Foon → Ludum Dare Explorer → Users → Shlolo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Screen Dasher | jam | |||||||||||
| 2026 | 59 | Signal | Echo Escape | jam | 319 | 3.72 | 3.43 | 3.07 | 4.02 | 3.79 | 4.17 | ||||
| 2024 | 56 | Tiny Creatures | Silky Slinger | jam | 57 | 4.18 | 4.10 | 3.58 | 3.60 | 4.32 | 3.94 | 4.35 | |||
| 2024 | 55 | Summoning | Skelemancy | jam | 476 | 3.66 | 3.52 | 3.34 | 4.07 | 4.48 | 2.71 | 3.43 |
Shlolo leaves an average of 19.0 feedback comments each event.
Nice entry! I loved the idea of saving the cat. I felt the overall vibe is really strong. The Zombies sound and look very scray. I just felt it would have been nice to know how much health you have left. The level design was very well done too. The house was big enough that you had to search around for a bit, but at the same time it wasn't so big that you would get lost. Great work!
Cute and fun litte game. I love the idea. Nice work!
Cool idea, but I wish there was a tutorial. I couldn't figure out what I had to do at first but after some trying around I finally figured it out and then it was quite fun. The Cheese cutting was a bit wonky though and I had the feeling i always had to slice the same amout of cheese each time. Still, great work overall!
Awesome work! The atmosphere and scary vibe is really strong. The visuals and sounds-desgin are very well executed and look/sound really polished. I can see that you invested a lot of time in that part of the game. There isn't a lot on the gameplay side, but that is to be expected given the tight deadline of a game jam. It clearly has a lot of potential though. I would love to see this idea fleshed out with some more content π Really nice work, you can be proud of yourselves!
I actually had a very similar idea with echolocation for my game. It's always cool to see someone else's take on an idea π I really liked the hand-draw character illustrations and the music in this one. It's very fitting for the vampire theme. It gives off the vibe of an old Castlevania game which I really enjoy. I think the echolocation feature was implemented quite nicely on a visual level, but I think it could have been incorporated a bit more in the actual gameplay. The combat was a surprise to me since I didn't expect to be fighting all of a sudden. Unfortunately I lost in the end. It was a bit frustrating since I felt like I there wasn't much I could do given the dice-rolling RNG mechanic. Still a very nice entry. Well done!
I really liked this one. The visuals are super nice and polished and the overall atmosphere of the game is really relaxing and cozy. Nice work!
I really like this idea. It's a very creative concept that I haven't really seen anywhere else before. I genuinely had fun playing it and I kind of wish there where more levels. Visuals and audio are really nice as well. The only small complaint I have is that there could have been a better tutorial for how the gameplay works, since I needed to do some trial and error before figuring out what I needed to do. But I know it's often hard to fit that into the tight timeline of a game jam. Great entry!
I'm really impressed with this entry. The level of polish is crazy. Everything from the visuals to the SFX to the music feels super well made. I loved the Windows 98 theme you where going with. It's really charming the way you pulled it of with all the small references to old computers. In addition to that the platformer gameplay itself was already really well made and fun as well. The controlls feel very nice and responsive. Outstanding work!
I'm honestly amazed with how polished this entry is. Everything from the visuals to the audio looks and feels very well made. I did struggle a bit with understanding what I need to do though. Only after trying around for some time did I figure out the gameplay completely. It is a very cool take on the Signal theme though. Nice job!
A really creative idea and nice artwork. I loved the crazy athmosphere of this game. Also, having to manage a growing set of abilities and using them in the right instances is a really cool gameplay concept. Nice work!
Very cool idea with the visualization. It was a bit hard to find my way through the map though. Still nice work!
It took me a while to figure out what I needed to do (select the ship first with the correct code and then navigate using the letters), but once I got a hang of it, it was quite fun. A short tutorial explanation in-game or on the itch page would have been nice. Other than that I think thhe concept is really unique and interesting. A very cool interpretation of the theme. Also I love the clean minimalist pixel art style. I always love to see pixel art shaders like this. Very well done!
Unfortunately I didn't really understand what I was meant to do in this entry. I feel like a short tutorial could have been a help. Maybe there is one and I somehow missed it though. Despite that I still enjoyed the relaxing atmosphere of your game and the really nice music. The ambient sounds mix really well with the visuals. Good job!
Nice work. I really enjoyed the clean and simple art style of both the environment and the UI. The physics-based game play was fun, but as the above commenter already mentioned, the drone is quite heavy and hard to control. Other than than well done!
Nice entry! I liked the concept. It kinds of reminds me of Outer Wilds with how you have to follow music signal coming from different planets. Goodt job!
