Untitled Plant Game by ponywolf 2020-04-28T14:21:46Z
Perfect game for me, graphics, gameplay, music, humor. Best game i played on this LD. Great job!
Foon → Ludum Dare Explorer → Users → Animaster
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Signal Fading | jam | 629 | 3.26 | 3.28 | 3.38 | 3.57 | 3.66 | 3.40 | ||
| 2023 | 54 | Limited Space | 👥 | Inside the box | jam | 158 | 4.01 | 3.83 | 3.69 | 4.28 | 4.43 | 3.86 | 3.71 | 3.81 |
| 2020 | 47 | Stuck in a loop | Stucker | jam | 97 | 4.13 | 4.07 | 3.87 | 3.78 | 4.00 | 3.05 | 3.60 | ||
| 2020 | 46 | Keep it alive | 👥 | Doctor Lit | jam | 639 | 3.74 | 3.43 | 3.19 | 2.94 | 4.28 | 3.47 | 3.72 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Guardian of the Depth | jam | 1019 | 2.95 | 2.67 | 3.06 | 2.95 | 3.60 | 2.62 | 3.04 |
Perfect game for me, graphics, gameplay, music, humor. Best game i played on this LD. Great job!
Nice concept. I think that you need some alert when you dying from starvation, and some extra seconds after your hunger meter reached zero. Good job anyway!
I liked the art style so i tried to understand all the mechanics and invest some time into it. And it's pretty fun to play! It's just need some more responsiveness in actions, and maybe possibility of task management. Like, you choose cop, send him to give oeders, and while he run you grab doctor and send him heal citizens. Either way, great job, really liked it!
Really liked it, great job!
Very polished, nice concept. Great job!
Can't create character which not gonna freak out, but created one that like a tornado kills anyone who touch him:) Pretty fun to play with, good job!
Looks really cool, i want to learn godot even more now
Atmosphere is great, love it. Awesome game, good job.
Idea is cool, and design of levels is pretty smart, great job!
Thats really looks cool, but i feel that bullets colliders are bigger than it should be. Maybe i'm wrong. Good job anyway!
@x-c Thank you!
@twowolf Thanks for reply! Yes, i'm added more combinations then needed and a lot of items doesn't do anything. If you want, you can see combinations and what i wanted them to do here: https://docs.google.com/spreadsheets/d/1hkhH_-UBSzpyn-UHaTtKjtRv-apgIEAVIlIcPiES-Qk/edit?usp=sharing, but i don't recommend to craft all items, because there is no ending, after you craft all.
@captaindaws Thank you! You right in everything, thats all what i'm thinking when working on game. Unfortunately i did not have time to even add function to use item from inventory, and it would take only 5 minutes to make. At first i didn't plan to make random encounters, i wanted enemies to be visible on field. And a lot of other things, which, i hope i'll make in post jam version.
Thank you all for feedback!
@majadroid oops, totally forgot about that ;)
Art style is awesome, mini games is simple but fun, great job!
Not so easy for me, after time im ended loosing synchronization. Game is fun, but not for long, definetly needs more variety. Other than that, good job!
Looks nice but fire rate is too slow, when you shoot so slow it feels irresponsive, needs more work on that part. Hope to see improvements in the future, but either way good job!
@zebraatomica now i get it, score is 64000, in the end i pressed mouse outside window and lost, if not that i can continue much longer. It's more fun than i thought!
This is difficult. You can't see far, and need to watch for three different resources. But graphics are pretty and you even write a little story for that. Great job!
I like the idea, and realy want to understand how to play it, but game just dont told how to play it. I get how to place guns, and finished few levels, but i don't know if im doing it right. Some interface improvements would help a lot, like showing damage and fire rate before you start level. Great job either way!
Looks very nice, but lacks of variety in obstacles, all of them just stay still and kills chiken, but either way great job!
@paul-giovannini in my playtrough it didn't accept trees too, but only at first, then i keep placing a lot of trees near mushroom, and it eat all trees in a second, not sure what triggered it. Then i completed game like normal. I liked it a lot, love the graphics, music and mood, very polished game. Good job!
