FoonLudum Dare ExplorerUsers → StealthOrc

StealthOrc

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Out of signaljam3293.703.443.563.693.751.652.192.84
202354Limited Space👥Bombastischjam10132.983.052.543.462.782.192.852.88
202353Delivery👥LostAndFoundjam2.001.502.503.002.001.501.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by StealthOrc

LD54 — Limited Space

LIGHTDANCER by xk_the_name 2023-10-03T15:20:19Z

I love the aesthetic and the core mechanic of shoot, create space, move, pickup, shoot is quite nice and gives the game a ceratain foundation, which I like. The roll mechanic and the enemies also work quite well.

One thing on the death part tho: Once you move out of the light it fades into the death screen even though I assumed I still made it out in time and even got back to litten up place. Maybe some animation/vignette creeping in more and more would be great to ease into the game over.

I was pleasantly surprised there was even a checkpoint system and once that I quite liked with those waves you have to defeat.

sooo: great Graphics, great core mechanic, nice atmospheric sound. Overall a really well crafted package, I like it!

windowkill by torcado 2023-10-03T10:52:14Z

Im so overwhelmed. This game blew me away like no other game in this game jam. I love the idea so much! It feels soooo smooth even the overlapping with other window, which really surprised me really good!

The only thing is with the overlaping windows sometimes it felt like it was lagging/stuttering a bit and the projectiles were not clearly visible (the were visually duplicated). But other than that this might be the best game of this jam tbh! Its so innovative and nailed the theme, I love it!

Diableotes by Dining Philosopher 2023-10-03T09:41:12Z

I really like your game. I feel though, the balance is off. the fecal bombs and Avalance Dash seem a bit too strong and fiery breath a bit to weak. The avalance Dash covers very much space, whilst something like the fiery breath covers almost no space, the fiery breath does good damage, but the projectiles dont hit enough to make up for the risk you take. Id probably would like for fiery breath to shoot more projectiles so whats in front of you dies, while the risk lies in stuff that comes from behind you or the sides! The way you already implemented differeny playstiles is really nice to me! I love just playing on one half of the map whilst I have avalanche dash, its soo good. Spirit Stampede also seems really good to me, I like the animation and it also feels slick, though it also lacks damage for the small space it occupies, especially if you compare it to avalance Dash or fecal bomb!

Also: An indicator for how many times I can still jump would be great, Im always right in the zone and be like "Im gonna jump to trigger my spears and kill this!" whilst I then realize oh no I don't have anymore jumps. But I like your take on limited space, hehe!

Diableotes by Dining Philosopher 2023-10-03T10:02:07Z

@dining-philosopher oh yeah I just realized that it only once you hit the ceiling. Hmm might be with upgrades, but I didnt get very far with any of the options sadly, its quite hard! ``"

Super Earth Spacer by OWC 2023-10-03T16:50:18Z

Woah! From sound, to graphics, to building system to the feel of the gun is super polished! The core loop though is lacking imo, the enemies aren't really a challenge and it felt like it got increasingly easier since you had so many dirt tiles you have to place. With a more limited amount of (non dangerous) tiles it would be more challenging. I only died since the game was lagging/stuttering at some point, maybe due to too many enemies. Getting a more limited amount of tiles and more tiles to interact with enemies or the player and then this game is so polished. All other aspects feel so polished though! Really well done!

LD54 A Space Station Odysee by Wisch 2023-10-03T12:59:22Z

The pickup is a bit clunky, that you have to click 2 times, one for getting there and one to pick it up. Also the pathfinding: If I click multiple times the character bounces in a weird way. I sadly couldnt finish it since I was missing 1 Duct Tape and one box was spawned on the wall. :c The game overall dragged on for a bit too long, I didnt need to build any generators as even Oxygen Sealers I had to use sparcely. The micromanagement did not find a good place in the game yet, as I didnt find the need to do anything simultaneously and then also manage all the oxygen levels. maybe some kind of parallel mechanics, like switches/levers that need to be pulled by multiple units at the same time would be fitting here? Maybe a mechanic, that you power on whole quadrants or connected rooms would make more sense I feel and would encourage to gradually explore more of the space station, to maybe then upgrade something in the part you already powered on?