I had a lot of fun playing this entry. I loved the destructable/interactable environment and the angry messages from the soccer fans. The 3D assets look really nice and polished. My only critique is that the car controls feal a bit janky, but other than that it was a great experience. Well done!
Awesome game! The gameplay is simple yet addictive. I had a lot of fun with this one. Also, I really appreciated the tutorial both on this page and in the game. It explained everything quickly in an easy-to-understand way. Lots of people don't take the time to make a good tutorial, so your game really stood out to me in that regard.
Also, I love the art style. The flat vector art style fits really well with the game and the thick outlines make everything pop.
Great work, keep it up :)
Great work! I really enjoyed that. I played for quite a while. The gameplay is a lot of fun. I really enjoyed trying the different unit types. They're all pretty well balanced as well. Also, the visuals, while simple, look great as well. I was especially impressed with the nice upgrade UI. Keep up the good work!
Game looks and feels great. Love the PS1-style graphics. The main gameplay loop is very satisfying as well. Plays really well and is a lot of fun. Also, adding a leaderboard via the toomstones is a pretty cool idea. Great work, keep it up!
Nice work! Very well done visuals. Looks amazing. The game cound have definately benefited from some audio though. It feels a bit empty without it. Other than that, its great!
Small tip: You can enable a fullscreen button in your games settings on itch.io. Without it players are stuck at the native resolution, which is quite small since it's a pixel art game.
Great job! Love the aesthetic. Hade a great time with it :)
Hey, nice job. Controlling the bee with your voice is definately the most unique mechanic I have encountered so far and it's really fun too, although I felt a bit stupid making random sounds alone in my room π Small nitpick: I wasn't able to find the nest after finding all the flowers, so it would have been nice if it was highlighted somehow. Maybe with a path like for the flowers. Other than that, it was super fun!
A very lovely and charming game. It's so nice and calming π Amazing artwork and music/sound design. Fantastic work!
Great game! I love the visuals. Everything looks top notch. I especially liked the UI to select the body parts to attack.
Good job! A really fun and unique game. I love games with quirky controls like this one. I wasn't able to complete the orders tho, since all the veggies I sliced simply turned into tomatos ^^. No worries though, it's still a good game!
What a great game. Didn't expect to find a lot of FPS games in this jam, but this one fits very well with the theme. I love the nice and responsive movement and the 2.5D artstyle you went for. Also love the joice of music. Fits perfectly with this game. In general the amount of content you mangaged to create in this short amount of time is crazy. I didn't expect to see this many unique weapons and levels.
Amazing work!
I'm very sorry if I'm getting this wrong, and you guys actually made all those assets yourself, but to me this game gives off a strong vibe of being largely genereated with AI. Obviously it's not against the rules or anything, I just think it is a bit disingenuous to sell AI generated content as your own, since it is essentially stealing from real artists. Again, I'm really sorry if my assumption is wrong.
Other than all that, I think the game is actually quite fun gameplay-whise, so good job on that :)
Super fun little game. Giving those dabbing passants what they deserve by zapping them with lighting and exploding them felt great π Good job!
Great job!. What if I find all of them cute though? π Jokes aside... it's a really cute and fun little game. Also, is that a Berserk reference?!?
Very nicely polished game. All the visuals look great and the sound design is top notch as well. I just found it kind of hard to grow the sanake though (maybe I just suck tho ^^), since those red aggressive creatures would always kill me after some time and in the beginning you're not fast enough to outrun them either. Other than that, great work!
Hey, great job! Very well implemented controls for a troop management game. Sending your army of ants around is quite satisfying. I did find a way to cheese the game though, by placing all your ants directly in front of the spider nest, so they will immediately kill spiders when they spawn and the queen can roam around freely. No worries though, it still was a lot of fun :)
Great work, had a lot of fun. I gotto ask... How to you even come up with such an idea XD. Breeding garden gnomes to harvest and sell their hats is definately not something I've ever heard before, but I love it!
Hey great job on your first LD. The game is super cute and charming π I especially like those cute little minigames to take care of your dinos.
Hey great job! That was super fun. I gotto say this is probably one of the most unique games I have played in this jam so far. Also, I love the charming graphics. Especially that ant head finish xd
Great work! I had a fun time playing. I especially liked the smooth animation of the UI. The transition between gameplay and upgrade screen feels really satisfying. One thing I'd like to point out though is that the text is quite big (HAHAHA...) and covers a lot of screen space making it hard to see some of the enemies. Other than that top notch.
I absolutely love the artstyle of your game! The enemy design, the UI, the blood effects... everything looks so nice and clean. Also big props for the sound design as well. The eerie, yet beautiful humming that plays while selecting sigils adds such haunting vibe to it. Same with the ambient sounds that play while fighting enemies. It's by far the best looking and sounding game I've played in this jam so far. It's a piece of art.
