gkthegkpchannel 2026-04-21 17:45
thank you for the game!
Foon → Ludum Dare Explorer → LD59 → OVERDRIVE SIGNAL
By and ihar21
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 771 | 2.92 | 22 | |
| Fun | 729 | 2.80 | 22 | |
| Innovation | 712 | 2.84 | 21 | |
| Theme | 592 | 3.36 | 21 | |
| Graphics | 581 | 3.40 | 22 | |
| Audio | 498 | 2.95 | 22 | |
| Humor | 1.96 | 16 | ||
| Mood | 784 | 2.75 | 20 |
thank you for the game!
That was really fun! I really like all the art, and the signal mechanic made the game really fun.
nice 3D. I get lost in stage two.
I really liked the artstyle of the hands, the weapon and the monster detector/shield deactivator thingy! I think a game with your art all around this style would be so nice! I hadn't read the description as was a bit unsure what the meter had to do until I figured out that I had to keep inside of it instead of just one time going into it to diesable the shield! Maybe a lightning or something that connects from the device towards the enemy (which must be on screen) and some lightning sounds during that would emphasize which monsters shield gets down and encourages you to seek that one out and having a bit of thrill? Oh and I did quite figure out that I can shoot multiple times since I had to click again after I shot to reload? Unsure on this one though Had fun playing your game! Keep it up!
Okay, this one took me a bit to figure out. Couldn't get the signal working at first, guessing I wasn't close enough, and the long cooldown on the gun definitely threw me off here and there. Enemies seem to have an issue where they fall half way through the floor when they're shields are destroyed. Also spent a while before figuring out you're supposed to jump in the holes in the floor to proceed, since usually holes in the floor are a thing you avoid. But, other then that things worked pretty well, and the art was pretty good for the genre, so well done.
I had an hard time to figure out what to do but after a while I got a hand of it, good job for your entry! :)
Good job! This was fun to play hehe
What a great artstyle! The weapon design and the monsters are top notch! I was a little bit confused at first on what to do and how to actually kill an enemy, but when I got a hang of it the gameplay was quite fun! :smile:
This is sort of like a 3D version of our original version of our 2D platformer. We had planned to add in some upgrades so there were different signal strengths you had to match to defeat different enemies. Sadly, due to time and other issues, we only ended up with 1 enemy and 1 weapon.
The graphics and sound fit well with the fast pace of the game, and I liked trying to match up the signal to be able to fire at the cyborgs. Great work!
This is EXTREMELY difficult because you can't shoot enemies from far away and the laser takes so long to recharge. I feel like even when I'm doing what I'm supposed to do, it felt inconsistent. I couldn't even get through the first floor.