Attack speed of enemyes is super fast, they killed me in second. My character, on the other hand shoot super slow. Need some polishing but great job anyway!
Great game! But i have few problems with it: some enemy hits doesn't count, and i'm stuck on zombie head at the tower, and slime king died. Either way, great job!
Game looks beautifull, and gameplay is fun to play. I liked it, great job!
Beautiful game, really liked it. If playing with mouse, i'd prefer clicking on the map itself to both move and attack, because there is less chance of misclicking that way. Great job, hope to see this game in the future!
I'm a fan of trackmania, and i liked this game much. It has the same feeling, when you repeat the same level until you manage to finish it just right. Great game.
Interesting mechanics, but pacing is a bit slow. I'd prefer faster gameplay with different enemyes behaviour and faster deaths. I think in score based arcade games it's important to kill player early to show goal and prevent bore. Either way, great job!
Nice game, but it needs more levels. Levels with 2 player doesen't even need rewind function to complete. Anyway, great job!
Great idea! Controls a bit irresponsive, but other than that it's really good job!
Nice and polished game, i liked it! Only one thing: i wish there is some indication when rails broke outside of view, because if you want to build really long road, you inevitably gonna miss it.
I can't move in web version, but win version seems ok. There's a lot of bugs, and when you die you not sure what killed you. I liked the graphics and idea of the game, hope to see improved version in the future. Good job!
Nice game, drift feels good. Wish there is more levels. Good job anyway!
Although game looks cool, some of the elements fade in this color pallete. Like coins and small enemyes. Voices sounds very good. Gameplay is fun. Great job!
I'm glad i didn't read descryption before playing, it felt so nice to understand mechanics by myself. Great artstyle and atmosphere, really good job!
Graphics is beautiful, and music fits nicely. Maybe it was better if you show enemy counter? I rode several laps before noticed stickbug target. And also it helps to know if you hit or miss. Anyway, great job!
Great intro, i liked it! One time, i jumped and after landing character stuck in falling animation and his movement slowed down. It fixed itself after i defeated boss. Eiter way, great job!
Game looks nice and story is fun. A bit challenging level design, i died a lot in some places. Great job anyway!
Nice game, thought i supposed to step on every flower, seems i was wrong
Game looks and plays cool, music is nice. Sound FX a bit too loud, and jump annoys a little. Agreed with comment about jump, at least add such jumps at the start of the level, so you don't need to repeat a long way each time you fail. Great job on other aspects, very neat game!
Really nice little game. Good job!
Amazing! I love this game, and idea with this graphs is cool. When i played i didn't understand one of the icons, in the end i learnt that was pollution, and i supposed to keep it low. Need descriptions for icons on the left side. Other than that it's incredible little game, i enjoyed it a lot!
I managed to get past first section of obstacles, i don't know how many times i died, and all of this only to learn that this game hates me and never gonna let me complete itself, because next is just some square, which i can't pickup, and end of the road, so you jump into void and die. Then start over again. At least you need checkpoint past this section, or clear objective, so at least i have chance. It's well made runner, hope to see more user friendly version sometime.
Thank you all for comments!
@nehvis found this bug just now, gonna fix it soon, thank you. Seems like if you upgrade yourself too much you become so fast that you dont collide with fuser properly.
@radgegames don't know yet, maybe it will be plays good on mobile platforms?
@ludumup maybe you didn't repair it? On top of broken bots is resource and number of resource you need to bring, then you just collide with bot and repair it. At first you need some wood to build bridges and upgrade your tool to be able to gather stone. You can buy bridges and upgrades if you press Q.
@joeshanahan Thank you for this comment! Agreed about upgrade menu, i wanted to make another ui for it, where you can see level of your tool and backpack, and just a buttons for upgrade. I just didn't have enough time. And about robots - they should stop entirely, but for some reason they don't, i even tryed to put extra code to force them to stop, and i don't determined why they keep moving yet. I definitely keep work on this project a little more, and will upload post jam version on itch.
