Rescue Meow-sion by Ninai 2024-10-24T23:49:50Z ♥ 1
Solid tower defense game. Difficulty escalated quickly enough you definitely felt like you had to keep upgrading with new towers. Wish there was a way to move or remove existing towers, so you were stuck with your choices, but that's fine. Couldn't figure out what I was supposed to do with the cats you bought from the shops though. Overall, very well done.
LD59 — Signal (14)
GHOST CHANNEL by Tetracold 2026-05-08T02:44:43Z ♥ 2
Good concept and fairly fun once you figure it out. The art, visuals and music are wonderful, great job there. finding the pages can be a bit annoying sometimes as you aren't always sure where exactly you picked them up from and might end up searching the same thing twice, and since, far as I can tell, there wasn't anyway to close the note and just had to wait it out, that got a bit annoying. Still, very solid job.
Below the Light by Beebo Studios 2026-05-08T02:29:10Z ♥ 3
Well put together game. I'm terrible at these so I wasn't able to finish it, but I could see the work you put into this. Art was solid, audio was good. Main problem I had was my cursor was freaking out the whole time and I couldn't always be sure what could and couldn't be interacted with. Maybe the not web versions didn't have that problem. Definitely coming back and trying this again later. Well done.
Beam of the Fallen by Jvdwijk 2026-05-08T01:28:44Z ♥ 1
Promising idea and fairly well executed. Art was simple but fit the idea well. Get's chaotic rather quickly, and after a while it seemed like green caravans just all but vanished, and even blues became so rare I couldnt attract one without pulling in several orange ones, but that game had gone for a while so that might have been why. Only thing really missing is an end point objective, but otherwise, it's a good loop and pleasant experience. Well done.
Zigna Down by tukisboolukis 2026-05-07T23:42:19Z ♥ 0
Fun little concept and well designed. Could have used a little bit more feedback as it was hard to tell what was going on sometimes. Art was really good and added well to the atmosphere, but it was difficult to tell the difference between enemies and the environment sometimes. Overall, nice job.
Bodda-Bop by coatline 2026-04-21T22:45:56Z ♥ 1
Music was good, enjoyed the gameplay, though when I was trying to test out different weapons it seemed like enemies can push the dropped weapons, meaning I had to spend time trying to find the one I wanted to experiment with. One thing I don't understand is it seems to imply that the guns fire with the music tempo, but when I held it down I just rapid fired regardless of the beat. Maybe I misunderstood something. Either way, had a fun time, well done.
MAYDAY by Viktor Kovachev 2026-04-21T22:28:46Z ♥ 3
Interesting idea, controlled really nice and the art is solid. Kind of hard to tell where different signals are coming from. First I thought they were color coded but I started seeing mixed signals there as well. Made it hard to know what to go for and what not to. But overall it's a good project.
OVERDRIVE SIGNAL by ihar21 2026-04-21T22:12:45Z ♥ 1
Okay, this one took me a bit to figure out. Couldn't get the signal working at first, guessing I wasn't close enough, and the long cooldown on the gun definitely threw me off here and there. Enemies seem to have an issue where they fall half way through the floor when they're shields are destroyed. Also spent a while before figuring out you're supposed to jump in the holes in the floor to proceed, since usually holes in the floor are a thing you avoid. But, other then that things worked pretty well, and the art was pretty good for the genre, so well done.
AGENTS RHYTHM & RAID by Nadia Pixel 2026-04-21T19:58:37Z ♥ 3
Okay, I'll start by saying art and sound on this are absolutely awesome. Well done. The gameplay feels like something I really want to enjoy, but something just feels off. The S ability just doesn't want to land half the time, like the range on it is so low you practically need to stand inside an enemy for it to connect, which made the first stage frustrating with how the enemies moved in the stage. Then you unlock the A ability which just felt OP by comparison, but then one of the enemies in the stage just seemed like a random chance if he took damage or not, couldn't find a rhyme or reasons when he did. Then the D ability was just absurdly OP, but then that stage just broke. I cleared all the enemies and it just wouldn't move to the next thing. Overall, I say you have the start of something really cool here, but the balance of the attacks feels off and it's hard to get much to connect.
IONOSPHERE by HexyVexy 2026-04-21T19:18:47Z ♥ 2
Had a pretty interesting art style and vibe with this one. Make different enemy types very distinct and easy to recognize. Took a while to figure out what all the statues did though at first, but that was mostly me not understanding the upgrade screen right away. Still a little lost on how some of the passives worked. But, overall nicely done.
Average League by N.O.X 2026-04-21T18:35:26Z ♥ 3
Hilarious concept, loved it, and the art was amazing, though it did make some of the scenery objects hard to read at times. Took a while to figure out what I was supposed to do exactly, but figured it out eventually. Drawing the shapes is difficult without being able to look at it on the same screen but not impossible. Hardest part was figuring out you needed to put the signal on the cloud for me. Overall, nicely done.
crabmaxxing by SkyTech6 2026-04-21T18:06:45Z ♥ 1
A neat and interesting concept, though I wasn't getting many Signal vibes from it. Controls were appropriate to the character but rather frustrating to try to get into a shell, and I seemed to keep getting stuck at a point where I was too big for the small shells but everything else I tried was to heavy and I couldn't move.
Switch Happens by Zettelkasten 2026-04-21T17:23:43Z ♥ 2
A fun and creative concept. Took me a minute to figure out the controls, but it's pretty straight forward after that. Got a bit chaotic and was hard to remember what was going where after a while to know where to adjust the tracks, but eventually figured out you can hover over them to see where they're going again, though that seemed to be a bit hit and miss on whether it worked or not.
Freakquency by akaPythius 2026-04-21T13:43:42Z ♥ 2
Not much into puzzle platformers myself but I quite liked this one. Unique idea on the phasing through floors concept and quite well executed. Hardest part for me was remembering what orders the colors were in, but the game rarely made me go more then one color in either direction so it wasn't too bad. I died a couple of times before I realized those were spikes on the ground, but other then that the art was really good and clear. Well done.
Echo by FunnyPumpkin 2026-04-21T13:33:39Z ♥ 2
Definitely one of the most original puzzle games I've played. I really liked how you handled all of this and the art and ui are quite pleasant. Took me a while to figure out what some of the objects do, but with some experimenting I figured them all out. Sadly I wasn't able to clear all of the harder levels (Got stuck on the 5x5 grid of torches) but we'll write that off as me just being bad at puzzle games. Overall, well done.