Foon →
Ludum Dare Explorer →
LD39 →
Robocre:8 trials
Robocre:8 trials
By rngsilvercraft
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 47 | 3.96 | 31 | |
| Fun | 44 | 3.86 | 31 | |
| Innovation | 450 | 2.82 | 31 | |
| Theme | 423 | 3.34 | 31 | |
| Graphics | 304 | 3.34 | 31 | |
| Audio | 47 | 3.75 | 30 | |
| Humor | 156 | 2.96 | 27 | |
| Mood | 187 | 3.32 | 30 | |
Comments
drachmor
2017-07-31 14:02
The sheer amount of enemy and weapon variety that you managed to create in 2 days is INSANE. The controls are responsive, the combat is very exciting, but my god is it challenging! I think the challenge is well balanced, but the penalty for death is not... maybe after death, the player restarts the last trial with very low health? Anyway, what you have here is very impressive, and very fun.
Great job, this is a nice little fun game. I got 9232 points in the first try, I don't know if it's good or bad but it was definitely fun to play.
There are a couple of things that caught my attention: 1. The experience orbs are sometimes hard to distinguish from the green enemies in level 2, another color for them would have been perfect 2. Because of 1 sometimes I was finding myself avoiding them thinking they are trying to attack me 3. In level 3 (if I recall correctly) the thing at the top that electrocutes the player is right under the UI and it's impossible to see. You could have added a line, like a laser so the player would know where that thing is 4. The space in which you move is so small that it's a little bit hard to collect the experience orbs without taking some damage as well. You could have made is so the experience orbs come towards the player. 5. After you loose all your power and the game ends the score counter still increases until the transition ends.
One thing that I really liked is the music , I really enjoyed it.
I like the game! It's really cool. Something that got me to stop playing the game was the fact that if you tab out of the game the player doesn't follow the mouse when you come back.
Wow,thanks for the feedbacks!It seems that this game still has a lot to be improved.It's awesome to see how you guys think about my game.I appretiate it:)
kilirane
2017-08-01 16:53
A classic concept mixed up with the theme, but well developped. It's fun to play, with a good difficulty balance, and a great variety of ennemies. Graphics could have been better, but it's really playable and readable. It's cool that you found the time to make a little introduction sequence. The music is cool, but you should try to work with better Vst (especially the piano in the intro wich sounds like flKeys). Good job !
loktor
2017-08-01 17:04
** First Impression **: A Robot Shooter nice :D
** Sound **: I really enjoyed the changing sountrack over the levels depending on the game stage :)
** Graphics **: Really well done, especially for the amount of different assets you put into the game :)
** Gameplay **: Every level introduced somehow something new which was really refreshing, especially that there was even a boss fight :) One thing that confused me a bit or maybe should be changed is that my power bar? goes up by collecting XP, also the initial story skipped a bit too fast over each step for my taste
** Overall **: You really managed to finish quite a lot in the short time frame, congrats on creating an great game :) btw. i had no crash issues on windows 10
krp
2017-08-01 18:13
Very peculiar game. In all honesty, in not sure how to feel about it. The controls felt really off for me, but I feel like it could have been a lot better if given another day to polish it. Looking forward to seeing how you improve in the next ludum dare.
Loktor:you gain power by defeating enemies. Also when you level up, you get 20% of your maximum power back.
le-slo
2017-08-02 17:02
This was fun! The intro was cute. "press any buttons" except for the mouse button! Haha! I enjoyed this small game, it's a shame that once you die you have to restart all over. Maybe restarting with less power or something like that. I didn't like that much that once you hit a new level you can go back to smaller levels, it doesn't feel like you are losing power. Anyway I had a great time, and that is, for me, the 75% of the purpose of a game. Keep coding!
This was a REALLY fun entry! I played through until the end, and it was a blast! The music is so good. I wish there were more levels where you have to kill all the enemies hidden around, it could've been a much larger mechanic than it was. A really solid entry for a compo. well done!
damdoshi
2017-08-03 20:02
That was great. It made me feel like playing my Atari ST, with all those sounds, thoses colors. x) I think I am gonna share it with my friends. The initial concept is pure simple arcade, but you have pushed it far! There is plenty of things in your entry, this is pretty complete.
Well done!
foxor
2017-08-06 19:13
Sick!
There are so many level ups! I'm so powerful!
tommy
2017-08-06 19:20
Very fun game, engaging and with a good rithm. In the first couple of stages I felt it was a little too easy, but then the difficulty ramped up quite a bit. The number of different weapons and enemies and the sfx are great, even more considering it is a Compo entry; the only negative thing is that the various weapons (at least the ones you find in the first half of the game, which I played) have mainly different aestethics, while I expected to find different mechanics like bouncing or penetrating shots for example. Overall, a very solid entry. Nice done!
a333
2017-08-08 16:54
I'll be honest, I didn't expect your entry to be so well made. You've took a simple idea and exploited it from many different angles, offering different gameplay while keeping the basic skillset. That's a major feat, congratulations. Different enemies, mechanics, levels keep the game engaging, and weapons, oh god, they just keep upgrading. When you think: okay, that's the last power level, there's 5 or six levels more. Great job, rating well earned!
cydouzo
2017-08-09 03:15
The controls are awful. The character feels like it's moving on an icy floor. And he is 3 times too big compared to the screen size. So it's not adapted at all for a bullet-hell game (and bullet-hell are among my favorite games). It wasn't too hard or too easy, just too inconvenient. I kept being hit continuously, trying to reach enough exp bubbles to survive. Definitely huge potential, if only it was more balanced.
yuigoto
2017-08-09 05:50
Nice entry for a first time, and quite challenging too! Sometimes I felt that the graphics kinda confuse a bit, but they were really nice! The variety is also pretty good in the game!
I also thought that it was kinda hard to get how scoring and EXP works, since I can only seel "LEVEL UP", but not how much I need to level up.
Controller-wise, it was pretty responsive, though I could notice a bit of the things that happen in this type of game, when using Fusion (like when you aim at certain angles), but it's totally possible to fix, and not really a flaw in the game, so didn't take anything from the experience!
Good job, keep making and Good Luck! :)
josehzz
2017-08-14 21:13
A very chaotic game, got me playing for a while (reached wave 6 :)). I feel like the game is very well balanced, so nice job!
sixteen
2017-08-15 18:19
The game was fun! Unfortunately the controls felt a bit slippy, which definitely made the more chaotic levels a bit harder than they should have been, in my opinion. The music was really nice, but would have liked a few more sound effects.
coauctor
2017-08-21 17:20
I was pleasantly surprised by the variety of enemies. Because of that, even with the simple mechanics, the prototype felt fun. I got to the third wave.
Thanks for the game!