xotraz 2026-04-21 01:23
Congratulation on your first jam!
Foon → Ludum Dare Explorer → LD59 → Freakquency
By , akapythius and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 264 | 3.80 | 20 | |
| Fun | 69 | 4.02 | 20 | |
| Innovation | 330 | 3.52 | 20 | |
| Theme | 395 | 3.80 | 20 | |
| Graphics | 393 | 3.80 | 20 | |
| Audio | 377 | 3.38 | 20 |
Congratulation on your first jam!
Fun concept!
@xotraz Thank you ^^ ! Here's to hopefully more in the future!
@avi Thank you very much!
Not much into puzzle platformers myself but I quite liked this one. Unique idea on the phasing through floors concept and quite well executed. Hardest part for me was remembering what orders the colors were in, but the game rarely made me go more then one color in either direction so it wasn't too bad. I died a couple of times before I realized those were spikes on the ground, but other then that the art was really good and clear. Well done.
@wraithind Thank you so much for the feedback! Originally, we were going to have a UI element for a dial in the bottom right corner that would be a visual indicator of which frequency you were on, but we ran out of time to code it in due to focus on conflict bugs. Next time though, we'll definitely make sure to put time into important visuals ^^
Very solid entry! The central mechanic was easy to grasp and used well. An indicator showing the pattern would have been nice, but four colors is not that many to memorize. I like the art style used, and the funny poses the character does for his actions show a lot of personality.
The character did get stuck on the ground at one point and I needed to restart, but it was early on so that is a very small nitpick. Audio was nice, levels were nice, a good game to be proud of!
The controls feel smooth and responsive, and I enjoyed the level progression and character art, it’s clear a lot of care went into the design.
A few small things could improve the experience: gray platforms and spikes blend into the background and are a bit hard to see (I was a bit confused at first when the level restarted). Increasing contrast could help with clarity. The music loop also feels a bit short, adding some variation or length might make it less repetitive.
Overall, a fun little game, congrats with you first jam! :)
Nice drawing character. I would prefer to use the spacebar to jump.
For a first project, this is a very strong result. You managed to scope it well and deliver a fully working game with an interesting core mechanic and several neat level design ideas. Great job!
Good plateformer with a nice mechanic fitting the theme ! good progression through the levels, great work for your first game jam !
@longfall Thank you so much! We're just proud to have made it across the finish line in one piece!
@animaster Thank you so much! You are so kind!
@3blackpixels that's a great point! I think adding the use of the spacebar to jump is an easy thing to include in any future projects.
Really like your concept here, turning on and off platforms and trying to remember the colour combination was a fun challenge. Artwork was great too. I especially like the little colour indicator on top of the player's head. GG!
cool game
Great game! If it had more levels, I would play it more.
Screenshot_3.png
What an interesting theme, and I really like the bucket on the protagonist's head. It looks so pleasing!
The artstyle is so cute!!!!!!!!!!!! nice game :)))