As for the gameplay.. it's simple but fun. After a while it gets a bit broken if you manage to stack a lot of sigils at which point you can basically one hit everything. It also gets a bit laggy at the later stages where a lot of enemies are spawning in. Maybe the amount of enemies could be limited, to prevent this.
All in all I love what you made here. Be very proud of yourself!
I love it! The voice acting is really nice and the game as a whole is just very charming. Also, it's very impressive that you were able to come up with so many different interactions and implement them all in this short amount of time. That being said, the game is kind of difficult. I appreciate you posting a walkthrough. Without it, I wouldn't have made it through.
Nice job!
Cool idea! IMO the gameplay is a bit slow though. I accidentally clicked on the 25-roll tombstone which I couldn't get out of again. An option to open all 25 rolls at the same time would be a nice quality-of-life improvement. Other than that it was quite fun.
Nice idea. The core gameplay is very solid. Although I couldn't really figure out how to win the game. I kept digging and running out of energy. Maybe a short tutorial screen could help with that.
Well done!
The artwork in this game is so charming! It just looks amazing. Also well done one the music track.
The game is kind of difficult though (which isn't a bad thing). I wasn't able to get past wave 2.
One improvement I can think of would be to change the targeting AI of the cat towers. Often stop attack enemies with low health and target another one. I think it would make sense if they prioritised targets with low health or that are along the path the furthest.
All in all amazing game though!
Amazing visuals. It looks so nice. The game itself is a lot of fun as well. I liked the idea of using body parts to complete the summuning ritual. You could take this idea of "crafting" your own boss even furter in the future by customizing the appearance and abilities of the boss based on each body part. All in all it's a great submission!
Super fun game! Love all the different piggies. I think the sound design is especially good in this one. Well done!
Awesome puzzle game. It's a very interesting concept and the levels are thought out pretty well. It is quite difficult though. Also, it's stunning how polished this game is. All in all a very impressive entry.
Super charming game, well done! I love the hand drawn assets. The gameplay is a lot of fun as well and the fruit crafting mechanic is very engaging. My favorite part has to be the exploding hedgehogs ^^ Great job!
Very pretty game. I love the retro aesthetic of it with its graphics and sound effects. Well done!
Cool idea. I really like the retro vibe of the game. It's a clever idea to have to balance the power of your minions with the time it takes to summon them and to have to drop your power sometimes to survive. Maybe I missed it, but I feel like there could have been a short explanation of this mechanic though. On my first run I didn't realize that the amount of power I have determines what minions I can summon and I always pressed Q right away. Other than that I had a great time playing.
Fun idea. It took some getting used to, but after a while I was summoning goblins super quickly. It definately feels very rewarding to improve at remembering the combos and executing them quickly.
I wish there was a way to see the different combos while playing the game though. I found myself intentionally dying a couple of times just so I could read the tutorial again. Maybe there could be a mechanic where your character can look at his spell book for a short time to view the combos but he also can't move while doing so.
Overall it's a really fun idea and I had a good time playing it.
Awesome game! It's a really fun and interesting idea. The graphics a very cute as well. A small improvement could be to display the objectives inside the levels, so you don't have to jump in and out of levels in case you forgot what you had to do. Overall you did a great job!
LD60 — Old Tech (20)
Corner the Market by ectucker1 2026-10-26T13:40:10Z ♥ 1
Really fun idea for an idle game! I really love the vibe of this one. The music, sounds and visuals create a really nice relaxing atmosphere. You're my personal winner in the mood category π
Siege of Syracuse by drimini 2026-10-26T13:23:04Z ♥ 1
Really fun tower defense game. Loved the different types of towers. An option to sell or destroy your own structures would have been nice though, since there isn't really a way to replace a tower.
I also really liked the graphics. It looks really clean and the font you chose also fits the theme very well. I'm also wondering how you did the tower sprites. They move and rotate very smoothly. Are they actually 3D models, or did you maybe render them out as sprites at different angels? In any case, very nicely done π
Decom Protocol by parkuhrmd 2026-10-26T13:06:20Z ♥ 4
Really strong atmosphere on this one. The visuals and audio both fit the vibe you are going for very well. The gameplay itself is fun too, but I found that the scrap parts would often miss the crane and fling off if I would move the crane while the magnet was turned on. I'm not sure if that is intended, but I ended up only turning on the magnet when the crane was exactly over an item and not moving.
GG Well Played by Aune 2026-10-26T12:07:31Z ♥ 0
Really cool and intersting idea. It's quite addicitve, I couldn't put it down until I got to the treasure π Very well done for just 14h!
