nekusoul 2023-10-03 09:21
HTML5 build leads to a '404 - Not Found' page.
Foon → Ludum Dare Explorer → LD54 → Diableotes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 386 | 3.76 | 27 | |
| Fun | 229 | 3.86 | 27 | |
| Innovation | 408 | 3.54 | 27 | |
| Theme | 690 | 3.46 | 27 | |
| Graphics | 913 | 2.78 | 28 | |
| Audio | 608 | 2.94 | 27 | |
| Humor | 180 | 3.74 | 27 | |
| Mood | 782 | 3.26 | 27 |
HTML5 build leads to a '404 - Not Found' page.
@nekosoul Thanks for the report, I just figured out that I need to publish the game after initially creating it. First time using itch.io since with Godot 4 web exports are still a bit tricky. It's up now!
It's very hard! haha. The concept is interesting.
I really like your game. I feel though, the balance is off. the fecal bombs and Avalance Dash seem a bit too strong and fiery breath a bit to weak. The avalance Dash covers very much space, whilst something like the fiery breath covers almost no space, the fiery breath does good damage, but the projectiles dont hit enough to make up for the risk you take. Id probably would like for fiery breath to shoot more projectiles so whats in front of you dies, while the risk lies in stuff that comes from behind you or the sides! The way you already implemented differeny playstiles is really nice to me! I love just playing on one half of the map whilst I have avalanche dash, its soo good. Spirit Stampede also seems really good to me, I like the animation and it also feels slick, though it also lacks damage for the small space it occupies, especially if you compare it to avalance Dash or fecal bomb!
Also: An indicator for how many times I can still jump would be great, Im always right in the zone and be like "Im gonna jump to trigger my spears and kill this!" whilst I then realize oh no I don't have anymore jumps. But I like your take on limited space, hehe!
Really liked it! I would play more if you think on keep updating it.
Thanks for the thorough playing @stealthorc! Personally I find fiery breath overpowered; it needs upgrades but then it clears away most of what you risk jumping into.
Fecal bomb actually seems underpowered to me since late game damage is quite low and you have to move around the map a lot to get the most out of it. It's interesting to see what strategies are good if not necessarily fun (like the "stay-on-one-side"-strategy). I also realized that the bottom is far too safe, with the lion bouncing so little, so you can get away with most things if you just stay there and wait.
What do you mean by the number of jumps? This is in principle unlimited, only if you jump out of the top of the screen you fall all the way down before you can jump again.
@dining-philosopher oh yeah I just realized that it only once you hit the ceiling. Hmm might be with upgrades, but I didnt get very far with any of the options sadly, its quite hard! ``"
Ahahshha such a funny game I like it man
Very fun to play. I think adding scoring (in number) and high scores for the game will make this more engaging
@hiding-dev I agree! For my entries at Alakajam I try to always add these because they have a built-in system for competing with each other, and sometimes tournaments. There's nothing like that on here, so I decided at the start that I wouldn't do highscores, but it ended up like a game that would actually benefit from this.
really nice work, it feels really good to play for what it is. Some polishing touches to make it feel better as you destroy things would be nice, also I didnt realize the health bars were a thing I feel like they would be better positioned on the top or bottom of the screen, the audio is prett nice for what it is
really nice timekiller, nice job
this is a great limited scope resulting in a sick proof of concept! The audio felt like it would serve well as a bit less is more, the game compels you to keep playing but the sound effects are quite grating, there was simple solution but you have a great little product here and wouldn't want to lose people's attention.
keep it up, lots of fun, instead of spears maybe porcupines?
It's hard, it's weird... and it's great !! Played for 5 min, still don"t know what to really thinks about it except that I had a great time.
Good job
Nice!
Wow, that was much more engaging than what I expected initially! The core loop is very _very_ solid. After a couple of failed rounds I simply had to beat it. :grin: Great job combining Flappy Bird with Vampire Survivors! Turns out they mesh really well together!
I agree with the notion that Avalance Dash is overpowered. Paired with Fecal Bombs it kinda trivializes the game as you can just bounce between the wall and the middle block. The avalanches clear most of the enemies (and in the end deal massive damage to the boss) while the poopy bombs keep your precious little bouncing area clear of any random stragglers. I tried quite a few strategies and this seemed to be the most reliable.
Solid game, had fun playing it. Idear is nice and fits good with the theme. Sounds are a bit lacking would be nice to "hear" ;) them improved. For the gameplay, i noticed that i hab better runs if i jumped less high.
first playthrough with fecal bombs... wtf :D
it took me a while to understand what and how... and just when I thought I understood it, I died of diabetes
but better graphics would help me better orientate myself on the monitor
great entry
Very fun!
Good game but some upgrades are better than others (hello, fecal bombs) and maybe a bit too hard or too long ? I wish I saw the boss :)