Shapeshift by Mathias Olsson 2016-04-19T06:23:00
Apart from "Shapeshifting" into a new rank, I couldn't see the theme at all. Maybe I didn't play properly, because as points don't do anything, I started to just walk to the end as quick as possible.
Foon → Ludum Dare Explorer → Users → sixteen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Power Rod | compo | 489 | 3.00 | 2.73 | 2.82 | 3.39 | 3.00 | 3.17 | 2.61 | 2.77 | ||
| 2016 | 37 | One room | Do a Tidy | jam | 910 | 2.00 | 2.00 | 2.00 | 3.00 | 2.06 | 28 | ||||
| 2016 | 35 | Shapeshift | Squishy | compo | 606 | 3.05 | 3.15 | 3.15 | 3.50 | 3.20 | 2.70 | 2.83 | 40 |
Apart from "Shapeshifting" into a new rank, I couldn't see the theme at all. Maybe I didn't play properly, because as points don't do anything, I started to just walk to the end as quick as possible.
Man this game is hard for me! I became a bird once but in my panic instantly turned back into a stone. Good job!
Playing in Windowed mode is tough as it doesn't lock the mouse. Plus I feel a crosshair would help a lot. Otherwise, a really interesting take on the theme. Could be fun with a bit more feedback like death noises.
The hitbox of the green blob monster was a bit janky. It looked like I was able to sneak past it but the hitbox would always touch me. Otherwise, the great mood and sound design helped covered the gameplay holes.
While I wouldn't really call this a game, i did enjoy playing around with it. Very innovative take on the theme!
I got lost on level 4. I got both triangles into squares and they both went up but I didn't win?
Loved it!
Not a huge puzzle fan, but this was still pretty good to me. Liked the presentation
Incredible! Only problem I could find was when playing it not fullscreen I'd often click off the screen and minimize the game. Other than that, loved absolutely everything
I love the look of this game, but unfortunately I can't find a reason to shapeshift. I die too quick in speed form and do no damage in defense form. Viking form is the only one that means I can actually do anything.
Loved the level of polish. Had a small bug where I became a pair of floating eyes, but changing to the next element fixed it. Loved the art too
I felt like the difficulty ramped up very quickly. I knew what to do for the puzzle in the 4th screenshot but wasn't able to actually do it.
Took far too long to find tools, and with how slow the main character moves, it can get frustrating quite quickly!
I agree with BoltKey that the squares shouldn't drop to fill gaps. The shape you make should be the shape you're stuck with. Otherwise you can keep doing horizontal bars and do vertical bars when you need to. However its a great idea that with a bit of polish will be really fun.
Absolutely gorgeous! I found the best strategy very quickly though. Once you start throwing it at the window constantly, it loses challege.
Killed the first person we tried to pick up so not the best start. Found it very fun. Fuel really adds challenge to the game. Lovely graphics
Agreed with the others, the download link is broken so we can't play your game!
Was pretty tough! Must have been hard to take screenshots like those. Enjoyed the challenge though!
Like others have said, it feels very slow! Would be loads more fun with a bit of speed to it. However, its very good and I feel like it has potential to become a very competent racing game with some tweaks here and there.
I think it was the slightly different coloured hobo, but he was moving around on his own? How can you get soup if you never wander over near the people?
I love that the theme here was taken to mean your actual real life energy levels. Glad I picked the shortest race!
This was great! Unfortunately, my town grew pretty slowly initially as I got to grips with it, and I ended up buying pylons everywhere. I'd love to give it another try and win a bit better!
Really love the graphic style here. Though the gameplay was pretty simple, it balanced out nicely with the theme. Luftrausers with a twist!
I'd love to see this expanded out into something a bit more complete. The atmosphere was really good and would be helped by a bit of sound. If there was some way to know how much power you had left, as well as ways to recharge, the completed thing would have lots of promise!
I don't really think it is a game currently, but it could make for a very good one, some day.
I flipped my car!
I liked it! The music was nice and I like that you can click and drag to draw wires instead of having to place each one individually.
This was fantastic! I love how the game gets harder over time but then when you lose an island you have more time to focus on the others, so it gets temporarily easier. My score was 16968 and the year with 1976. Also, loved the tutorial being spoken and enjoyed all the sound effects too!
Brilliant game! Going out to get fuel always felt a risk, but obviously no progression without making said risk. I think maybe a few more hints about where the nearest fuel can is would help, but on the other hand it could ruin the feeling you've got now. I liked it a lot!
This game was very hard! The controls seemed good enough, but hiding behind things didn't seem to make the guards go away. This made it very difficult to get past them!
Its a very interesting idea to use a deck of cards as the core mechanic! I enjoyed it and think the different difficulties are a great idea.
Nice game! Is "Out of Time" a win screen? Out of time feels like I've lost, even though I didn't let my power run out.
This definitely has its flaws. That said, it is very good for a first 3D game. The models looked really nice and the animations and sound was very good. Definitely too easy, but I liked the upgrading weapons.
The game was fun! Unfortunately the controls felt a bit slippy, which definitely made the more chaotic levels a bit harder than they should have been, in my opinion. The music was really nice, but would have liked a few more sound effects.
Having a sort of competitive rogue-like was a really interesting idea! I wasn't particularly good at it which meant I didn't see what the diminishing power was actually about. Also I collected a hand first and then didn't know how to drop it to get new upgrades.