Templeshot by kolba8088 2026-10-26T11:47:40Z ♥ 0
Very intersting mechanic. This has great potential for some cool puzzels. Looks really good visually as well. Unfortunately I found the controls a bit confusing for taking pictures and projecting them. Also at some point I think I died, but the character didn't respawn and the game was just stuck. Still a very nice entry!
Subvivor by Ueighti 2026-10-24T14:46:22Z ♥ 0
Cool concept! I liked the idea, but found it a bit difficult to navigate the submarine with it, and only finished the first level. You did really well on the visuals though and the game felt quite polished for a jam game overall. Great entry!
27MHz by jordantanner 2026-10-24T14:36:56Z ♥ 0
I love the music, especially the main menu theme. It really fits the vibe you are going for very well. Kind of a shame that the levels themselves didn't have music π
The gameplay itself was really fun as well, but as some other people here noted already, the levels where quite easy to clear quickly, although I think that's totally fine for a game jam entry.
It also looks great visually. It looks, sounds and feels very polished overall, so great job!
Also, I really appreciate that you disclosed how AI was used in this entry with honesty. You're being a good example for how it should be done!
Polder by Tesseract 2026-10-24T14:13:34Z ♥ 0
Cool idea! I really enjoyed the fluid simulation, even though I wasn't quite sure how to beat some levels, since the water kept seeping through the walls I was building. I also love that you hid a secret "impossible" level that you had to manually uncomment in the source HTML to get to π
Pocket Pet Day Care by gamesplusjames 2026-10-24T14:01:11Z ♥ 1
I love the idea! I had one of these as a kid. It got overwhelming real quick once I had to micro manage multiple of them at the same time π Nice entry!
ToM by andriybyelikov 2026-10-24T13:52:54Z ♥ 1
I'm not sure if I fully understood what I was supposed to do. I simply always chose the highest number to attack with, but that didn't always lead to a win. But maybe I missed something. Other than that I really liked the overall aesthetic of the game. Nice entry!
TapeSides by Roma4ka 2026-10-21T18:24:10Z ♥ 1
Cool game! I liked the artwork and sound design. The second level was quite hard though since the controlls were so sensitive and the ground was so slippery. Also I thought it was a bit anticlimactic that there wasn't actually a final level, but I guess there wasn't any time left for that. Still a really nice entry overall ;)
Zakat by EshiFuf 2026-10-21T17:56:18Z ♥ 0
Cool game! I really like the parallaxing background art. Also you can pogo enemies π
Teteria by kanity 2026-10-20T14:18:01Z ♥ 1
Wow! What an amazing and unique creation. It's so whimsical and it oozes creativity. You can really tell that a lot of love went into this project. I love how you mixed the photographed drawings with digital art and the usage of recorded auido and music. This really is a piece of art!
I Don't Even Knit, or Olde Castle by Chomby 2026-10-20T13:59:48Z ♥ 1
Nice entry! I really like the art style. It kind of reminds me of Undertale and Deltarune.
PIP OS by Entink 2026-10-20T13:52:45Z ♥ 1
Cool entry! You nailed down the feeling of using an old windows PC quite well.
Amiga 12000 by randomhuman 2026-10-20T12:58:25Z ♥ 1
Really cool idea with having to rule out system based on the clues you get. The graphcis are really nice - I especially like the moving cloud patterns on the planets. The atmosphere was really strong as well. The only thing I can criticize is that the game puts you back to the start when you get a guess wrong. I was at the 4th system and made a wrong guess, which was quite frustrating. Other than that amazing work!
Textolite by perrarancino 2026-10-20T12:30:04Z ♥ 4
Very nice entry! The game looks and feels really polished. Very impressive for 72h!
Floppy Defrag by Dywanix 2026-10-20T12:19:25Z ♥ 1
Nice entry! The old windows theme works really well with this one. I also got stuck on level 4 though, even with your hint. I guess I'm too dumb for these kinds of games π
Obsolete Absolute by skigfx 2026-10-20T12:05:47Z ♥ 2
Very nice game, I've played way longer than I intended to π The core loop is super addictive, but it is quite grindy and the balancing could be improved a bit. For example I felt like the weapon upgrades that gave you more damage per hit, but a slower fire speed were actually downgrades. The machine gun was really good since it fires so fast, but clearing rooms with the drone launcher afterwards was actually slower because often those big projectiles would only hit 1-2 enemies. Other than that I really enjoyed it and made it to the very end! Congrats on this entry! Screenshot 2026-10-20 140521.png
Fire, wheels and cathode rays by Samuli 2026-10-20T08:56:15Z ♥ 1
Wow, it's amazing you got this running on an actual oscilloscope. There really couldn't be a better fit for the theme!