Raccoon from the Moon by BinarySpark 2021-10-05T19:49:09Z ♥ 1
Very adorable. The controls were a little frustrating for me, but the atmosphere, the silly chattering, and the sense of purpose that only a Raccoon has, was wonderful. How many snacks are there? I found 108. :)
LD54 — Limited Space (24)
My Limited Cell by RicardoBusta 2023-10-04T21:32:13Z ♥ 1
I don't think Godot 4.1 has an issue, it just requires SharedArrayBuffer. It wasn't required by Godot 3.5.x You can try embedding the game in Ludum Dare by attempting to apply the Godot fixups mentioned in embedding documentation: https://ludumdare.com/resources/guides/embedding. Itch.io also has support for games that require **SharedArrayBuffer** and **Cross Origin Isolation**. The fundamental issue though, is that you need to modify your web server to render the page in a **secure context**: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer
It's easier to patch the Godot export and upload to Ludum Dare, or just use itch.io, both of which do this already.
Prickle by Kultuk 2023-10-04T21:24:08Z ♥ 4
Made with Godot! The characters are adorable and the puzzles are just the right level of fun. Like a good game it starts you off easy and increases the challenge as you progress. The game has a distinct style and it suits the game, same with the sound effects! The cheering is cute. My only complaint is I would have preferred a different UX when you attempt to rotate, but the rotation is not allowed. Perhaps a "negative" sound effect followed by characters shaking, or a visible X, or something to that effect. The way the game plays now, it tricks you for a short moment to think the rotation may happen, but you do get used to it. Very good work!
Blockade Burst 95 by OwlyCode 2023-10-04T19:54:25Z ♥ 1
Great work! It's awesome seeing a unique micro puzzle game, and this entry has the pieces of a quality game too (music, sfx, mood, objective). This is the way to do a Compo! True to the theme. The input on keyboard was a little too "tight", I would suggest making the place button use the other hand since the mouse is not needed for this game. A rotate mechanic could have also been interesting, but on some reflection might have incentivized quick matches to build up the combo which could potentially break the game.
Pipefitter by Abdul Zakkar 2023-10-03T22:33:21Z ♥ 1
Simple (in a good way), addictive, attractive, and definitely limited space. The pressure from the pipe generation is just the right amount. This is a very good micro puzzle game, and the only thing it's missing are sound effects and chip-tune music.
Packing by homeworld 2023-10-03T22:13:36Z ♥ 1
This is a unique game and the mood / atmosphere is quite spoopy and self-aware. The drudgery of the box stacking, story telling, and horror elements, are very clever pairings. The retro-esque graphics, especially the lighting effects, are amazing and really set the mood. You could tell the mechanics were properly designed and considered.
I found the character movement a bit too "floaty", and I would have preferred a stronger climax to the story. For example, watching the character becoming unhinged / frightened would have deepened the experience. The spooky entity kind of just stands around, and while it's haunting, the character doesn't really respond with the aspect of terror I would expect seeing something that spooky!
Fighting the physics engine was perhaps a blessing for this game, because it kept your attention and focus at the right level to be properly spooked, but perhaps there is some more balance to be had there.
Overall this was a wonderful game, especially for a jam, and I very much appreciated the sound design, graphics, story, atmosphere, and voice acting.
This is fine by Vincent7 2023-10-03T22:00:51Z ♥ 1
This game looks quite attractive, but could use some balance. The fire spreads very quickly / broadly, and the abilities are not sufficient (at least not obviously) to contain the fire. I managed to survive for around 30 turns on average. Some mechanics that could have helped are ability upgrades, not penalizing movement, wider area of effect, or ability chaining / combos.
Pixel Piles by Gabriel Chan 2023-10-03T16:49:02Z ♥ 4
I'm not very good at the original "other block game", and I am even worse at this one, but I was impressed with the innovation. The character is cute. The music is lovely. My only real complaint is that bumping the sides to rotate is quite punishing. You don't have much time in between pieces to bump a side and scoot elsewhere to prepare the next piece, and often it's because you have to traverse uneven terrain. Perhaps that goes away with skill, though. Anyway, very nice remix of a classic!
SHELL FACTOR by Dmitry Kaidash 2023-10-03T05:55:15Z ♥ 2
I love the retro-style graphics, and the gameplay and movement is very fun! I played this game longer than most. My only real complaint is that there are balance issues. If you wail on a crab for a minute and get a bat, it's quite strong and you can take out a crab with a sword, and after that you can pretty much wipe the field and just have to care about keeping a shell on your back. A neat step forward for this game would maybe be a Katamari Damacy style affair as you grow bigger.
Cursed Shadows by Wonkanese 2023-10-03T05:41:53Z ♥ 2
I found this game very, very difficult, and the music was a little irritating (sorry!), but despite that, this is a decent game for your first game jam game! For future works I would suggest a difficulty ramp. The tutorial was very helpful and a great idea. It's not necessary to put every coin in the player's forward path, but it helps the flow of a game when the player doesn't have to spend a bunch of time collecting everything they see in order to progress successfully.
Riven by JunaGames 2023-10-03T05:34:39Z ♥ 1
Well done. Open waters but not really! The cannons were a bit frustrating because they moved very quickly. I also felt like I never had enough cannon balls so I was constantly avoiding the mini boats while (almost) dodging cannon balls, and hoping to find a duck or some wood so I could at least tank the hits. The music was exciting and "adventurous" and helped set the mood.
Unsquished by RogerW 2023-10-03T05:22:16Z ♥ 3
Great visual direction and the game was fun and challenging at times! Would have liked to see some different mechanics at each "ascension" into a different space. The music is absolutely awesome and I kept playing just to listen to it. I had top score for a brief moment!
