FoonLudum Dare ExplorerUsers → Daniel Malcher

Daniel Malcher

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202149Unstable👥Abyss' Starejam7713.502.943.343.393.732.253.94

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Daniel Malcher

LD49 — Unstable

Raccoon from the Moon by BinarySpark 2021-10-05T13:03:40Z

This game is adorable, I love the chonky raccoon. I had a hard time understanding the purpose of the items that he can hold and I'm still not sure of what they're used for, but overall this is really great!

Paper Pirates by Carraka 2021-10-05T14:15:48Z

This is so cool! I loved the song playing in the background, the art style is cute and the mechanics that make the ship unstable are really funny!

Fickle Fortune by Tobias Maushammer 2021-10-05T18:56:08Z

I love the visuals, physics of the game and gameplay loop :), but I feel like the hitboxes are a little inconsistent at times, but it might the bricks on the ground that are really hard to see sometimes. Really amazing overall!

Precarious Atoms by Turquoise Moon 2021-10-05T22:20:16Z

This is very neat idea and the game gets pretty intense in hard mode, really put my aiming skills to a test! The only issue I have is that the game song only plays on the left side of my headphones and all the rest of the audio plays normally.

Wobbly Penguins by bqq 2021-10-05T23:02:48Z

It's just perfect in every sense, oh god. The audio, the art, the mechanics. I love the slippery ice, love how the penguins float with empty eyes after you fail them ( I felt bad for them :( ), love the way the ice slowly falls in a few levels and you have to juggle 2 penguins at the same time!!!

Absolutely loved the twist, I laughed so hard, it was amazing!

Abyss' Stare by Vinícius Pessoa 2021-10-05T22:40:01Z

@mrchippy @bqq @seam00se Thank you so much for the feedback! The game's difficulty really was something that ended up being overlooked, specially with the lack of a proper tutorial so some mechanics were misunderstood by players. Sadly, we did not have a lot of time to do proper playtesting and by the time we thought about changing the difficulty, it was almost submission time so we had to let go. However we'll take it into consideration for a future game or jam!

Abyss' Stare by Vinícius Pessoa 2021-10-05T22:56:01Z

@baconharemthug I'm so sorry, the issue has been fixed now. Thank you for still giving the game a try! :D

Abyss' Stare by Vinícius Pessoa 2021-10-06T17:02:34Z

@100th-coin Thank you for your feedback! The issue ties back to the difficulty sadly. We made a few checkpoints (the door you find in the prologue level) and scattered them around, but it seems like people are dropping the game before getting to them. We also took notes about lowering the consequence of death, that really is something we should've taken into consideration after deciding not to have a tutorial. Sorry for the frustration and thank you so much for your insight! :D

Abyss' Stare by Vinícius Pessoa 2021-10-11T12:27:44Z

@rufson That is a very clever solution! We are making some adjustments on the game and one of them was change the walk animation so there's a bigger gap between the steps, but we might also apply that alongside some different audio samples. Thank you so much!