarding your wishes, I will be taking these in consideration for my next game. I actually started looking into DOTween once the jam ended because I had the same thought as you for improving the visuals, so I'm already on it.
Again, thank you for your nice comments! I look forward to playing your future games :)
nice work. like a lot
@eugenik thanks!
Wow. Just, wow. The music. The story. The art. The voice acting. The code. Forget being my new predicted winner of LD47, this is one of the greatest games I have ever played. I don't think there is a way I can express how proud I am of everyone who made this game. I'd love to see more games tying into Anything For You, or an extended version. I have never been this moved by a game before. Too bad there's no feature to ultra-boost your ratings for one specific game!
@peace-of-cake-games This is one of the nicest compliments I have gotten in my life -- I just shared this in my dev team discord, and we are all so flattered. Compliments like these make me even more sure that game dev + writing is my passion, so thank you.
To say a bit about myself, game dev has always been an interest of mine given my love for storytelling, but I never thought I'd be capable of making a good game. I tried to make a dev team once but my members stopped showing, joined teams that went no where, got rejected from countless gaming internships. Early in 2020, I started a team at my game dev club and for the first time, I saw progress. All of that was shattered once covid started, and I had to deal with issues way bigger than making video games.
A month ago, I participated in a student-led informal game jam, and I finished my first game in 48 hours. For years, I've been trying to get an opportunity to make a game, for it to be completed in two days. My first thought was of regret, why couldn't I have done this earlier, I could've been so much farther ahead, etc. But I now realize that all of my failures were so my second finished game could be this special.
Maybe I hadn't made the next Life is Strange, but I narrowed down the type of stories I like to tell, I wrote a lot of bad dialogue (improvement, yay!), and I found creative collaborators I love. I played many beautiful games, I got out and saw the world (just so I could write about it), and I grew a deeper understanding of hurt and loss.
This was a literal essay -- just a huge thanks for leaving such a nice comment. I'll play your game sometime tomorrow!
@nefeli Ahh thank you!
I'll be publishing a list of all of my favorite games in the blog to try to get them some popularity. I'm sure you can guess what's going on my list! ;)
Good stuff! The writing, graphics and music combine to create a... melancholy mood. I enjoyed it!
If there's one gripe, it's that it was sometimes hard to click what I wanted to click one. It might be "fullscreen messing with the cursor" thing, I don't know. One time, the bike got priority over the "turn to see the next part of the room" arrows. Things like that.
A nice little personal story. Also, coordinating so many people seems like quite the challenge!
I have been trying to make nice narrative games for 6 Ludum Dare in a row. For my 7th, I decided to give up : it was too hard trying to get players hooked to a text-based game when there were that many games around, narration was too big of an effort for the payoff during rating time, and, most of all, the jam time constraints (and the duration of the games themselves) did not make room for satisfying narratives.
I had it all wrong : I immensely enjoyed your game.
:ballot_box_with_check: Start with a relatable premise to save on introduction.
:ballot_box_with_check: Split your story into small chunks, triggered by a light gameplay element
:ballot_box_with_check: Add a few twists and hard scenes here and there
:ballot_box_with_check: Complete the package with awesome art and audio
You did everything right. And I'll be trying my hand at visual novels in LD48 ! Impatient to see what's coming next from you guys (https://twitter.com/spacebtwngame right ?)
Wow, the graphics are very beautiful. I liked the atmosphere of the game. Good job.
As someone who normally avoids these games (other than To The Moon), I definitely stayed to the end. I think the relatable premise hooked me and kept me in. Just a story about relationships, the ups and downs of it, and most of all, regret.
Having the items be able to be seen in any order is really daring. Often a storyteller can guide the listener but controlling the rise and fall of action, such as continually going between happy and sad scenes like in To The Moon. But that's the advantage of the game medium isn't it? To give the player some agency in how they approach things. I just went right and clicked things along the way, so it's possible I went through the "intended" path of the story.
I'm a bit glad the story didn't have some sort of super crazy twist. In some ways that can be a crutch that devs can rely on too much instead of just creating interesting characters you can relate to like you did.
That is a huge team that apparently just manifested out of thin air lol (only 1 game). How do you guys know each other and how hard was it to coordinate that many people?
Really nice change of pace from other games I've played this jam, great work!
@battlerager I haven't noticed that issue so thanks for pointing it out! Might be an issue with the fullscreen mode.
@jlv Wow, what a heartwarming comment -- thank you! I can understand the frustration of wondering whether players will go through a text-based game, especially when people are trying to get through games as fast as possible. I was definitely nervous about the feedback, but I'm glad it's been well-received.
