FoonLudum Dare ExplorerUsers → ruby0x1

ruby0x1

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Artichoke Keyextra
202046Keep it alivethe ruinsjam20133.122.892.943.783.451.902.223.21

Performance over time

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Fun vs Overall

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Comments by ruby0x1

LD46 — Keep it alive

jumpgolf by torcado 2020-04-23T23:09:03Z

Good stuff as usual! The challenge seems a good scope for a jam.

Gumball by eva 2020-04-22T20:26:23Z

I liked it!

Robot Walk by tmpvoid 2020-04-22T18:15:59Z

I like the concept!

the ruins by ruby0x1 2020-04-21T18:05:38Z

Thanks @euix and @eva, of course I'd love to have added those but time is an unrelenting march :) Thanks for playing!

the ruins by ruby0x1 2020-04-22T18:20:59Z

Thanks @unept, there's no sound in the jam version. The [tileset comes from here btw](https://adamatomic.itch.io/caves-of-gallet).

the ruins by ruby0x1 2020-04-22T20:27:30Z

Thanks @cometoverdrive and @dankar, and I agree, I can't wait to add polish and make it really atmospheric!

the ruins by ruby0x1 2020-04-23T00:49:22Z

Thanks for the comments @ithildin ! I had a few people get stuck without realizing the double jump was needed. I even added it to the description on the itch page last night. :sweat_smile:

There's also a throwing mechanic (Q) which broke at the last second because of another bug fix, but the idea is that throwing the plant across gaps and then leading it with a jump is a valid strategy, so you can do trickier gaps without damaging the plant. I didn't put any of those jumps in because the mechanic wasn't working right, but I hope to add that in soon!

the ruins by ruby0x1 2020-04-23T16:32:21Z

Thanks @kjscott !

the ruins by ruby0x1 2020-04-23T18:30:35Z

Thanks @lishnor! I'm curious what parts did you feel like you didn't get from the tutorial that's there at the moment?

the ruins by ruby0x1 2020-04-24T00:50:54Z

Thanks @torcado ! I do hope to expand it a bit more to at least sell the ideas better.

the ruins by ruby0x1 2020-04-24T21:56:09Z

hey @thebreakfast thanks for the thoughts. The plant drops from any excess bumping, which includes running into walls or jumping up ledges and hitting into them. It's intended that it can fall when climbing! I'll be adding polish and sounds soon.

the ruins by ruby0x1 2020-04-26T02:23:13Z

@chambre19 Thanks for the thoughts!

@okkolobr the plant falls from impact, so it's part of the idea that you need to platform carefully in order to not drop the plant. single jump won't drop it, full height double jump will, and from any higher will do damage as well as drop it!

@minibobbo thanks for the feedback and support. - That text bug is real interesting, seems to be sampling something along the edges of the triangles :thinking: I'll peek into it but I've never seen that, thanks

- Jumping up and hitting into a wall will jostle the plant. That's the whole idea of the game. Don't bump into stuff! :) It applies both vertically and horizontally as well as up or down, at different thresholds for each.

- The callstack for the game over screen is already fixed locally and will be live soon, you can remove it from your comment as it's long and messy and no longer relevant, thanks!

- The collider for the player is a rectangle and for the plant is a circle, everything else is a rectangle so it shouldn't slide off for the player. If you manage to capture that in action I'd like to see it because it doesn't gel with how the physics works.

Thanks everyone for playing and rating!

the ruins by ruby0x1 2020-04-28T20:32:13Z

Thanks @randomhuman !

the ruins by ruby0x1 2020-05-05T03:01:27Z

Thanks @neontropics !