brorya144 2026-10-16 21:31 ♥ 2
Title
Foon → Ludum Dare Explorer → LD60 → Templeshot
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 13 | |||||
| Fun | 13 | |||||
| Innovation | 13 | |||||
| Theme | 13 | |||||
| Graphics | 13 | |||||
| Audio | 13 | |||||
| Humor | 10 | |||||
| Mood | 12 | |||||
Title
Solid jam experience! Simple, intuitive, and very well put together. Left full ratings across all categories! We’d really appreciate it if you could test out our game too when you have a minute! Keep up the great work!
Pretty nice! I'm very confused as to what the placement rules are though, I know I had to place the tripod somewhere on solid ground, but often times it just didn't let me place the wall down.
@ordineu there should be green marks appearing inside the walls if you can place your projection, and red ones if you can't. Overal you can't place copied solid tiles into other solid tiles and later there is additional rule if you are playing post-jam version. Oh and also you cant place your projection if it doesn't have any solid tiles in it's area(actually it's a bug so I will update post jam version with a fix)
This is actually not bad at all! At first, I was a bit confused by the black photo, but once I realized it was a bug and understood that the main mechanic was to place the photos you took, the game suddenly became much more interesting!
The way different enemies react to photos is a really interesting mechanic! However, it's a bit frustrating that enemies can kill you while they're off-screen. That caught me off guard... and not in a good way, haha.
But I genuinely think you should develop this idea further and turn it into a more complete game. There's definitely potential here!
Great job for the jam!
Capture d'écran 2026-10-25 200947.png (I love this vibe)
@bentootoo thanks for the feedback! Yeah I just decided to place 1 "off-screen" trap just to prank player a bit :). You can play post-jam version, if you enjoyed the jam version. It has extra 5 or so levels, and there is very specific way(mentioned in itchio page) to reach them and they have a new mechanic that makes puzzles harder!
The gameplay idea is interesting and it has potential, having implemented the mechanic is already an achievement. Nice atmosphere and music, but it's a shame the music starts over every time I die.
@sergueille-bismuth thanks for the feedback! The music should only restart if you change levels or reload current level with an F key(I kinda couldn't figure out how to prevent that in time), but it should keep playing if you respawn after dying by pressing R
This is a very interesting experience. I really liked the visuals, the atmosphere is wonderful. The concept is great. The music was very loud, even when I lowered it in the settings. It was a bit difficult to figure out the controls at first; I felt like we could have used a simple tutorial, maybe even just a text one. It’s great that there are some brief explanations on the walls, but they aren’t always clear.
Very intersting mechanic. This has great potential for some cool puzzels. Looks really good visually as well. Unfortunately I found the controls a bit confusing for taking pictures and projecting them. Also at some point I think I died, but the character didn't respawn and the game was just stuck. Still a very nice entry!
@shlolo thanks fot the feedback! The controls can be a bit confusing, which I will try to fix in the nearest QoL update, also you can respawn after around 2 seconds after you die by pressing R, and if you played post-jam version there will be indicator on screen when you can respawn
@evgeniia-filonova thanks for the feedback! Unfortunately I rarely work with audio so it might be a bit too loud, as for tutorial I will discuss adding simple text tutorial for first 2 levels with gd
Taking photos and projecting them is such a clever idea! Nice atmosphere too. Great work!)
I played post-jam version. I got to this room but I couldn't figure out where to go next.
Screenshot 2026-10-27 190854.png
It took me some time to figure out the controls, but once I did, the game felt smooth. I really enjoyed the mysterious vibe of the ruins. I was anticipating some scary monsters lurking, but didn't really find any.
The puzzles felt simple, until I got stuck 😂
@woona thanks for playing! It was actually last level! And also there is a certain monster lurking in the forth level, I believe, you just need to flash your camera in the dark corridor a bit for it to attack :)
@kolba8088 Oh, you really should have put some kind of an ending message there. I won't tell you how many times I went back and forth through that level... 😅
@woona there should be "thanks for playing" kind of message here... But I think it somehow reverted back to white color on white background? Anyways thanks I will fix it in the nearest update
That was a very creative game, and it fit the theme. I think I got to the last level, but I'm not sure. The white worm thing caught me by surprise, I didn't live to tell the tale🙃. The only thing was, it took me a bit to figure it out, which isn't really bad, just a part of the learning curve. It was a good game, and fun. Good job!