FoonLudum Dare ExplorerLD47 → Escape from LAB 2635

Escape from LAB 2635

By rein and euix

View on ldjam.com

CategoryRankScoreCount
Overall13373.0837
Fun11143.0638
Innovation11922.9536
Theme11253.2837
Graphics10193.3138
Audio9592.7939
Humor9072.5432
Mood11473.0536

Comments

zyrjello 2020-10-05 23:46

Well done! I did it in 36 loops (killing myself a few times to reset the timer).

tomodachi 2020-10-06 02:11

I was interested because this reminded me of some of the random low poly PC games I played when I was a kid. It just didn't quite come together for me though. With such a small view and narrow walkway I didn't feel like I could dodge the lasers effectively.

skleembof 2020-10-06 02:11

good job! I feel like it could of used a nice techno beat to keep the pace going but other than that it was great. I got frustrated at first because I kept dying from lasers I couldn't see but I guess that was the point. Dying over and over again and learning how to get past the level through trial and error

pete-valeo 2020-10-06 04:14

Shockingly fun for a game where I consistently die the same way, over and over again! I like the mild weirdness of the look and feel, and the mechanics are solid. Took me a while to realize you could boost/jump in the direction you were facing, but not a big deal.

After hearing it approximately 200 times, the punch-smack sound when you die is going to be haunting my dreams 😆

tero-pulkkinen 2020-10-06 04:19

pretty amazing 3d graphics with actually ability to change and animate the furniture.

jefvel 2020-10-06 17:26

Quite fun game! Took me 52 loops to finish.

It took me a few tries in the first area until I realized I had gotten the ability to shoot after getting the chest. And it would be easier to control if you could right click to use items in addition to pressing E. The jump was also a bit confusing since the guy doesn't turn around instantly, so you have to wait a while after looking in a direction before jumping.

frozenfire92 2020-10-06 22:11

A really good entry! The graphics and view reminded me of bomberman 64 which was a nice nostalgia trip. A game that I could see speedrunners being interested in with more levels and polish :)

quantumcaveman 2020-10-07 03:29

Solid start. Could benefit from some play testing as dodging lasers you can't see at first on a narrow platform is a bit rough. Game looks very nice though and I think the idea could work well. Would love to see if you keep developing it.

eugenik 2020-10-07 05:51

Great job :)

rein 2020-10-07 08:48

@jefvel excellent idea about right-clicking. Was the monitor in the starting room what clued you in on how shooting worked, or something else? After you've opened the first chest the monitor goes from blank to showing a mouse with the left-click highlighted, but I think having some kind of indicator that the first chest is you picking up the shoot ability would have helped that a lot. Also, great point on the turn speed. We got used to it during development but it really doesn't make sense for twin-stick controls to have a slow turn speed.

eldogg 2020-10-07 18:04

Really funny character design, was rooting for the guy every time he went into the acid or blasted by a laser.

coding4rtist 2020-10-08 11:23

Enoyed playing it, 45 loops to finish! Funny concept, nice graphics and sound effects (maybe a bit too monotonous, you can try to add a simple anxious music). Good work!

100th-coin 2020-10-08 18:08

Really cool game! I loved the low-poly character model, and the laboratory setting was really nice looking too! I enjoyed the death sound effect, ha! Great work all around.

tenshi42 2020-10-09 12:54

The controls are a little bit too "raw". You move too instantly and the jump is hard to handle. There is also a lack of ambiant music that make the game "empty" when there is no lazer sounds.

euix 2020-10-09 20:48

@tenshi42 I agree. We were a bit too ambitious with the scope and we ran out of time to refine the controls, find suitable music, and fully skin all of the rooms. It's encouraging to see feedback like yours that validates some of my own concerns and the criticisms of others.

paulhocker 2020-10-10 04:48

because of the limited view it made it very difficult to anticipate the lasers which made it more of a pattern memorization game. that's fine, but probably not what you were going for. i would have added a checkpoint or two if you are going to make it that hard. thanks for making the game.

euix 2020-10-11 04:34

@paulhocker the first room is definitely a little too hard, especially for an introduction room. There are checkpoints after you complete each room (there are 6 rooms in total). Dying is a mechanic of the game; dying helps you learn from your mistakes, or learn patterns, or gain insights into puzzles. I would like to encourage you and others who struggle with the first room to stick with it a little longer because you might enjoy the other puzzles / challenges that are ahead. In any case, I do agree with you and I consider it a lesson learned for the next event. Thanks for playing!

peace-of-cake-games 2020-10-11 05:12

Very nice! It took me a while to get the hang of the controls, but once I figured them out I fully enjoyed this game!

arad-hamidsamiee 2020-10-11 05:44

Loved the game, it was hard a little bit for me tho. graphics are fine, too.

trexxak 2020-10-14 23:46

very hard game! I agree with the controls feeling a bit off, but it was still managable until checkpoint 2 (I think). I think the learning curve turns funnily to really-easy-mode with the challenge after checkpoint 3. Checkpoint 4 was... a lot in a very short time frame, and while I did try my best, I did give up after falling through the world after dashing: ld_s5.png

Still, I did enjoy my time playing it a lot! :D

flying-dog-fish 2020-10-22 22:02

Nice game but very hard. I got stuck in place 3 times after respawning and had to restart the game.