Anyway good game, the music stopped at some point, and didnt loop, but I think it was fitting, eventhough it was quite loud!

Cranedemonium by kuggenhoffen 2023-10-03T16:08:31Z

The game is really fun and juggling with all the stuff on this small place makes it so much fun. The only deterring factor for me is the timer system. The timers way too short for me I only could the first Level (non tutorial) fully and the last at about 60% I think. A medal system gold, silver, bronze with infinite timer would be better here. Or at least only the unlimited timer, to have your players let them have the fun with the wonky system is what sparked the joy for me. Focus on that more and you got a banger title, imo!

Keep it up, I hope you revise this a bit and go at it even further!

Cubic by Afra Gerami 2023-10-03T11:46:44Z

I was really caught by your game, it really soaked me in and I only found myself just at the after half an hour basically. The music does a great job here, and I think the puzzles are on a good difficulty level either! Good job!

Fowl Play by Simon Rahnasto 2023-10-05T19:14:53Z

Waaaahhhh I love the whole theme you guys went for! The aesthetics, the sound, the humor. I LOVE IT! I have nothing else to say, straight up 5/5. Keep the great work up!

Rachel by Dioinecail 2023-10-05T21:40:20Z

Wow the games really nice! I like the theme you went for! Ive played one session with full damage and reload. It was really easy and a no brainer. going for hp with only ammo felt too harsh. I feel the HP nodes take too much space and maybe the other might take another revision, but other than that the arrangement went flawless and was really forgiving for letting me change around and stuff, a bit of polish which I like!

Good job!

Ace of Space by n.feofentov 2023-10-03T10:31:04Z

Whoah you blew me away with this one! I love the Idea, it immediatly gives me Desktop Goose (https://samperson.itch.io/desktop-goose) vibes, in the way you interact with the desktop! The game simple, but feels so super polished! I legit can't give any critique on this as this seems just too good to me. Chapeau! Well done, I love this game. I'd love to see an expanded iteration on this one.. I'd immediatly think about additional "desktop widgets" flying around at certain spots on the desktop to display things like stats or something.. man. I love this game, good job!

Harold the Hoarder (Linux only) by Dudum Lare 2023-10-03T15:28:06Z

@eliyud Yes because theres only a linux build included!

Minecart Madness by jrf 2023-10-03T11:18:49Z

The graphics are nice, they work well together! Its a bit rough at first, but irons out once you get the hang of it. I feel as though the rocks sitting on the rail are a bit too hard to discern, maybe they need to be bigger to be more visible and better indicate, that they are blocking the way! The Music and sfx are really good as well. A solid endless runner!

Metagirls by MetaGen 2023-10-03T14:42:14Z

Theres so much going on! In a good way and a bad way. 1. I like how theres a lot going but, I think its quite muddy and a lot of clarity would from removing the enemy reticles that are at the target destination and replacing that with an animation to the targeting reticles, that move slowly to the target destination, so that a cicle more and more closes in into an inner circle and once they overlap, thats where the projecticle will land. Especially when playing the second character, where searching for those reticles is crucial, clarity is prefered! Maybe something like this? Target_reticle.png 2. I like the music it fits the vibe. The implementation for the 2 characters is also cool and the first where you have to move inside the rectangle is cool and I could see that expand on a per level basis to dynamically change into other shapes or cover other parts of the screen!

Controls work, audio is good and the mechanic is also cool. keep it up.

Auto Crabler by Lenan 2023-10-03T14:16:03Z

At first I was quite confused at the layout and controls, but it works out. It is quite clunky though. The Item bag is too big, the spacing between each item slot should be lowered to cover less space so the whole bag can be shrinked. Maybe even consider shrink the slots. Also Items that got picked up should also be equipeed if the slots are not already in use.

Also I found a bug: You can just stand inside the boss, since once you get hit you wont get hit any more as long as you dont leave the boss' area/hitbox.

The red sword is quite thin and hard to discern. Either a outline or a background shadow or something to highlight it would be better. The projectile shot by the red sword is also quite small.

