Sum Monsters by eonarheim 2024-04-16T19:05:59Z
very nice and fun puzzle game.
Foon → Ludum Dare Explorer → Users → Sven Walter
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Crafted Calamities | jam | 217 | 3.92 | 3.94 | 3.80 | 4.50 | 4.21 | 3.90 |
very nice and fun puzzle game.
Very well executed and creative
absolutely insane game, just wow
very nice game with a lot of potential :) Really nice idea and the different mechanics work well together. Only criticism I have is that the balance feels a little off. If you get plants early its easy, but sometimes you just get only expensive animals at the beginning and no plants to generate spirits. Also the scope of this game is really big for the time of the jam, which make its even more impressive
Very nice game with a lot of potential. The level of polish you were able to achieve is impressive
really nice idle game. Loved the art style and how the progression showed visually, with the chickens, blood dripping and swords.
super fun game and very fun to battle with other participants :D
The characters are very fun! :D The idle game was a little bit too simple, there wasn't really much room for strategic choices
Simple concept with a lot of potential. Graphics are absolutely gorgeous :)
Graphics are very well done! Gameplay is a little bit slow, with the map being very large and only few enemies in it.
@shlolo @zablas @gamenogg the boss model does actually change depending on what active abilities you choose and how many you put in, but I guess the change is not that noticable :)
@macibacsi56 Damn :/ Pretty sure that is an omtimization problem. For us the game froze like 2 seconds when summoning a boss, but for some reason on some pcs 20+ seconds :/ Afterwards the game should run fine though
@deive-ex Thanks for the good feedback. Yes the hitboxes are a little bit big and we did not have time to properly polish the ux, so feedback is overall lacking. The game currently ends, the round after you get full hearts, which might also be a little bit unintuitive