Foon → Ludum Dare Explorer → Users → ruby0x1
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Artichoke Key | extra | |||||||||
| 2020 | 46 | Keep it alive | the ruins | jam | 2013 | 3.12 | 2.89 | 2.94 | 3.78 | 3.45 | 1.90 | 2.22 | 3.21 |
I like the concept!
Thanks for the comments @ithildin ! I had a few people get stuck without realizing the double jump was needed. I even added it to the description on the itch page last night. :sweat_smile:
There's also a throwing mechanic (Q) which broke at the last second because of another bug fix, but the idea is that throwing the plant across gaps and then leading it with a jump is a valid strategy, so you can do trickier gaps without damaging the plant. I didn't put any of those jumps in because the mechanic wasn't working right, but I hope to add that in soon!
@chambre19 Thanks for the thoughts!
@okkolobr the plant falls from impact, so it's part of the idea that you need to platform carefully in order to not drop the plant. single jump won't drop it, full height double jump will, and from any higher will do damage as well as drop it!
@minibobbo thanks for the feedback and support. - That text bug is real interesting, seems to be sampling something along the edges of the triangles :thinking: I'll peek into it but I've never seen that, thanks
- Jumping up and hitting into a wall will jostle the plant. That's the whole idea of the game. Don't bump into stuff! :) It applies both vertically and horizontally as well as up or down, at different thresholds for each.
- The callstack for the game over screen is already fixed locally and will be live soon, you can remove it from your comment as it's long and messy and no longer relevant, thanks!
- The collider for the player is a rectangle and for the plant is a circle, everything else is a rectangle so it shouldn't slide off for the player. If you manage to capture that in action I'd like to see it because it doesn't gel with how the physics works.
Thanks everyone for playing and rating!