Overall cool game, I like the bullet patterns the boss shoots!

Though I Walk by AdamCYounis 2023-10-03T12:28:18Z

I like the concept as well as the implementation, though how easy you can kill yourself with that mechanic makes it somewhat frustrating to use at times, a bit of easing or more leeway would help here, then it would feel really polished. Great game though, from art, sfx to implementation of the theme, good job!

BULLETERO - - -🔫😐 by MEGA Marlon 2023-10-04T14:11:38Z

Wow the concept and implementation are superb. I love the way it zooms in and out and you can even see that some things are 3D. That feels soo nice!

I only think more consistent graphics between the surroundings and the player, enemies seem a bit off, but it still works out!

X-13 VIRTUOUS MISSION by Riesyeti 2023-10-03T11:08:14Z

I think overall, its a solid game, but the theme for this jam wasn't really hit. The movement is fluid, not all the upgrades seem useful, as the more hp and hud seem unecessary to me once you know the layout and for me personally even from the first start. About the movement though: the sprint toggle also works mid-air which feels weird, a dash would be more appropriate here I feel. I wish there was music, but other than that the atmosphere is moody and consisten I feel!

Homeonaut by Its_Capp 2023-10-03T16:25:49Z

Wow! The art is really cool, I like the color choice and the music is also fitting! The how to play art is so wholesome and cute, I had to giggle multiple times, hehe!

For the gameplay, I love the concept of the floating window. Good Job!

Tiny Bites, Big Delights: A Culinary Adventure in a Pocket Sized Kitchen by asbjorn 2023-10-03T13:07:25Z

I can see the concept here, but more levels would've done quite a lot to tighten the focus of the game, as with one level its quite hard to grasp where the would go.

I like the cover/title art for it though!

Lightbringer by Kabura 2023-10-03T13:17:22Z

I like the graphics, the animations and all feel so polished. The music is also really fitting! I would've loved some more enemy diversity, with their attacks, maybe some zones they claim, which would damage the player aditionally or something. Also some kind of upgrades for the player would've been nice!

But this is a solid game and fits the theme well! Well done, I like it!

Healthbound: Survive by LucaDev 2023-10-03T14:52:30Z

The game is quite nice, even though I feel the limit on the ammo makes it quite hard and with many enemies too hard to consider whilst in the midst of a battle. I like the bat, with the sound it makes when you press it, its quite nice! The small arena makes it quite intense but just overwhelming with too many enemies.. I think an option to somehow expand the arena or to kick/push enemies out of the screen, into their death maybe wouldve been a good option to emphasize the small spice while still having options to fight larger waves of enemies.

Good job, keep it up!

Bombastisch by StealthOrc 2023-10-03T12:08:36Z

@riesyeti thank you for your feedback! Yes the sound is missing sadly, I would've loved to add some music and sfx, but we could not get to it in time! :c I hope you had a fun time even though!

Bombastisch by StealthOrc 2023-10-03T12:10:41Z

@metagen Yeah, right? We wanted to chase the somewhat clunky feeling that vampire survivors has with its attack animations, so we left it at left and right. At a future revision I would've considered beingable to shoot in more directions, but it is what it is for now! Thank you for your feedback!

Bombastisch by StealthOrc 2023-10-03T14:20:43Z

@mindhijacker thank you very much for the feedback! Yes I now also feel that a 360 ish shooting direction might've been better, but due to the inspiration from vampire survivors.. and lack of time, we didnt implement it. We also had more ideas for units, upgrades, auras, but werent able to implement them sadly.. Oh and yes, I wouldve loved to make music for it if we had the time for it. Or any sfx really.. it would pop way more and make it a lot more polished!

Bombastisch by StealthOrc 2023-10-03T16:11:39Z

@its-capp thank you for your feedback.. yeah I sat way too long on those sprites, which many of which we couldnt even use since the system weren't ready for it... quite went out of our scope I feel.. I would've loved to add sfx and music especially for this game! :c Thank you though.. we might revise this game again and then I will add some sfx and music, I hope!

