Sacrifical Flight by zgragselus 2018-12-12T07:58:34Z
Nice graphics! And beautiful game!
Foon → Ludum Dare Explorer → Users → Dmitry Kaidash
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| π₯ | π₯ | 2021 | 48 | Deeper and deeper | Abyss Asylum | jam | Mood | 4.68 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | π₯ | Blood Crux | jam | 150 | 3.99 | 3.97 | 3.40 | 2.26 | 4.57 | 2.46 | 4.01 | |
| 2023 | 54 | Limited Space | π₯ | SHELL FACTOR | jam | 39 | 4.26 | 4.31 | 4.01 | 3.88 | 4.51 | 4.13 | 4.07 | |
| 2022 | 50 | Delay the inevitable | π₯ | OBRUTA | jam | 236 | 3.90 | 3.23 | 3.58 | 4.13 | 4.66 | 4.26 | ||
| 2021 | 48 | Deeper and deeper | π₯ | Abyss Asylum | jam | 34 | 4.30 | 4.00 | 3.77 | 4.52 | 4.75 | 4.68 | ||
| 2020 | 47 | Stuck in a loop | π₯ | .determinant point | jam | 97 | 4.13 | 3.97 | 3.95 | 4.26 | 4.26 | 3.86 | 4.04 | |
| 2020 | 46 | Keep it alive | π₯ | TIME TO BREATHE | jam | 591 | 3.76 | 3.17 | 3.37 | 3.82 | 4.57 | 3.48 | 2.34 | 3.65 |
| 2019 | 44 | Your life is currency | π₯ | Love, Death&Swords | jam | 717 | 3.28 | 2.86 | 2.62 | 3.28 | 4.09 | 2.76 | 2.20 | 3.12 |
| 2018 | 43 | Sacrifices must be made | NUVOGEN | jam | 383 | 3.57 | 3.31 | 3.05 | 3.42 | 4.00 | 3.57 | 2.65 | 3.60 |
Nice graphics! And beautiful game!
Really awesome!
Simple but awesome :) Rated
Very nice game!
Awesome!
@arron-fowler Thanks! But this is not asset creation. All models is made by me from scratch :)
Amazing graphics!
good ideaπ
Amazing :)))))))))))))
@mekyi thx for feedback! We fixed some bugs and now you can try on new version!
Amazing atmosphere and soundtrack! I liked the element of surprise when you do the wrong thing :)) Good job!
Curious! Interesting concept! And I quite like games where they combine 2D and 3D. Good job!
I rarely see games on the Godot engine :) You have a very beautiful pixel, the atmosphere of the game is very pleasant!
Great meditative gameplay! A little confused by the movement of the drone around the sphere, it seems to be moving in jerks, but it does not really matter :) In general, a very good job!
Very good atmospheric game! Nice graphics and soundtrack! But I would like to use the world map for travel :)
And really really cool 2D lighting and these magical particles!
I didn't immediately understand how to drive, then I understood, but it's hard :) It seemed to me that the initial speed is quite low, and as a result, it is too high in the presence of such sharp turns of the track. In any case, in general, I liked the game and its setting :) Thanks for the great game!
Quite a fun quest game) all the ghosts are happy thanks to me ahaha, but it seemed to me that the theme was not covered. Despite this, I liked it, thanks for this game!
Interesting implementation of the portal! liked the funny death effect :)) Thanks for the great game
Overall I enjoyed playing as Jim! But it is difficult to read text prompts during the battle with red octopuses :) maybe it is worth separating the tutorial and the main gameplay. Thanks for the game!
Great idea! Interesting implementation of the theme. I liked the music and graphics. Thanks for the game! :)
@dobrila We are sorry for the bugs! We know about this and will try to fix them soon :) Thank you for your feedback!
@theheheo Thank you!:)
A very strange world and no less strange creatures :)) but at the same time, quite interesting gameplay, a kind of survival with cool graphics and soundtrack. It seemed to me that in some places I was stuck between the rocks. But it's a very fun game anyway! Thanks!
I was stuck for half an hour :) This is probably because of such a pleasant soundtrack and meditative gameplay. The only thing I would like is a little more space on the spaceship. Anyway, thanks a lot, this is a great game!
Quite an interesting battle concept! Sounds are very well chosen that emphasize the dynamics of the battle. A good strafe system, but it seems to me that the rolls and speed of the character are rather slow to have time to dodge. Overall, I liked it very much, thanks for the great game!
So nice:) Amazing idea!
A very interesting and unusual game. I especially liked the door opening mechanics. It feels like two parts of the brain are working at once :)) Unfortunately, I played without headphones, so I can't give an assessment of the soundtrack, sorry. In general, I liked everything, thanks for your game!
Quite a fun game! Not a bad dynamic runner, I think it would be nice for mobile devices!
I really liked the mood due to the combination of visual art and music. Very cool!