Pocket Universe Snake by TheLastSlowpoke 2023-10-03T05:15:37Z ♥ 1
Ekans! I'll be honest the chromatic aberration on the edges really messed with my eyes, but this Snake remix was actually really cool. The ground proximity coloring is a very nice effect. The start "button" was actually pretty confusing. It's only clear it's a button when you hover over it. I desired sound effects and music / ambience.
Turn it ! by Kaimon 2023-10-03T05:08:04Z ♥ 1
I appreciated the simplicity of the rotate mechanic, but unfortunately without additional constraints, you can stand on a block and move along with it pretty easily for most of the game. I didn't love the music, but it did fit the style of the game. The retro 2D aesthetic is lovely, and I noted you said you weren't really an artist, but I think you're wrong!
ASAP by Stevie257 2023-10-03T04:56:51Z ♥ 4
Excellent puzzle game, really taking advantage of the theme here. I found the difficulty ramp to be a little off, but overall I enjoyed the game. The objectives are a nice idea; would be nice to see bonus objectives or hidden objectives too.
Tiny Factory by AncientEntity 2023-10-03T04:35:57Z ♥ 2
Routing things in factory games is one of the best parts about those games, and that's all there is in this game. Nice micro puzzle game. Would have liked to see a little more polish (corner belts) and perhaps some mechanic involving spending the money (points) accumulated, for some extra management aspect.
Packed to the Gills by npckc 2023-10-03T04:30:02Z ♥ 6
Adorable, and the art and music is lovely. I really struggled in general (at first), and I could never understand the jellyfish for some reason. I stole every single train. I thought I had to wait a bit, nope. Tried to choose a position where they could fit too, nope. Anyway, I still very much enjoyed the game, the little poetry bits, and the credits scroller at the end was cool to see in a jam game. :)
Musk Vs Zuck for the GameJoy ( PLAY ON ITCH.IO LINK ) by Joymagine 2023-10-03T04:16:30Z ♥ 2
I would have preferred to whoop on Elon Musk tbh, but this was a fun little game. Good choice minimizing the scope. The extra effort of putting the Gamejoy around the viewport was a nice touch for the mood. I found that if you back the little guy into the corner he stops trying to hurt you. :)
Sea Kelp Tower by HacksawUnit 2023-10-03T04:06:35Z ♥ 2
You might get this comment a lot, but this game is very difficult! A tutorial or some pacing would have helped quite a lot. I struggled to understand why collecting the "good stuff" did "bad things" to the character (not a bad mechanic, just confusing without in-game context). Anyway, excellent use of the theme, and impressive for a 48-hour project! It feels very retro, and I absolutely love it. My only other complaint is that arrow keys and Z/C are a bit unnatural to me as a person who mostly plays PC games.
LIGHTDANCER by xk_the_name 2023-10-03T03:57:50Z ♥ 2
This was very well done! Great enemy defeated. The movement mechanics were satisfying, and I was very happy to see checkpoints in the form of the bonfires. The enemies were well designed with the telegraphing and confusing movement to make them a little more difficult to attack. The pacing was just right because I could go as fast or as slow as I needed or wanted to go. I had more trouble at the bonfires than with the great enemy, but I still enjoyed the fight. This game could be a winner with some more battle mechanics and a story.
PELLET BOI by TechnoNugget 2023-10-03T03:45:12Z ♥ 1
This was a very clever concept! Also, hi fellow Rustacean! There is some really fun emergent gameplay that comes out of the white block behavior, where you're balancing shrinking your space with making efficient movements. I was able to get a score of 3000 before I ran out of space and green blocks stopped spawning. I think this could evolve into a neat puzzle game.
It Gazes Back by Sylvic 2023-10-03T02:20:54Z ♥ 1
The art is very stylistic and macabre. I found the story a bit confusing and disturbing at times, but the whole space Cthulu vibe is pretty sweet. I knew something was up with Alan! Unfortunately I couldn't complete the game because of a crash once I met up with Logan: I'm sorry, but an uncaught exception occurred.
While running game code: File "game/level3.rpy", line 451, in script "It was a small group, probably around 20 people, less than 10% of the total crewmembers." TypeError: %o format: an integer is required, not TagQuotingDict
Crime Critters (Rob the British Museum) by Pen Island Games 2023-10-03T01:48:57Z ♥ 2
The art is wonderful and the movement feels great. Sometimes the value deductions felt unfair (physics is often 'unfair'). It would have been nice to see the raccoon have some following AI if you didn't have a friend to play with, but it's fantastic to have a co-op feature in a game jam. Some jazzy mission impossible action music would suit this game well.
Mindwipe by NKooo 2023-10-03T01:31:54Z ♥ 2
Fits the theme, and I appreciate the narrative concept. I liked the upgrade aspect, but unfortunately the game would often generate the same powerup multiple times in the same wave ('wasting a choice'), and it was unfortunate losing access to power ups and weapons when picking up a different powerup of the same type; roguelikes where you become ultrapowerful are hard to balance but very fun. Also, the enemies would often spawn on top of each or push themselves into corners (especially the scientists, although they aren't "enemies"). Overall it was a decent shooter and I am a big fan of the android / robot escape idea.
Purrrgatory by lumie 2023-10-03T01:17:02Z ♥ 1
Good work for your first jam! Releasing anything at all is a feat. For me the game was too difficult and lacked skill elements. There are too many ghosts too quickly and you lose the game right away. It could be a better game if you engaged a difficulty ramp, and included some predictable patterns to the cats so the player can use skill instead of luck.