Bombastisch by StealthOrc 2023-10-05T21:14:58Z

@dioinecail Oh yeah we also feel this very hard! Any type of being able to cross those gaps is really hard right now. We're also looking for a solution on this one as we will further revise this game! Thank you for your feedback!

Jurassic escape by DSFAN 2023-10-03T13:48:42Z

As a first this is solid! I like the animations and sprites you got there! What I found quite cool is the way the speed up mechanic is introduced with the paired sound effect which is quite fitting! Its also fun once you get to the later stages of the game, haha! Good job and keep it up!

lungage by mindhijacker 2023-10-03T15:38:49Z

I quite like your game. The whole theme is kind of gory-dark-ish, which I like and is not so common to find. As for the game mechanics, the shooting mechanic would maybe benefit from the player being able to shoot 360 degrees towards where the mouse is, since the enemies walk in sich diagonal non cardinal directions, that its often hard to hit them properly, even more so with their speed! They are so fast! Quite nice what you spun up there. Also a more visual approach to how many rocks you carry and still can carry would be nice, I often had to glance over to the right, which was distracting to the core gameplay.

MadCap (Alan the Archeologist) by Alanushke 2023-10-03T10:20:15Z

I really love the art! The gameplay has a few problems though:

First of all it isn't clearly visible where the player can stand on, which makes navigating the platforming parts harder than they needed to be. Second, it is unclear to the player what he is able to do, can the player swim? I felt like I could once I jumped down, but then the game went back to the main statue scene. Third, the statues aligining minigame seems like a cool idea to me, but its even harder, if the parts are so small that I have to squint at it to see what it actually is, is it an arm? a leg? a torso? I dunno! I dunno about how you implemented the theme, I somehow feel that it doesnt really fit the game here.

I like the transitions between scenes! They feel really nice and the music is also good.

Oh and your web/html5 build does not seem to work!

SPICE LIMITED by LePeridot 2023-10-03T12:14:11Z

It really gives me those zen vibes, with the aesthetics, the music, the voicing, I love it. And the achievements even made me play a few more rounds to just get some more of those achievements! Even those little comments are so funny! Haha!

LD59 — Signal

Bons Baisers de Roquebrise by Kerdelos 2026-04-22T15:28:44Z

What a breath of fresh air! Like.. literally! This was such a chill experience (even though the one level where I had to balance two of the boats not crashing into another one was a bit of a close call but really nice! I personally did only quickly rad the dialog of it all at a glance but I think this could with some more polish and a few more boat types/mechanics be easily its own quite chill game! I really enjoyed routing them, eventhough I at first though I must guide them all the way to their exit and not just out of the way of one boat.. but once I figured out they find their way on their own it was all good, but that would be a little hick up to clarify a bit more I think, should you choose to continue developing on this game! I really enjoyed the visuals, the chill vibes with the music and all! Really nice! :3

Cleared To Land by JHax 2026-04-22T14:34:40Z

I love your Idea here! But I found it quite hard to grip at first but I've got some Ideas on how you could straighten things up so its easier to get in, less clutter and easier to control as a whole! Because the mechanics itself seem already really good its just that bit of structure/polish in it and it could shine really well imo! Heres my list: 1. The tutorial is way out there on the top right and once I clicked on OK the timings on when I see the next message is not graspable and I was hanging there for a few seconds at times wondering, oh and now? is this the whole tutorial? only to then after a while the next window show up! Having things in the menu highlight and have the tutorial box move to where these things are in on the screen (while being highlighted) would make things easier to understand and having the tutorial immediately go to the next window without any delay would make it way more clear that we're still in the tutorial. 2. The camera controls are waaaay to slow I felt, I felt like I was a snail 3. The controls on the top left are all over the place with hotkeys, I think standardizing them to a 4-5 key kind of grid system would make it way easier and fix some of the "depth" issues that one encounters: for example I struggled knowing whether me pressing C already is a valid signal to send and I didnt know I had to select a runway with 1 and then south or north with Z and N These hotkeys are not well highlighted to the player and all over the keyboard! I think having the first commands like circle, land, taxi, altitude. speed, pattern could alll be bound on like q,w,e,r,t,y then you would be in the mode "circle" and in that mode me pressing A would then select the first runway S the second etc and then the second row with ASDFG would change and A would select south and S north. This coupled with these actions being displaye prominently in a bar at the bottom that would properly update with highlights would make this so much clearer! 4. The controls of the signal direction with Q and E felt quite tedious and slower than they should imo! I would prefer to be able to shoot my signal at the locatgion of where my cursor is. and if we were to combine this mouse control with the qwerty focused control i mentioned in 3. this would make thins so smooth i think!

