brunoklipel 2024-04-17 00:18
Wow, I loved the movement of the cars. The visuals are also impeccable. Good job!
Foon → Ludum Dare Explorer → LD55 → Night 333
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 614 | 3.53 | 31 | |
| Fun | 345 | 3.70 | 31 | |
| Innovation | 923 | 2.98 | 30 | |
| Theme | 1188 | 2.37 | 30 | |
| Graphics | 302 | 4.09 | 32 | |
| Humor | 770 | 2.69 | 25 | |
| Mood | 344 | 3.82 | 31 |
Wow, I loved the movement of the cars. The visuals are also impeccable. Good job!
Yay, thanks @brunoklipel, I'm so glad you enjoyed it!
The car movement feels great, but I'm even more impressed by how well the AI's are able to navigate the track!
I'd love to see a win state for the player, but since the game isn't really about that, the only feedback I can think of is making it easier to vanquish enemies. Even when I was touching them, it took a very long time to drain their health. Maybe increasing the charm's radius would be enough.
That said, this is probably the best looking submission I've seen so far. Well done!
I really got the chill hover car drifting vibe and had a great time. Found it very relaxing to play and at some point stopped going for the ghost cars and just kinda drove. Nice game :)
I enjoyed the controls, camera, graphics. I agree with @doc-ill about the time it takes to drain health. It would also be cool to see an effect pulling their energy towards you. I honestly had more fun exploring the map off road than defeating the enemies. Bouncing/hovering over a huge tree is just awesome. The crickets sound effect kind of evokes a feeling of boredom (at least for me), even though it does add some atmosphere.
I would love to see a second version with some synthwave music added, actual kinetic attacks on enemy vehicles in addition to draining their health, and visual circle around the vehicle to see its radius.
Great entry with super impressive visuals, controls, and map design. :)
Thanks so much, @doc-ill. The AI uses velocity in order to calculate throttle and steering so it's actually quite similar to how a player would handle. I spent a bunch of time on it, so thank you for appreciating it, haha. A win state *WAS* planned but I ran out of time to actually implement it. In addition, my plan was for the player's charm to get stronger with each enemy they defeated, which would have helped with the stronger enemies. The charm's strength has a squared falloff so you have to get really in there for it to be effective
I'm glad you enjoyed it, @coffeemakingtoaster! Yeah, I spent way more time than I should have just driving whenever I tested it, so I'm glad that translated :grin:
Thanks for playing, @trevor-lentz, and for the feedback. I had actually found some synth/retrowave music but I feared it would grow tiresome once you hear it more than once or twice; moreover, it would have been too intense if it were going constantly. I did want to dynamically increase/decrease the music along with the intensity of hunting down an enemy, but alas the realities of a game jam time restriction. Hence just the background ambience - sorry it was boring, haha.
I didn't want to have a visual circle around the player (as I prefer diegetic UI design where possible) though I did have the health only appear when within a certain radius so it's kind of a visual circle??
For the kinetic attacks, are you just talking about ramming them or some kind of ranged weapon?
@maimai for kinetics I mean a variety of things. Ranged weapons, ramming, maybe dropping traps/bombs/obstacles on the road, being able to push other cars into the environment (trees, rocks, water) for damage.
I hear ya on the jam time limits... they are a battle! :)
Ah, I see, @trevor-lentz. I appreciate the follow up and the suggestions. I didn't want to create a battle racer so I'd rather avoid using weapons/projectiles but using the environment to cause damage seems like an interesting idea. Thanks for sharing your thoughts!
The movement flow of the cars is mesmerizing, I loved it!
I just had a problem where my car was constantly moving to the right, even without me pressing the button.
this movement is quite good, i liked it!
It's a nice chill game. I really liked the way the car glides and bounces
Was a great ride, thank you!
:information_source: There appears to be an issue with that sometimes the game locks onto the mouse curosr and the car continuosly steers towards it, the only fix I know would be a restart.
The physics were really fun to mess around with. Felt like a blast when I was able to bounce over the mountains with my car XD
Thanks all for playing! @luis-felipe-pereira @mitur The mouse only affects the camera so it shouldn't be that. The game actually calculates each car's center of gravity and adjusts the thrusters' offset when the game starts (since it's all physics based) so I wonder if it mis-calculated that step on start? I don't know, that's weird, so thanks for the report!
I see there are other connoisseurs who decided to really loosely apply the theme and just make a game about cars. The graphics are really nice. The audio was good but the ambient sounds looped too frequently and got a little annoying. It also felt like the gameplay loop was a little shallow and maybe some additional obstacles and/or modifiers would have been nice to mix it up.
