woona 2026-10-20 09:48 ♥ 1
I've completed the game: all 3 levels. I found the levels disconnected, not feeling like a part of one whole game.
Foon → Ludum Dare Explorer → LD60 → TapeSides
🤖 AI-Assisted
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 27 | |||||
| Fun | 28 | |||||
| Innovation | 27 | |||||
| Theme | 27 | |||||
| Graphics | 27 | |||||
| Audio | 26 | |||||
| Humor | 24 | |||||
| Mood | 25 | |||||
I've completed the game: all 3 levels. I found the levels disconnected, not feeling like a part of one whole game.
Level 1 was quite challenging, which made it a good introduction to the game's puzzles. Level 2 felt more manageable, and Level 3 was easier by comparison.
I think the difficulty should have been inverted for the levels.
I enjoyed the visuals, especially the cute cassette character, and the music added to the game's charm.
Overall, it was a fun and enjoyable game!
Overall a prettey good game, should have swapped level 1 and 3, i love the little tape so cute and the handdrawn levels
The game looks good, but it's a bit complicated for me
It turned out to be a pretty cool and unique game. Overall, once you learn how to deal with the inertia, the minigames are quite manageable. The music is really nice and sets just the right mood.
I really loved the unique concept of playing through various mini-games as a little tape character. The hand-drawn aesthetic gives the whole experience such a charming and unique flavor.
The countdown before each attempt in Level 1 feels unnecessary. It would be better if you could restart faster. The game is very hard.
Cool game! I liked the artwork and sound design. The second level was quite hard though since the controlls were so sensitive and the ground was so slippery. Also I thought it was a bit anticlimactic that there wasn't actually a final level, but I guess there wasn't any time left for that. Still a really nice entry overall ;)
I really loved the unique concept of playing game looks good
I completed the 3 levels and found the game overall to be enjoyable.
I died a few times on level 1, and it does sort of provide the largest challenge of the 3 games, but I really like the aesthetic of the stage and obstacles here the most. Would be interesting to see mini mode have more of an interesting mechanical use, but I like the visual effects from using it!
The slippery character controls has caused me a few deaths trying to get the key just underneath the exit door. The level design here is kind of basic and the level could have been more interesting if the key was more hidden or the level was **slightly** more explorative, but overall the level wasn't bad.
The level select of being different objects is cool, and the aesthetic and mood of the game is pretty good. I also like the little cassette tape character! Overall, a good entry!
That’s amazing! I really like this pixel art and sound.
Very cool Theme! All 3 mini games were bug free and felt good implemented. For level 1 and 2 i had the feeling not seeing whats coming caused me to die. I think a little larger field of vision would make the game feel more fair. Level 3 was very short and easy but a great addicion to the theme.
Wow, cool visual and concept
Unfortunately, **I lost to this game’s main boss: the controls**. I tried about 20 or 30 times and still couldn’t get past the first level...
Which is a real shame, because the visual style and sound design absolutely charmed me.
For this kind of game, I think **responsive controls are sooo important**, so that would be my main issue.
The second issue is **how hard it is to judge the obstacles’ hitboxes**. Most of my failed attempts happened when it looked like I should have dodged something successfully, but apparently the game registered a collision anyway.
Honestly, it’s disappointing. I genuinely hope players more skilled than me give your game a try and get to appreciate its other aspects without that bitter taste of defeat.
Thank you @nickogino, I'll look for it in my future projects!
Solid jam experience! The mechanics feel smooth, simple to pick up, and very well executed for the time limit. Left my scores! Cheers from the Meow Bomb team, feel free to check out our page if you want more games to play!
A fun collection of minigames! I love the aesthetics and retro theme of the world! Like others I wish the easier minigame had been at the front, and I was disappointed that there weren't more tiny games, but there's only so much that can be made in 72 hours! Will you make more minigame levels after the jam is over?