But I dont want to just get stuck on all the Ideas I had come up immediately wehen I played it, I also wanted to talk about the things I found relly cool! - The planes showing their current action with an icon above them made things really clear what they were about to do! - I had so much fun playing it and getting to organize the planes to get them to land (and not crash - but oh boy so many crashed into each other xD) - I found all commands/signals to be really clear only taxi had me a bit stuck as I didnt get what it actually does from just the tutorial.

But I hope you keep at it and improve upon it just a bit because I think the idea behind it is really cool and could lend itself for quite a nice roguelike system with upgrades or a long running simulator like game where you gradually expand your airport and get more and more towers, more lanes etc! really cool!

Almost Empty by ewpratten 2026-04-21T23:01:59Z

I dont know what I'm delivering, why I'm delivering or to whom I'm delivering. All I know is: WWAAAAAWEUMWEUUUMMM!

Really well done, I playe for quite a bit just delivering it was easy to get in and pick up, I got kinda (soft) stuck on the first time my fuel ran out because I thought it was some signal strenght or something and drove full throttle through space then had no fuel and was still going super fast and the fuel bot couldnt reach me only after like half a minute of me looking at him menacingly but slowly creeping up to me (I almost thought he wanted to eat me alive or something) until I realized: Oh Gas! Yeah thats what I need, come closer buddy!

I really liked the visuals and the sounds were also fitting! A really nice game! :3

Bee Bee Revolution by Xeltide 2026-04-22T13:44:52Z

I had quite an issue to figure out what to do because I didnt encounter the big right click prompt when near a bee at the hive becasue I immediately zoomed out to a flower and thought I had to rmb + input the inputs at the very flower not fly to the flower and then back to a bee.the small explanatory text on the side also did not help me here, a proper tutorial with the mechanics gradually introduced would have helped a lot here! Once I had figured it out it was really fun with the loop of scouting and then going back and assigning the bees to the flowers, I even had one flower be collected by two bees but I wasnt really sure what my purpose was/how the mechanics worked: Should I assign one bee per flower? Do Flowers have a capacity of energy to extract? What do I exactly get from me assigning the bees to the flowers?

I figured some of these out after a completed run but was really unsure during the run! But quite anice game and I like the face of the bee! bzzz! hehe!

Destructive Interference by Rakthalekk 2026-04-22T16:52:08Z

Woah that was so cool! I like the artstyle I like the songs! ..and you even got multiple difficulties in? (I really struggled with very hard! I could only do hard, quite easily to be fair, but very hard really was so much harder!) But the concept is so cool, but I had struiggles with reading the notes properly, them having different waveforms is a nice idea, but I think the short notes should just be colored squares and the slides, where you have to keep pressing need some lengthy "bar" with the color on the grid so its easier to read (and in these bars you could still animate these wave lengths to keep the theme easily imo!) Also when there were multiple colors the icons/colors were somehow hard to read properly for me on a whim, them being multi colored full on squares might help but I'm unsure, made it somewhat hard for me to play the last very hard level at least I thought! Oh and also the jump did not feel intuitive to me, I basically never used it except I really, really had to. I also noticed there were quite some bars/sliders that started before those thorny branch things and then even went further underneath them, but there's no waty for me to jump and hold a note so I didnt know if I did something wrong here and missed something or if this was a genuine bug 🤔

But really cool game I'm impressed you guys pulled this off in just 72 hours! Wow!