Thanks for playing @surfa! Oh, I had much more planned, including full-on races, upgrading your car, upgrading your charm, multiple demon car varieties, dynamic BGM, and a full day/night cycle. So I agree, it was a bit shallow, haha, but not what I had intended. Also, the background ambient sound is 3 or 4 minutes long, it shouldn't be too repetitive, but if you mean the engine audio sound, yeah, that's definitely a quick loop - though it's a couple sounds mixed together that loop at different times, hopefully adding some variety? Anyway, thanks for the feedback!
Very well done, the AI felt like they actually knew what they were doing and I think this is the first game I've played with hover cars that actually feel like they're hovering! I was driving over trees and everything lmao
By the way, i think the turning right bug is a gamepad thing. My first playthrough was with a gamepad connected and I ran into the turning issue. I could still play by pushing the analog stick forward and countering the turn. I then decided to try it again with my gamepad disconnected and I didn't encounter the bug. Restarting with the gamepad connected made it happen again.
Very satisfying gameplay, the way the car just glides reminds me of Tribes Ascend. The open world map just makes this very fun to play, even in this state where elements are missing (soundtrack, combat, enemy variety, etc.) Great job!
Very fun game!! Controls feel very nice, good job
The control of the car is great. Feels really tight and satisfying. If I could change things I would add some kind of win state and I'd reduce the HP of the other cars, takes ages to siphon all their health away.
Graphics are great. Really atmospheric entry. Played for way longer than I meant to just locked into the flow of the driving.
The controls feel very satisfying, It is very fun to just drive around above trees and mountains. My only issues are:
-It wasn't easy to tell how exactly to damage the demon cars.
-When I first booted up the game, No demon cars happened to spawn near me, So I was confused about how to actually play the game.
Relaxing game, smooth riding. Unfortunately, as soon as I pressed any button on my gamepad, car started turning right. Tested my gamepad, looks fine. Nice experience!
Thanks, all, for playing! And thank you for any and all comments and suggestions!
Thanks for testing with your controller @skleembof, that helps! Along with everyone else who reported the problem ( @luis-felipe-pereira @mitur @dagunov)
I have created a new build (1.0.1) that includes a Dead Zone modifier (the only change) that I'm hoping will solve the issue for anybody having their car constantly turning right. If anyone who had the issue could try out the new build, I would massively appreciate it! Otherwise, I'll just have to wait and see if anyone else reports the issue.
This was a very nice experience! The bouncy car physics in combination with the soothing sound effects are great and relaxing. Fantastic job! :)
I wasn't able to play, unfortunately, since I'm not on Windows. The game looks great though judging from your gameplay footage. I think it's really impressive that you were able to create this in such a short timeframe. Hats off to you.
Really chill. I'd love to see a full game with these hover cars where I could just roam around a ton of different environments with some kind of music blasting (and not necessarily synth wave). Maybe complete some kind of objectives if I wanted to. Honestly there's probably so much you could do with hover cars as a core premise.
its really fun to drive this little car. More cars on the road kinda like that... ufo crash bandicoot 3 level would be pretty cool. Game is also just BEGGING for some synthwave/vaporwave tunes over those annoying crickets lol.
had fun playing all the same!
Thanks, @shlolo. Yeah, sorry you couldn't play, Unreal isn't quite as friendly as Unity when it comes to web builds and cross platform.
Thanks for playing @blues. I checked out the Area 51 level in Crash Bandicoot. Yeah, if you mean having oncoming traffic, I think that's a good idea. And, for sure, some music would definitely help. I do think the looping music would have been *more* annoying than the crickets in the amount of time I had for the game jam.
And thank you, ~~Penguinologist~~ @smidgens for playing! I would also love to see a hover game, in fact, we're planning on making this into a full-on game! So, I appreciate your not-necessarily-synthwave request, and also some objective-based gameplay. Having a bunch of different environments would be a lot of work but I do agree that it would be fun to just cruise around with some music blasting!
Love it!!!!
I wish that everything went a bit faster. Felt like I was going slow.
I think there's a lot of promise here. I really like the look of the cars and the colors. Some audio feedback for when you're actually affecting the other cars would be helpful. I went into this just assuming it was a racing game so I was just trying to get past everybody (and also wondering why we didn't all start together or where the checkpoints were!)
It could definitely use some music to get things pumping! Let me know if you're looking for some music tracks for this game: https://polymonic.com/