senover-games 2022-10-15 03:35
I successfully calmed the dog. :grin: I like the style of the dialogue boxes and the detachable vegetable head idea opens up a lot of possibilities!
Foon → Ludum Dare Explorer → LD51 → Artichoke Key
By joel-davis and ruby0x1
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2 | |||
| Fun | 2 | |||
| Innovation | 2 | |||
| Theme | 2 | |||
| Graphics | 2 | |||
| Humor | 2 | |||
| Mood | 2 |
I successfully calmed the dog. :grin: I like the style of the dialogue boxes and the detachable vegetable head idea opens up a lot of possibilities!
(in a rush to test many, don’t mind the cursory style)
1. "You play as a character whose vegetable head changes species every 10 seconds, […] and use your detachable pumpkin head to roll around and go on adventures. […] (The dog is a Durian)" -> all right, I am already laughing XD By the way, you apparently went for the ‘randomness’ interpretation of the theme (others did) 2. "is build" -> "is built" 3. graphics look super cute judging from the captures; and somehow, the peach-headed man has me thinking of *Little Big Adventure*, but this may well just be me 4. "not finished within the Jam timeframe" -> I just tested one (great) Extra game that also could not make it for a stricter deadline… Anyway, the most important thing is to get a game going as you wish and then show it! :) 5. even takes gamepad into account, nice! And many ‘synonymous’ buttons (for either movement or action), also thoughtful 6. controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled 7. no sound? 8. diagonal movement feels weird! Only a slight inclination 9. oh, detached the head by accident! Does the type of fruit have no incidence on the physics? By the way, sounds would really help clarifying the action! Respawning at some nearby pod. All right, clicking again makes you do that 10. nice varies scenery! This is charming 11. trying to fall out the map border: yes, you can X) Trying to teleport through the head trick: does work! Glad I found out about it before 12. collision bug near the blue and grey chequered floor: you can pass through a bit of the leftward yellow walls 13. I like the floating textual indication after interacting with a dog bowl; aesthetically fitting, and makes things clearer 14. "Kasprzak" -> hey, bad-mouthing the organisers behind their backs! ;) Got anything against Polish names? (… well, I surmise this is Polish) 15. North, near the large yellow wall: the darker grass relief is not always visible; I thinking adding *outlines* can be a good idea for the future 16. interacting with the durian dog: I get the character’s pun about the "noggin", now! XD **[spoiler]** I think letting the interaction detach the head gives away the solution a bit easily, I did not even have some thinking to do; although people may miss it otherwise, since it is not always easy to know what to do in such a prototype 17. high trees to the North-West: their to parts tend to get partially clipped by the camera; is this expected? 18. glad I found the sad character talking about 10-second rising water: means that the theme is incorporated in several ways 19. does our head type has any influence at all for the moment? If not, this means the theme is (for the time being, of course!) not really significant as to gameplay 20. "no time for punning" -> I want to stress I love the zany humour of the game XD 21. weird, meeting another character more South-East right after, he says the same things! :o A doppelganger? 22. stopping, hoping to have met everyone!
**Takeaway:** "pretty incomplete" indeed, so a bit hard to judge as to gameplay and concept; an adventure game is an ambitious project, especially for such a short game jam, so I am not surprised you were short on time! But please keep it up: the fruity universe is super funny (it is like the fruits from *Super Mario Sunshine* came to life!), dialogues already sound great, and the potential for the physics-based head rolling mechanic is surely great (the dog quest is already an example). I am more curious about how you could fit the 10-second changing head concept with the quests and all, as it seems complicated to achieve something using such a short time frame… Also, love the graphics, even though the NPCs are still often placeholders and some more outlining could help seeing the terrain when height is involved.
This was super charming and funny, I just wish it was more complete. :)
[Do not forget to review and rate other games, if you have enough time; it will also help yours get noticed and have testers and feedback. :)]