FoonLudum Dare ExplorerLD49 → Raccoon from the Moon

Raccoon from the Moon

By binaryspark, Cresceda and Sam Minh

View on ldjam.com

CategoryRankScoreCount
Overall724.1630
Fun474.1930
Innovation3703.6630
Theme10943.1430
Graphics3374.0530
Humor444.2830
Mood2203.9430

Comments

prismapunch 2021-10-05 03:40

So cute! Great work!!

daniel-malcher 2021-10-05 13:03

This game is adorable, I love the chonky raccoon. I had a hard time understanding the purpose of the items that he can hold and I'm still not sure of what they're used for, but overall this is really great!

zyrjello 2021-10-05 18:18

This game is adorable and I love it. The chattering sound when the raccoon speaks is delightful!

euix 2021-10-05 19:49

Very adorable. The controls were a little frustrating for me, but the atmosphere, the silly chattering, and the sense of purpose that only a Raccoon has, was wonderful. How many snacks are there? I found 108. :)

devparty 2021-10-06 11:38

Fun little game! It's pretty hard though, I only found 80. Other than my skill issue, 9/10 great game!

binaryspark 2021-10-06 11:40

@euix There are 111 snacks in total :smile: You got very close! Thanks for playing!

ttu-hasan 2021-10-06 11:44

great game! loved it.

christianb 2021-10-06 11:54

Ton of fun playing this game! It was a little frustrating getting the controls to cooperate at times, but it definitely fit the theme well. I loved the raccoon's witty little lines as I did new things, too!

Nice work!

cubebuc 2021-10-06 12:04

This is awesome. My favourite game :D And I was able to get 112... more than you thought there were xD

game-rs 2021-10-06 12:29

Awesome game, I love this character and the humor surrounding it. The liitle puzzles and interactions gave it good amount of depth, were fun to solve. Those that required stacking items to get to the top weren that fun. I couldnt get to the 3 burgers in the bathroom, because of the slippery floor (which is a cool idea in itself) so I flew away with 107. The scateboard ramp was actually fun on its own. Overall great job guys.

binaryspark 2021-10-06 14:04

@cubebuc Whoops, it's entirely possible I might have missed one somewhere haha!

binaryspark 2021-10-06 14:09

@game-rs Thanks for the feedback! The freezer room has a few cabinets near the bottom which you can use to jump on, but you're right that it can be a bit too fiddly. Glad to hear you had a good time though!

liquidfunk 2021-10-06 20:34

Wow, how did you make this many assets in that short of a time? I really enjoyed the chill music. Mechanics reminded me a bit of katamari damacy, but not really at the same time. Charming little game anyway! :)

cresceda 2021-10-06 22:06

@liquidfunk Aww I appreciate it. I honestly think I could've done even more but things got a little chaotic at the end and I had to leave a large portion of Monday. Having said that, for you I made this post to explain how I made that amount assets:

Illustration7.png

mhorth 2021-10-06 22:24

This game gave me that lightbulb moment where I realized you had strategically placed things around the level as paths. Like rolling up the see-saw to jump off the other end, starting in the bed and going around the cabinets.. sooo good.

And I loved all the little quips along the way! Great job with this! "As is commonly known, some doors can only be opened after eating enough food lol".

rainbowdied 2021-10-07 00:03

10 ebebebibiRIJOO JObeBBIIRIII in 10 BDEEEEbiiieBeRiiIIIjOOObeRIIIE good sound. mhmhmhmhmhmhmhm. hahahahah!

peachtreeoath 2021-10-07 04:39

Were you guys inspired by the Raccoon Whisperer? lol

23316971_web1_201119-ACC-Editors-desk-RaccoonWhisperer_1.jpg

Really, really solid work on the level design. The game legitimately made me curious to see what else you guys put in there because you didn't really have anything particularly repetitive. I guess that's the beauty of a jam game, you get to just throw the whole kitchen sink in there right away. I was particularly impressed by how some things were tuned, like how the halfpipe was JUST high enough for you to grab the hotdogs, rather than have to jump to get them, breaking the flow of the experience.

The only level design adjustment you might need (if you wanted to guide players more) was to make going down at start a more obvious first choice. The first time I played I went right for the button and then head right, but after starting over, it seemed like the text was designed to have you go downwards instead.

The overall game is very pleasant to look at and just run around in. The bowling alley as a room was just a delightful surprise and a nice way to cap it all off. Very cool game, and not one I would've initially brainstormed for "unstable" haha.

magnanix 2021-10-07 06:12

Loved it, the chatty roley poley raccoon from space terrorizes a local neighbourhood all for his best friend. Awesomely fun, and I finally managed to beat it :).

binaryspark 2021-10-07 08:56

@liquidfunk @mhorth @rainbowdied @magnanix Thanks for the kind words :heart:

@peachtreeoath Wow, thanks for the detailed feedback! Appreciate it a lot. To be entirely honest, we pivoted quite a bit during day 1 and 2 of the jam, we weren't really sure what we were making at first, and it eventually turned out as a collectathon. And yeah, it does help that we can try lots of different gameplay moments without having to repeat them anywhere since it's such a small game. Glad to hear you enjoyed it! :D

floxicek 2021-10-07 21:11

Very good looking cool game.