FoonLudum Dare ExplorerLD39 → DefXagon

DefXagon

By razorsh4rk, rothens91, Ingrtan and Stephen Miller

View on ldjam.com

CategoryRankScoreCount
Overall6982.9332
Fun6632.7632
Innovation7082.5332
Theme5693.2632
Graphics4243.5131
Audio5602.1021
Humor5681.9523
Mood5992.8631

Comments

lajazuve 2017-08-02 15:17

That Intro! poor guy i have never seen.. I didn't succeed to protect it... Nice game, aide fun !

azziliz 2017-08-03 21:35

This game is in serious need of a tutorial.

pedro-romero 2017-08-03 22:16

Nice little game. Cool enemy design is easy to distinguish the different types and guess their "relative power" As a suggestion, I think that it would work better if the energy automatically recharge the shield, instead of being mapped to a button (unless you implemented the additional structures)

fred-aberg 2017-08-09 10:39

Really liked the graphics & the amount of enemy variations. Though I wasn't able to find out how to recharge the shield... maybe you should add the controlls and how to play in the description.

unit684 2017-08-09 11:08

Nice graphics and a pretty cool idea, I couldn't work out how to recharge the shield. It might be worth putting in a tutorial or at least a page that shows the controls (or put them here?). Perhaps some enemy health bars too?

I like the enemy variety but they could do with a red outline or something just to highlight where they are. Maybe some alerts or something when they are attacking your shield. The gun effect is really nice too :)

martyxgames 2017-08-12 08:24

such a brillant idea, need improvements abit

oakus 2017-08-12 11:29

This is a solid base for a tower defens-style game. Obviously you just go around and shoot enemies ATM (unless I missed something) but there are many types of units, that could be even more different than just movement speed (and maybe the damage they deal). There could be things like electric-biotic types, that you can use different kinds of ammunition on, they could have different type of armor etc. The graphics is also very nice. I like the combination of this pixel/16 bit art with realtime lighting. Also the shield could have functionalities, atm it seemed it is rather week. I would expect something like zap the enemies back or somthing in similar manner. But i definitelly had some amount of fun here :) Good job!

huvaakoodia 2017-08-13 09:33

977 points. Even managed to fight off some of the bigger hordes due to the increased amount of energy you get from dispatching more enemies.

Having to spam the shield recharge button is annoying. There is also a lack of content to keep me playing for longer, but you already have many things planned so I need not repeat them.

I didn't hear any audio even though the credits do have a listing for music. Is that a bug or simply a jam omission?

The graphics and lighting are quite nice.

Ok work this.

rothens91 2017-08-13 10:46

@huvaakoodia thanks for pointing out the missing music! I made an update about that.

bernhard 2017-08-14 12:22

1029! No idea how many waves that is :-) Wish the game didn't let me pick up the blue energy pickups while my meter was already full.

tommy 2017-08-14 16:21

Nice game, after the little trouble to understand how to play correctly.

pedro-miranda 2017-08-14 16:24

Cool game, I like the graphics! Manage to fight off some waves before my shield went down. Nice job!

terryg 2017-08-16 00:03

is there suppose to be sound if so i can't hear it other than that it is a pretty good game

jwin 2017-08-16 01:38

Seems like a cool idea, but I really had no idea what was going on. Some instructions or controls would help a lot in knowing how to play.

timps 2017-08-16 09:27

Some of the night time monsters lit up and some didn't, even if they were the same type. And I definitely got annoyed when my meter got full and I could still collect shards, so I had to try and run around them to get the most shield charge.

All in all this was a lot of fun, and the controls felt smooth. Mouse shooting was much better than I expected to get!

I would sometimes run under and sometimes over the tiles for the centre piece, which was confusing. Overall I had fun and smashed a lot of mobs. Love to see it when theres more to do!

valphera 2017-08-16 12:34

It's an interesting game, I couldn't figure out in what the day phase was useful, I had no idea of what I could do during it, but the night time is pretty fun, I would have love to upgrade my weapon and shoots, maybe improve my ROF, have bouncing bullets or anything, it's too bad that there is not sound because you can't really tell what you are doing without signs or feedbacks. Want to see more!

sumgamstudio 2017-08-16 18:11

I can't play and rate this game because I have Linux.

rothens91 2017-08-16 21:16

Hey guys! Thanks for the tons of feedbacks, I'll try to fix your found issues!

@sumgamstudio you actually can play, since it's a jar file, and it can be run with Java installed

sixteen 2017-08-17 18:53

I think this is a very good idea for the theme, however the execution feels a smidge weak. I hoped I could turn instantly, but the turning circle made grabbing collectables difficult.

lavwa 2017-08-18 14:43

Great game ! I love the art, greatly done. Simple gameplay, easy to get in, like the art of the tanks, remind me of the old NES classic. Nice job !