For me, while I play a huge variety of games (Dota 2, Minecraft, etc.), when I think about the games most special to me, it's always narrative-driven ones. I understand that it's a niche genre for Ludum Dare, but I wanted to tackle it anyway.
I am so flattered by your compliments, and I'm super excited to see your creation in LD 48!
@vphyre Thank you!
@peachtreeoath Thank you for the nice compliments! I was definitely worried about the order of the items -- especially since the broken watch is the most emotionally charged, and I didn't have control over when it was picked.
As for the size of my team, we all go to the same college. Half of the members here have never made a game/even opened Unity, which was a challenge as the lead of the project. Delegating tasks was difficult at times cause it was like "Well, hm, you don't particularly know how to do anything with this engine, so what should I assign?" but I think they all learned a lot!
I didn't have trouble with the mouse being unreliable in fullscreen mode. Maybe it was a random or platform-specific bug.
That's all the more impressive then :) I used to run large teams for LD with fresh folks as well so I know how crazy it can get with nonstop coordinating and communicating.
WOW. This game hits differently. You've not only succeeded in making an aesthetically beautiful game, but you've found a way to interweave an even more beautiful narrative. Additionally, by choosing to have the central conflict between the grandfather and granddaughter not have a clear right and wrong, you've added a lot of complexity to the game, and made the ending even more special. Great work!
@str0nkyk0ng Ahh thank you! This is so nice to hear, esp coming from you :)
Really nicely polished game and the narrative at the end was a really nice touch after all the text! Well done! Possibly one thing that may have improved it would be some more random items as I found the flashback scenes a little too quickly I think. But great job overall! Well done!
@teto Thank you! I'll keep this in mind for my next game :)
Wow, what an emotional experience. I actually got chills when I saw the ending. I wasn't expecting a game with so much emotion when I opened it. I liked the art, audio, and narrative. This wouldn't normally be my cup of tea for a game I'd seek out on my own but it was nice to experience something different for a Ludum Dare game. Great job!
Nice job! The memories here are an interesting mix of nostalgia and love mixed with bitterness and regret. That mix of genuine love with genuine hate I think is something that is often unique about "family". You love em and you hate em. (And sometimes you just hate em...) I think that's what makes this narrative feel more authentic than most. Family is a complicated enough issue that I think everyone is going to bring different emotional baggage to the table. As such I don't know if your particular viewpoint will resonate with everyone, but I also don't think that it really has to, if that makes sense.
The format was relatively simple here but the choices in the dialogue really helped keep things engaging, even if they were not complicated choices at all. The ending was a nice way to tie things together. I know that you've already provided an alternative for deaf and hard-of-hearing players, but you should probably look into providing subtitles for that scene as well as a nod to accessibility.
The drawing of the emperor was my favorite! Those birds, hahaha
@codertrevor Aw, thank you so much. I really appreciate this!
So great nostalgic mood! Sometimes i though about Blankets by Craig Thompson while i was playing...Congrats! So complex work for a game jam...
@ddrkirbyisq Thank you for such thought out comment! When our artist drew the emperor, I burst out laughing -- the bird placement is too good. The complexity of family is a motif in a lot of my creative work, so I'm glad you appreciated that.
@danielblanco3d Aw, thank you! I've never read Blankets before but now it's on my tbr list.
Wow, first off, that's a lot of people having worked on this game! And it shows too. I think this is the longest I've played any Ludum Dare 47 game, which is a compliment. It's a sweet, yet double-sided story about a girls relationship with her grandpa, and the conflict between love, and the generational gap they share. I'm very glad all the flashbacks were completely illustrated, that definitely added a lot to the experience. I'm glad you ended on a happy note too. It's not always easy to come to terms with differences between you and the people you love, but in the end we all pass away at some point so it's probably best to try our best not to be too critical of others. At least, that's my interpretation of the story, and it's a very beautiful and meaningful message. Thanks for making this. I also love the stargazing reference (the store page looks great by the way!) The only feedback that I could give is that I'd love for all the story to be narrated (which is a lot of work, I know), but that'd just add that little extra emotional connection to the story. Very good job guys, you should be proud :)
Wow, I'm surprised this didn't win every category. Don't give up on making unbelievable games like this!
I've been working on making sketches for some of the winners, whoever requested a sketch, and whatever games I REALLY enjoyed. Here's a present for everyone!
Anything For You - Sketch.png
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