@toccio94 1.5 hours is too many, i planned ~30 minutes to complete, and since i don't have time to test it, i just uploaded game without completing game myself :) I'm actually didn't want make game harder, i just thought that after you can make bots you can gather resources with extreme speed, and again, didn't actually test it myself.
You can gather resources very fast, but you must know game well, for example: upgrades is infinite, and actually when you upgrade anything, you level up your character/bot, which upgrades your movement and gather animation speed. Each level up (after 5th level) for tool adds 0.33 to to number of resources you gather per hit. And backpack just adds 1 cell each time.
So if you invest resources to upgrades, your bots will move with extreme speed and gather big amount of resources in shorter time.
I know there is no way you know all that, game doesn't have proper tutorial and many things was done in last hours of jam. Just wanted to say that i not planned to make you gather many resources many hours, i want players to gather enormous amounts of resources in mere seconds by finding some cheesy ways to do it.
Great game, i lasted 12098 (steps?) Maybe you should've add timer somewere on minigame windows? I often lose because i was trying to read log on the left.
Nice little game! transitions between rooms looks cool, i wish more mechanics was made around rooms shifting feature. Great job anyway!
Looks very good, and cool player animations. Most of the times you don't even have to eat/drink, if you fast enough. Nice work!
Game feels cool, and music is nice. Level design has some issues, but thats fixable. As for jam theme - it's trash either way, so it's not a big deal that game is not matching it.
First game maker game i played on this jam (besides mine):) Looks nice and controls good, great job!
Nice puzzle game, i liked how you introduced new mechanics, great job!
Nice little game, i see theres a lot of feedback given, my thoughts - if you have upgrades it's better to show what upgrade you picked up, because it's hard to guess if you deal more damage or not. Nice work anyway!
Agreed with comment above, hitboxes is huge. Other than that it's very nice polished game. Well done!
Drift with infinite rockets, it can be perfect with some way to lose. Great job anyway :)
I have issue with graphics too
Really nice little game, puzzles difficulty is just enough to not frustrate, good work! Only needs some polish on graphics side, maybe try using some premade color palletes from web?
Amazing art, and pretty fun game, i really liked it. Great job!
Игра выглядит и звучит довольно приятно, неплохой результат для джема. Немного напрягает "желейное" передвижение, все происходит очень медленно, к тому же большая часть ударов не регистрируется, хотя топор находится прямо в противнике. Не очень понял зачем нужны монетки, видимо эта механика просто не до конца реализована. В любом случае хорошая работа!
I almost give up and leave the page at first, but after some time i decided to return and try again. And i'm completed that loop! That was very satisfying after a lot of attempts to finaly do it right.
I will try to explain one of my thoughts when i was playing, but i'm not so good at english, so sorry if this doesen't make sense. I think it would be cool if you draw end of the loop at beggining, and start at the end, because it is hard to catch first note after loop repeats. You dont have enough time to move your sight from end of track to beginning, and while game requires so mach precision i cant just depend on hearing, i need to see the note.
It's cool game, i like that you have sequence maker and would like to see completed game in the future. Great job!
@gurigraphics Yes, that helps with first loop, but if you gonna start count every time it's gonna be irritating. I meant something like that: img.png
Great graphics, and cool mechanics. Really great job!
Didn't expect other minigames, well done
Looks nice, and really well polished. I didn't like unpredictable movement of obstacles, it feels a little unfair to die because they unexpectedly changed direction, but maybe it just me. Good work!
Приятно встретить соотечественников) Приятный визуал, но немного раздражающие звуки. Геймплейно довольно хорошо выстроена сложность и представление новых механик. Было бы неплохо иметь клавишу для ускорения, когда ты все собрал на орбите, хочется побыстрее пролететь до следующего кольца. Для первого участия очень хороший результат!
Really cool looking and nicely polished game! My score is 790. Amazing work, well done!