@chriiis88 Thank you very much for your feedback! I absolutely agree with all your comments and suggestions. Unfortunately, we did not have time to finalize many aspects of the gameplay in the allotted time :( And this bug with the shader is rather strange, maybe it depends on the device... I'll try to figure it out. Thanks again for the feedback!
@joscco Thanks for the answer! I will look for the cause of the bug with the cursor. Maybe because of the browser... Thanks anyway)
@janku Thanks for the feedback! Maybe we need to think about it :)
@icxon Thanks for the review! Yes, indeed, there are still a lot of shortcomings and bugs, we will try to fix it in the future, thanks anyway!
Great game! Cool dog sounds and visual style:) Keep it up! My high score is 60
Very cool concept, I liked absolutely everything) It can be seen that a lot of work has been done. Very impressive!
@mrtroy No, the seagull event is activated only when the player has no shell. When you don't eat you lose health, when you eat your crab also grows in size but loses its shell. You need to find a new shell of the right size as soon as possible
@braeden Thanks for the feedback! Above each shell is written its size. In order to wear it, it must be equal to the size of your crab. The best tactic is to find the right shell in advance and look for food near it
@euix Thanks for your feedback and advice! I completely agree about the balance, I also hope to fix it. I've never played Katamari Damacy, so I'll definitely check it out
@congeesetador Thanks for the feedback, I really appreciate it! I already have some ideas for the future to improve the balance and increase the difficulty. But now the main thing is to make sure that the main idea works
@pen-island-games Thank you very much for the extensive feedback! Interesting idea about multiplayer, I definitely need to think about it. Regarding the balance, I agree, there are quite a few problems that need to be solved. Yes, the red bar at the top is your crab's size level. When you eat burgers, your size increases. You need to find a new shell of the right size level as soon as possible. The bird event is triggered when the crab grows larger and loses its shell.
@phaix Thank you! Multiplayer is quite a challenge, but I'm thinking about it now.
@teme Thanks for the feedback and great advice! I think it would really be nice to give the player a clearer direction to find the right shell.
@andrei-gusan Thanks for the feedback! I completely agree that many improvements can be made. But I didn't quite understand what exactly you mean by 3d FPS camera. Could you give examples of games that use the solution you are talking about? Thank you again!
@recursor Thank you! The bar at the top shows the size of your crab. You need to find the same size shell. The best tactic is to predict what the next size level will be, find the right shell in advance and eat burgers without leaving it.
@mehul Thanks for the feedback! I agree with you about the weapons, I think it would really add a positive effect. I also think as an option to make something similar to the durability of weapons and shells. Thanks for the advice!
@dgspitzer @ildr82 @rsheepdv @webberiel @frostbeak @julester @nickhellquist @johnnysix @kryakikrya @oinkle @weirdbitgames @hardytryer @dinorex @kaspjej @tiberiusuciu @wind1e @docgeraud @grizeldi @jordantanner Thank you guys so much for such warm feedback, we really appreciate it, and we are very glad that you liked the prototype!!!
@makerbaker Thanks for the feedback! Yes, we did everything ourselves, we have many years of experience in graphics for games + prepared tools (I mean software and knowledge of how to use it effectively). The graves do represent real people who played the game. This is a leaderboard service, I just send information to the server and receive it back in the form of an array.
@poboy Thanks for the feedback! About graphics, these are downscaled textures + custom post-process with a pixelate shader. About heal potions, they were thought of as an antidote to poison, it minimally heals, most likely it is a bug, I will try to fix it.
@andrewkennedy Thanks for the feedback!! About the health potion, it's most likely a bug, they were designed as an antidote to poison. The HP bar actually turns green when the player is poisoned after eating a poisoned zombie.
@unless-games Thank you very much for your feedback! The vials have an interaction delay, I miscalculated, I hope to fix it. This is a very valid point about the visibility of the grave, thank you!
@lethargic Thanks for the feedback! We really appreciate it! And you are absolutely right about balance and behavior of the creatures in general, unfortunately there was not enough time to do everything properly, but I hope that there will be an opportunity to fix it all and make it better. Anyway, I'm glad you played and rated the concept!
@sutt00 Thanks for playing and giving feedback! These are very valid points. I hope we can improve it.
@outstar Hello, thanks for the feedback, yes, most likely it was a bug, I think I almost fixed it, but it's not for sure :)
@peachy @shlolo @detectivelosos @wegpast @chewiecb @chewiecb @irene02 @zastegnushka @thechadrampage Thank you very much for your feedback and support!!
@pickens-inc Thank you so much for your feedback! We are very happy and appreciate it, hope we can improve something. By the way, a very great record!
I like the atmosphere of chill and relaxation in this game, I didn't notice how several minutes passed:) Quite a meditative experience. And yes, really cute :cat:
I enjoyed your game and I see your great effort, it is very commendable. I liked both the core mechanics and the Limbo-like atmosphere. Only note: strangely when I was standing on a platform I couldn't immediately go up on the web by pressing W, I had to press A or D first and then W. But that's a small thing for a game made in 72 hours. Keep it up!