FoonLudum Dare ExplorerLD47 → Seeker

Seeker

By nick-kane and natethegreat

View on ldjam.com

CategoryRankScoreCount
Overall7753.5226
Fun3733.7026
Innovation7353.3926
Theme11933.2026
Humor4993.0923
Mood5933.5826

Comments

lelulagames 2020-10-05 14:36

It was fun exploring things and discovering how to get certain things to open, or stay open. Not stepping on the flowers was the worst!

pashaloban 2020-10-05 14:37

Cool game i found 5 endings

lexi 2020-10-06 13:26

Nice entry, I found 4 endings in total! Loved the whistling :notes:

benslaney 2020-10-06 13:33

Love a game with multiple endings. Great idea!

animaster 2020-10-06 13:39

Nice game, thought i supposed to step on every flower, seems i was wrong

rangoiv 2020-10-06 13:57

Really love the game, I managed to get to the binary one on accident and never again managed to redo the same code hahaha. That one is too hard. Since i couldnt do that one i could trample all the cyan flower so i was stuck on just 6 endings.

vivien-fargette 2020-10-06 14:19

Only found 4 endings that were quite easy to find and have no clue on how to get the other endings but my bet is more on me being really bad at these kind of games that on the game being too hard (even if I would prefer the latter :p). I have seen some interesting puzzles: I love the whistling and blocks that opens doors when stepping on them (even if I did not always find the related door)

guillem-serra 2020-10-07 18:24

Nice work, kept on whistling. Simple work but a very interesting concept.

human-writes-code 2020-10-09 08:34

Wow, there's a lot more to this game than you originally expect! At first, I was thinking "Nude guy whistling simulator? I can get down with this!" but then I started discovering the puzzles! I think you did a great job encouraging the player to explore and try new things without giving them any instructions.

Really simple idea that is very well executed. Great job!

wxzuir 2020-10-09 10:54

Remind me of the game **Please, Don't Touch Anything** A good direction of Time loop and puzzle! Nice work!

parkuhrmd 2020-10-10 08:45

Nice game! I got 7 endings until I didn't have any more clues. The ways you teach the player your mechanics is very subtle, but definitely works. Congrats!

natethegreat 2020-10-11 00:49

@parkuhrmd Nice! I added more clues for completeness.

@vivien-fargette Added more clues to this post as as I realize this is a niche genre and I also did not have enough time to cleanly tie together all of the puzzles or make in game hints.

@rangoiv nice! I was expecting that at least one person randomly gets it at some point. Check out the bird or turn on your volume for a clue.

pandakipu 2020-10-11 21:30

Very cool concept, nice job !

candlesan 2020-10-12 05:34

This was a very cool concept - very intriguing. I did not know what to expect and was pleasantly surprised. Reminds me a bit of the Stanley Parable

capt-theo 2020-10-12 09:47

Lovely exploration game, reminds of some flash games of the 2000s. Running naked in the grass and whistling was a funny twist to minecraftish style.

ovid 2020-10-12 10:45

Hello, That's a brilliant game! The controls are very comfortable. The whistle sound sounds really good. The puzzles are hard to solve sometimes, but the game makes you a feel that you don't need to worry about time, and not just because the game is in a time loop ;) The graphic looks very cool and bright. To conclude, I like the game, and it has a lot of potential in the future even for a real game that you can sell on steam.

Good luck!

snailrhymer 2020-10-14 00:46

I really enjoyed the first few endings, as each path taught you something new and you could look forward to finding out where to apply it. For things like the maze though, I can't imagine I would have ever solved it without hints!

alchemic 2020-10-15 09:33

Interesting puzzles! I really liked the puzzles involving the flowers and bird.

The maze puzzle was a little frustrating because the solution had nothing to do with the maze and it felt kinda pointless?

There are three passages that I can't imagine anyone reasonably finding without using the hints: the one in the maze, the one leading to the turtle, and the one past the blue flower door.

The other hidden passages are in good spots, because you'll naturally bump into them, but those three are not only out of the way, but there's no indication that there might be something there.

I would move the maze one down to one of the dead ends, the turtle one down to the floor level of the pit, and the blue flower one should just be hinted at somehow (adding more empty space between the door and the wall might be a good enough hint).

It didn't really feel like a "loop" to fit the theme. Just kinda felt like a normal game with multiple endings.

Other than all that, though, I had a really fun time playing this game! It reminds me of classic exploration games. Knytt comes to mind, I wonder if it was a source of inspiration?

I appreciate the bird's notes being both visual and auditory.