Nice little game, hoped that I get another ending if stress level becomes 0, but nothing happened. Good job anyway:)
Game looks nice, but it's hard to see bullets on that background, especially if they fly outside of screen. Other than that, great job!
Game is nice, but sorry, i coldn't stand section 7 puzzle. I don't like timing puzzles, and on top of that there is too much risk when you uproaching this. So if you fail you don't start level from the start but the entire game. I liked pixel art, and main idea though. Good job anyway!
It's great little game, i like it! But it's bit anooying when you see passengers fly into your car, and then just fly through it.
I liked the atmosphere, and artstyle if polish it a little could be something unique. Great job!
Fun game, liked the music and gameplay is challenging but feels fair. Unfortunately on my second try i catched a bug and my game just closed. Anyway, i liked what i already seen, nice job :)
Loved sounds and intro, looks intriguing, like something big is about to begin :) In the game missed the things you described in the note, like shop and some more drama, hope to see bigger version of this in the future. In the game i exploded a few times for no reason, one of them while I was standing still on ground near the point where you sell metals. Anyway, nice job!
Nice interpretation of the theme. It was a fun time to try make sencible interior design with what you have, great job!
Wow, best game I played on this jam. Animations and movement is smooth and overall looks is polished and beauty. Real gem, love it
@aes1 thank you for review:) I have Allow fullscreen switching checkbox enabled, so you can press Alt+Enter for switching to fullscreen
@maximbegunov Это скрин не из нашей игры)
Fantastic game, i played a few tries on standart difficulty and didn't make it to the end, but planning to return to this game later. Great job!
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Probably, fly to the actual mars would be easier, than beating this game :)
I liked the mechanics you made around items in hand, like alcohol, which completely changes movement, it was clever idea) I accidentaly give to the miner propeller-looking thing, and end the game with paddles, am i missed some unique content by doing so? Anyway, it's nice job, i liked this little journey :)
Nice little game. Graphics looks great, gameplay feels good, but a little too easy. I hoped to see some progression or temporary powerups, especially in shooting mechanics, because reloading felt a little too long. But game is very polished, and i liked it with what it already have, great job!
Mood is dark and sounds brings suspence. But it's too short and not so hard, to be honest. Also character movement is too fast. Also I noticed that main character of the game is a miner who is afraid of darkness. Nice choise of job for him :) Nice entry, hope to see something bigger in the future!
I liked this a lot! Nice little polished game, it was fairly difficult but fun to play. Great job!
Game is written funny, looks and sounds good too) But controls are a bit unresponsive and at some moment dash broke for me for some reason. Also loved the settings:)
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Cant believe i actually manage to beat it. It was a tough 10 minutes :) I think it's a little unfair that enemies can spawn next to you or even inside. Also i noticed that bullets not detect collision on hit, but when bullet are already inside enemy, i died a few times because of that few frames, when i thinked enemy is gonna die sooner. Other than that it's a fun little arcade, which need more polishing
Nice game, good artstyle, but need more working on character movements and hazards design. There's too unpredictable.
Game looks good but it's hard to remember all combinations, and also need some tutorial which explains what combination i should use in which case. But still good job!
Very cool and addictive! I like the artstyle, music and gameplay is so great! But i have a problem with taking damage, game needs some effects, like screenshaking for visualise it more. I just watch at some point of the game to the hp bar and see that i dont have health, but i did not notice that i recieved damage. But all except that is so great, good job!
Well designed puzzles. But i think it's a bug when you die as a blue character and than finish as a green - you entering next level
Great design. But can't understand how to fight, after 8 round i always die. Still don't know is there a penalty for pop the wrong encouragement
Cool game, like tha artstyle and atmosphere
Really good visuals and nice music. Not a fan of both genres, but really enjoyed a game
Really cool graphics and design. Great job
Game is fun but it is hard to use ability just in time. It's cool that you can use abilities on any car, that can produce cool situations. Great job!
Love how fast you can learn mechanics of the game, really simple but addictive. Nice visuals and music, good job!