Out of signal by StealthOrc 2026-04-22T19:51:30Z

@Teminister @dvan1337 (and everyone else hehe) Yeah we did not add any sfx to it sadly, that would make it even more polished and probably give it some of the last finishing edges... sooo no sound for now. Thank you everyone for your feedback, I love to read you guys enjoy this game so much and especially since you guys seem to enjoy the UI so much I put so much thought into and tried to make feel really nice! Thank you guys! :3

Walkietalkie Runnie by mofox 2026-04-22T15:39:40Z

I tried downloading Runnie.zip but I couldnt, as it was 404 not found and when I downloaded runnie (with the small r) I only got what seems to be not the full game? its only a blue background no other cars just me driving sadly! Wouldve loved to try your game out! :c

Walkietalkie Runnie by mofox 2026-04-22T16:32:43Z

I just gave it another go and I was really confused on what was going on and which signals to listen to. It wasnt really clear which were for me and which were the ones to the police as the first one said go straight go straight and then at when I went straight (and I got caught) it then played the sound for go right. The next run I knew to go right, but I think that line was just mistimed. After that in the second avenue I did not hear at all where I should go I only heard something about going left so I thought okay that was the only signal i got so I probably just go left? and that was wrong apparently. And also the part up until you get to intersection where you have to decide is quite long, I drove there for quite a while just dodging some barely visible cars (the street being black and the other cars also being black did not help here, making them some other color would've helped identifying them quickly!). And as the street was quite long to drive through I thought that it was quite easy and not that interesting to drive untill i reached the fateful intersection where I needed to decide where to go. I thought that maybe some police cars should be chasing you visible on the left side of your screen at the very start, as to indicate: You cant stop you must go full throttle and try to make up a distance to the police to then escape. Also the way it is right now there should be something more to be done to have the player interact/be busy with something while they are driving, maybe instead of having the radio frequencies set to just 1 2 and 3 you have a real radio with a turning nob and you have to dial in the actual frequency of things while driving? because just pressing 1 2 and 3 while driving felt quite easy and not all that difficult.

I think giving the player an easy mechanic like driving and dodging some cars that are easily visible so that I can focus on the radio and easily see them in my peripheral vision would be nice and that paired with the more demaning mechanic, like dialing in the radio and switching frequencies (maybe you get a note and you have to dial in one frequency and there you get the info that you need to frequency hop because otherwise the cops will know about you guys, so you search the next frequency and then the next etc until you found the right one and get to know where to turn right, left or go straigt maybe? That would round things up, because as it is right now its quite hard to understand what the actual signals are (just audibly it was hard hearing the actual words that I assume you recorded yourself? Not to blame you at all, just a friendly hint!) and then it was quite easy to drive and quite easy to switch between channels and I think it should be the otherway around: Make the mechanics harder and the information should be easy to get once you got the mechanics right!

Other than that I found the concept really cool, I dont know why you would want to exit the vehicle (that mechanic seems kind of out of place to me) but I did not have any crashes or something like that! Was cool playing your game!

FOREIGN FREQUENCY by dvan1337 2026-04-22T16:13:46Z

such a solid game! theres nothing to complain asbout, no major thing i got stuck on. just boot it up and decrypt it alll! was a fun experince! thank tou!

SIG[null] by MrF1rst 2026-04-21T22:34:57Z

I was quite confused with the dash ability, because at first I thought it was a bug that I was speeding up sometimes but after a while I realized that the bar on the top left reacted to me pressing shift or having it kept pressed. I knew it was there but I didn know what it was for and the display on the top left is also unclear to me till now. As for visuals and level design: The fog is way too close I feel like its on my nose and kind of distracting at this close and the light source of the player itself is too harsh, so harsh that sometimes I stood infront of a wall and my eyes started hurting because it was so bright. As for the level flow I played 0.1 and couldnt figure out what this was about as I explored only found the one jump and run section with the endless pit and I ran around in a circle once and couldnt figure out where to go.As for the visuals overall I liked the dark asthetic you went for! The textures are nice and with a bit of lighting and fog fixes the atmosphere would already be there!

I coulndn't quite understand what the actual goal of the game was as I think its to beat the jump and run, but I couldnt find any clear goal point in any of the 1.x chapters, but maybe its just me!

I hope you keep at it, especially the atmosphere and the textures could make up for quite a nice and horror/dark-ish game!