Interesting idea but character movements is unpredictable and slow, need more working on it
@peter-jonsson, yes, after adaptation to gameplay it's hard to wait for every step. Especially in jumps, when you see that you made the wrong choise, but realize that you have a long way ahead
I love the concept. And gamepad support is great decision for racing game. Need more variations of obstacles, like security cameras, and maybe doors and buttons at dead ends, that lead you to finish.
@gettingrekt I just throw away extra blocks to the left or right side of screen:) I love the idea and game itself, it's addictive to build your way, but I want some way to push character if he stuck, maybe a little backward push, so he can jump, and not bump into block
Game is pretty fun, but too short. Anyway, the fact that i'm russian myself make me feel like i'm home. Also my pet bear like game too.
Great concept, hope i see the full version sometime.
Great concept, love all about this game, hope to see full version someday
Concept and realisation is so cool. Artstyle is great, snakes are so cute. I love that game.
Love this game, incredible artwork and so juicy motion
I really don't get how to solve last door and just randomly enter numbers from all previous signs, all i know that 1 is not first and 9 is last. I have only 5-6 minutes and it work on my last attempt! And i really never can open 2nd door, if not the spoiler from you. So, puzzles is really hard, but actually i enjoyed trying to solve it. Love the visual and sound, good job!
I like this game, and idea is very cool, but it's really too hard. I do not have problem with understanding how levers works, but even that i understand what to do, it is so hard to do it right. ~20 tries to finish lvl 1(when i realize, that i have to come back to start of the level 1 after ending it, i nearly surrender). Then i realize that lvl 2 even more hard. Maybe add some checkpoints? Anyway game is great, i like artstyle and music.
Nice graphics and idea, but need more response in character control. Sometimes i just dont know why i cant grab or throw something
@sintel maybe your aether amount is small? I have a small bug with that so you need to have bigger than 10 aether to make first bet. And for all other bets you need to have bigger aether amount than bet. Bets list: fishPrice[0]=0 fishPrice[1]=10 fishPrice[2]=30 fishPrice[3]=120 fishPrice[4]=240 fishPrice[5]=500 fishPrice[6]=1000 fishPrice[7]=2500 fishPrice[8]=4000 fishPrice[9]=8000 fishPrice[10]=15000 fishPrice[11]=26000 fishPrice[12]=38000 fishPrice[13]=45000 fishPrice[14]=100000
So if you want to bet 4000 you need at least 4010 aether. I made tutorial in last 10 minutes of the jam, so i forget to mention about it.
@visumecadroide How can i forget to write about controls? Thank you for feedback
@hauo thank you! That giving me motivation for working on that idea
@sintel You can catch Guardian at the center of sea, you also need max rod upgrade for max throw distance. Best spot: when the river flows into the sea, 4 cells up and throw to the max distance. Yeah, i dont have time to polish difficulty, also i want to make expencive fish harder to catch. Thank you for feedback!
@atelier-duchu thank you for feedback, yeah, that's the problem that many people mention. And lesson for me not to forget about tutorials.
@brendan-toy thank you for feedback! If you press Z near seller you can sell all your broken fish and earn Aether. After, you can attach Aether to your rod by pressing key B. The more Aether you bet, the more expensive fish you can catch. I wish I have time to make detailed tutorial in game
@rocketraccoons you still can catch fish with 10 and even 0 Aether, but just cheap fish. And after you catch some, you can sell it, that increase your Aether. Anyway thank you!
@flukeshot thank you for feedback! You need to have at least 20 Aether to make first bet, for increase your amount you can sell fish to seller. You can talk with him by pressing Z. After, press B and then you can change bet with up and down keys.
@patrickgh3 Thank you! If only i put signs "<=" instead of just "<" in my code then aether bet can work as expected:(
@jangamesdev it is my first LD but not first jam, actually. I participate in small jams before, but thank you for the feedback!
@seurimas Thank you, yes, that's exactly what i thought when trying to combine souls-like with fishing. Catching mechanic was meant to be more challenging with progression, including spawning things at the center, for example: obstacles which appear on minigame field, but it's small and grow up with time. But more obstacles can create the situation where player can't do anything and lose. And maybe i should do not instant loss while collide, but just penalty, like moving float more to the right.
Cool game! After several tries to carefully ride on the road, I realize that I can kick the ball from the bottom and try to fly to the finish, and it's working! Fact that game allow you to try different solutions is cool.
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Great game! Right near the end, when I was sliding down a zipline, I tried to jump off and ended up snapping one of the cables, which left me stuck in a wall. I was really hoping to figure out how to collect the last two feathers at the beginning 🙂
Wall jumps also feel a bit rough, and overall the controls could use a little more smoothness, but for a jam this is still a very strong result. Excellent game!
Fun game, but it feels like it’s missing a sense of increasing difficulty. I kept getting upgrades from the roulette, the controls became easier, and it felt like the game would only end when I got tired. Still, it was fun to play - great flow, interesting visuals, and overall a good job!
The game really reminds me of Driver 2 on PS1 - it had a mini-game where you had to escape endlessly spawning police, and within a minute the screen would turn into pure chaos. This game gives off a similarly fun vibe. It feels great to play; the controls could be polished a bit, but overall I enjoyed it. Great work!
A cool little game. I really liked the twists on the classic Arkanoid gameplay, like the fog of war and replacing the ball with a lifebuoy. Maybe it could use a few more mechanics for the exploration phase, but even as it is, it’s a great game!
It’s a bit awkward to position the reflective cube - it never quite lands where you’re aiming. This makes the gameplay feel less like a puzzle and more like pixel hunting, as you end up moving the cube back and forth repeatedly just to get it right. It might be worth looking at how this is handled in Portal, where you can direct beams using similar cubes. Still, it’s an interesting puzzle, great work!
A great interpretation of the theme and awesome visuals! This is one of those games I’d love to see expanded into a post-jam version with more elaborate puzzles. Everything worked as intended for me, and I completed the game on my first try without any issues - possibly because I played the desktop version. Overall, a great game!
Great game! I really loved the visuals, especially the echolocation shader - it looks super atmospheric. It would be nice to have some additional activities on the map besides finding keys, and maybe a few more ways to escape the monster, but for a jam this is already a solid little project. Excellent work!
A great idea, excellent puzzle design, and very appealing visuals. I really enjoyed it. It was a bit hard to see how the concept ties into the theme, but the theme itself was quite open to interpretation. In the end, I just enjoyed a very well-crafted puzzle, great work!
Кайфовая игра) Какое-то ностальгическое чувство, как в старый квест поиграл. Единственное что хотелось бы подлиннее, но понимаю, что тут джем на 2 дня. Еще поначалу ожидал что тут реально как новелла будет играться, начал на выборах искать кнопку сейва, но хорошо что тут неправильных выборов нет
Great crowd system, but it felt a bit lacking in challenge - you can get through by just holding forward + right. Still, it’s cool that you managed to include a bit of story and dialogue, and visually the game looks quite polished and appealing. Good job!
A very steep learning curve - to be honest, I never fully managed to figure out all the mechanics. Maybe it would help to add time control, like speeding up or slowing down the game, or adjusting the pace of each move the trains make between segments?
изображение_2026-04-22_145026245.png Действительно немного похоже на мини-игры в Dispatch) Слава богу смотреть видео с котиками пока не так сложно, но очень приближенно) Немного пришлось попотеть не предпоследнем уровне, прям едва хватает времени на избегание патрулей этих, я так понимаю сотрудников РКН, но в итоге попытки с 3-4 получилось) Классная игра, для первого опыта
The game’s mechanics have potential, but it’s a bit lacking in balance and a smooth difficulty curve. It might also benefit from upgrades having a stronger impact on gameplay. Still, I enjoyed it, good job!
For a first project, this is a very strong result. You managed to scope it well and deliver a fully working game with an interesting core mechanic and several neat level design ideas. Great job!