White Silence by KindergartenIncinerator 2026-04-22T14:46:00Z

I know exactly what you wanted to go for here and I like the vibe and asthetics but I was quite stuck at first because the book tells you how to use the radio but I used it and heard nothing and I was like: "is this bugged?" I tried a couple of times checked the book again looked at the bright and dimming wall but didnt see anything and it wasnt really clear at all that there was this other room and that I had to sleep. But I loved the vibe! :3

OVERDRIVE SIGNAL by ihar21 2026-04-21T22:12:42Z

I really liked the artstyle of the hands, the weapon and the monster detector/shield deactivator thingy! I think a game with your art all around this style would be so nice! I hadn't read the description as was a bit unsure what the meter had to do until I figured out that I had to keep inside of it instead of just one time going into it to diesable the shield! Maybe a lightning or something that connects from the device towards the enemy (which must be on screen) and some lightning sounds during that would emphasize which monsters shield gets down and encourages you to seek that one out and having a bit of thrill? Oh and I did quite figure out that I can shoot multiple times since I had to click again after I shot to reload? Unsure on this one though Had fun playing your game! Keep it up!

NetHacking by DryDiamond 2026-04-22T11:38:55Z

A cool concept, I found it a bit harsh with the limit to only one shot and either you hit or you fail entirely! But once I got the hang of it I could go quite fast, but sometimes I knew where some nodes were but when I changed to a new router I wasnt able to see any anymore and had to guess so a badge or something that sticks to the players screen in the direction of signals just out of sight might be helpful or a way to move the camera to look there and be able to estimate when to shoot due to the firewall thingies. Solid game!

Drum`n`Ice by PepeBrante 2026-04-22T15:03:14Z

I tried the web build but its broken and doesnt load for me and I went ahead and tried the windows build. I really liked the low poly aesthetic and the funny kind of not so serious setup of it all and the combination could also really land really well imo! The big issue for me was: I only had to look at the spell list and couldnt look at the metronome/beat preview thingy in the nmiddle and it wasnt even synced for me, I had to click whenever I was in between these blue parts to get it working but it felt quite off and it was really frustrating to get a mistake in the beginning because there was no indicator apart from the one red key and no indicator that I was not allowed to still try and get the rest of the spell done. Due to that I often sat there missing things and not knowing when the beat was actually on sync and I got one run where I even got past the first right turn where it goes up a bit but I died there then. I liked the Idea of buying other spells but maybe one should only start with one easy spell and small damage to begin with and get bigger more damage spells with more inputs later on because right now it was a no brainer to just buy the 12 damage spell from what I could figure out because I just had to input other keys but not more ore anything which made that spell just as easy to input as a 6 damage spell and by that made the other spells useless (except for if the elements did anything like more damage to certain enemy types, but I didnt figure out that there was such a system!) Cool idea and a nice humorous take I think! A bit more polish and this could already be really goo imo! :3

MAYDAY by Viktor Kovachev 2026-04-21T23:21:16Z

At first I was like: HOW THE HELL DID YOU GET SOMETHING THIS POLISHED OUT SO FAST? Then I realized you guys were working on this as a 5 man team.. but thats even more impressive that you got this all managed in such a short time! Like I really like the art, the logo, the sounds. I like the vibe and the controls. I wasnt quite sure that I could shoot with the shot gun using lmb at first (I mean my brain shouldve gone: Woah shotgun. Pew pew! but it didnt so for my first run I didnt shoot a single bullet but still managed to get the engine upgrade somehow..) But really nice work guys! Especially the logo looks really nice imo! Keep up the good work!

Oh and what I found, but this might just be me personally: Having to shoot the sharks twice felt kind of too hard and felt like the focous of me driving fast was kind of limited too much by me having to wait till I can shoot again at the shark(s) that is/are in my way! But nevertheless really nice! :3

Sequence Drift by FuryOhFury 2026-04-22T13:27:06Z

I quite struggled with the game and I only managed to get to the green square once sadly. Slashing through the enemies and the lightning pickup felt nice, the sprites felt nice and the visuals were coherent and looked nice together! :3